Re: How do you let players know its time to run before a death?
Posted: Fri Mar 01, 2013 9:43 am
A) I have developed sub stats like Insight and such. This gives a player a clue because his character should think of it, or if the character is just too stupid check to see if the character would think of it.
B) I have instituted Luck rolls, and Will to Live that leaves you bleeding and unconscious on the ground beyond HP, but unable to act
C) Let them die - my preference. Or take them all to 0 HP and go unconscious. Let them wake up being fleeced, with gear gone, taken by people who like to loot the bodies. and you can let them know that next time, its real death
B) I have instituted Luck rolls, and Will to Live that leaves you bleeding and unconscious on the ground beyond HP, but unable to act
C) Let them die - my preference. Or take them all to 0 HP and go unconscious. Let them wake up being fleeced, with gear gone, taken by people who like to loot the bodies. and you can let them know that next time, its real death