Little Snuzzles wrote:Eashamahel wrote:....I just want to put out my pipe-dream RPG wish, which is, beautiful books.
I must admit that I'm a bit confused by this one. Rifts has some of the best books out there in terms of artwork and eye-catching covers, particuarly those by Zelnik, but also those by Long and others.
As a guy with a publishing background (a degree even) - yeah, sorry, no. While Rifts certainly still has decent cover art, the books themselves look cheaply made and in an age where the industry has largely moved on to full-color glossy pages, anyone who is teased into opening a Rifts book is then faced with a rather ugly interior product - stark black and white (which is actually quite a bit harder on the eyes/harder to read) with large numbers of pages with no art at all, and no page layout to pull your eyes to the important areas of the book. The reason you get breakout-boxes in margins in other games is because they naturally draw the eye to them - there's a whole science to page layout and making it work for you to make your book easier to read. Palladium is failing at it miserably. All most books are is an infodump.
I look at other RPGs and see their beautiful hardcover, colour/partial colour books with amazing art and layout, and wow, I just wish we could get something like that for Rifts.
We already have that.
--SNIP--
A declaration with no proof or evidence to back it up, and certainly no hope of actually being able to do so. If Kevin were in school right now for graphic design/publishing, and he submitted one of Palladium's books to a professor,
he'd fail the class. I'm not trying to dog on Kevin - I dont think he ever actually went to school for publishing or any of its related areas of skill, and even if he had he's been out of the classroom for 30+ years. But this is why other companies are still doing good here - they hire new guys with publishing knowledge to edit their books and include such things. Palladium could benefit
massively from a copy editor with modern schooling and design training. Book sales of the new books would easily be 30-40% higher.
...Think about what a new player sees when they see a Rifts book.
This is a really silly statement. Not only are you making a generalization, but it's a generalization that you cannot possibly make. It's like saying, "Think about what a new visitor to Europe thinks". You can say what
you think or what you've personally witnessed from others, but you can't make a claim about what ALL new players are going to think.
Actually, as a gamer, and a new(er) one, he is fully entitled to offer an opinion on what the average modern gamer thinks when they pick up a Palladium book. As an old(er) gamer, i can certainly tell you i have a reasonable idea what the expectation of someone in my age and experience category is.
-Soft cover
Less expensive to buy, publish, and ship. Also, the books are robust. I have a original copy of Atlantis that has been in heavy use for over 10 years and only now is the cover starting to wear out. Most of my other books are still at 80% after 10-20 years.
Completely irrelevant. If the book looks and feels cheap, they aren't even intersted in buying it, and while it may be cheaper to buy, that's largely irrelevant - if anything, the rapid expansion of the hobby has shown that there are millions of people out there who dont mind spending 40$ on a 100-ish page supplement. Enough to drive the D&D division of WotC to record profits year after year, at least, and dozens of other companies making a living off of d20 - like Pathfinder's creators. The core tabletop gamer doesn't care - or largely even NOTICE - that he's saving 10 bucks a book because its softcover and black and white; with the total lack of "pick up appeal", theyre going right past them to the much more attractive and well laid out book next to them - like, say,
Dark Heresy; those books are expensive as hell, but both of the local game shop owners i deal with for the conventions i deal with report that that line easily outsells Palladium 2 or 3 to 1. And that is here in Michigan, Palladium's "hometown".
-Black and white interior
True, however color takes quite a bit longer to produce, is more exensive, and can significantly delay publication time as well as running up costs for both the publisher & the consumer.
The consumer doesn't care. The consumer doesn't want an ugly product. And in the digital age, color does NOT take 'quite a bit longer' to produce. It takes longer, yes, but the dividends for doing so more than pay for themselves. It wont delay publication time by the printer at all, though it may add time at the production level.
-No internal designs, patterns, page themes, ect
That's an personal aesthetics issue. I remember
Lejentia from Flying Buffalo Games had extensive internal page designs and it was rather nauseating to read. Samething with Rollmaster, Middle Earth, and several others.
You ever see the show
Bar Rescue? If not, ill tell you what makes it different from all those other "rescue so-and-so failing business" shows - Science. The guy who does the show, John Taffer, doesn't rely on "his gut" - he relies on science. There's a science to everything in a bar or eatery, from the menu design (designed to draw the eye to the money-making dishes/drinks on the menu), internal layout (to reduce noise polution, etc), curb appeal -
everything.
It's the same with publishing and graphic design. You get a bachelors in publishing or graphic design, you spend the better part of a YEAR learning this stuff. A whole year, ~28-30 credit hours, on the science of publishing.
You want to see how a book should be laid out? Go look at the Legend of the Five Rings books. Simple, clean, inviting, easy to read, with lots of well-laid-out sidebars and footers/headers to draw your eye and provide examples. Rifts, and most Palladium products, by contrast, are giant infodumps with art clipped in wherever Kev thinks it should be. More on that in a minute
-'Simple' two column layout which makes the book seem like a novel. This last point is key. 200 pages of black and white, two column, no breaks, no sideboxes, it looks neither fun nor imaginative, and is VERY intimidating to new players.
With all due respect, I think you projecting your personal conclusions on other players. The two-column layout is not "intimidating". Also, there's tons of artwork that breaks up the formatting. For example:
Rifts:Japan - Pages with half-page or 1/4 page art that breaks up the formating:
8, 9, 10-full page, 13-full page, 16, 17, 18, 19, 20, 21, 23, 25-full page, 26, 27-full page, 28, 31-full page, 39, 45-full page, 47, 49, 50, 51, 54, 56, 58, 65, 67-full page, 71, 74, 79, 81-full page, 83, 85, 86, 88, 90, 91, 92, 94, 95, 97, 103-full page, 106, 108, 111, 113, etc, etc, etc..
Almost all other Rifts (and other PB systems) are the same.
It isn't just about art - it's about page layout in the entirety - but beside that, your example still plainly shows there are entire pages that are just simple two-column walls of text. Art comes maybe every third page, on average, and there are no headers, footers, sidebars - nothing to draw the eye. To provide a technical example -
To lay out a book from a modern publisher, i'd need to use Photoshop, Illustrator, InDesign, and Word or other full-featured text editing software. I'd composite the final product with InDesign, but i'd have to design vector art for sidebars/footers/breakout boxes/headers in Illustrator and most of the actual art would be processed through Photoshop to touch it up, rescale it, and apply proper layering before being converted in Illustrator to vector; all of the text would be done in a word processor.
To contrast that with a Palladium book - i could, quite literally, lay out an entire Palladium book in Word, inserting the art with the simple "insert image" tool. The entire thing. That's not a plus or something to be proud of, design-wise.
-Hundred plus pages of text. Just text. Giant walls of text.
That is 100% completely wrong as I just demonstrated in my above example. Perhaps you should actually try reading a Rifts book at some point.
Not really; you demonstrated that there are still probably 1/2-2/3 of the book that are giant walls of text. Perhaps
you should try reading a Palladium product at some point. Go check out Dead Reign.
-Very few illustrations.
Another completely false and obvious uniformed claim. Try actually reading the books sometime: they are
loaded with illustrations.
Compared to? Most RPG books have art on
every page of the core content. Full-color art, i might add; it isnt until you get into appendices/non-mechanical portions of the book that art becomes sparse (spell lists and the like - and Palladium is no different here).
Much of what is described doesn't get a picture, many pictures don't seem to have much to do with what's described/don't match what's described.
What a compelling counter-argument. Oh, wait, you're being a troll.
And these books are there besides beautiful full colour, hardcover books, with textured or coloured pages, beautiful layouts and artwork that actually shows/explains what it's about.
I addressed this redundant argument earlier.
Except it isn't redundant - it's vital. Ill re-iterate: one of the tabletop providers i work with for the local conventions i work with (in Ann Arbor, Michigan - situated between TWO major US universities with thousands of gamers) - only stocks a few of the very newest Palladium releases and the core books, because they sell so poorly and he cant afford to waste the shelf space when he can be stocking it with games that sell. In his store, a game like
Dark Heresy - where the core book alone costs 40$ and the sourcebooks are 25-35$ for ~120 page sourcebooks - sells almost 300% better than Palladium products.
It isn't hard to see why; the book has amazing production value, is easy to follow and read, has lots of breakouts discussing the lore, rules, and tips for playing the game, the artwork is full-color and eye catching, extremely high quality. Sit that book next to Rifts: UE, and it's no wonder why Rifts isn't selling.
Not a single one of those girls even NOTICED the Rifts books, and there is no reason they should.
And there can be
no other reason except the cover art, right?
Just like with any product, presentation is between 60-70% of the battle. I dont care if you have a car that gets 200mpg, if it is an ugly box, it wont sell well. Presentation, presentation, presentation. It's why cars that get awful gas mileage and cost twice as much as very good serviceable cars sell ten times as many units. If you cant put enough pizzazz into your product to spur an impulse buy from someone browsing the shelves at the local hobby store, you're sunk. It's not like theyre going to sit there the entire day and read the whole (rather bland, hard-to-read, stark black and white) book to see how amazing it is. You've got about 90 seconds to get someone's attention and spur a purchase, before theyre on to the next product.
Palladium offers these new players nothing that interests them,
I love when people say things like this. Let me ask: are you claiming to speak for
every new RPG player on the planet? You must be because you have personally determined what criteria all RPG players are looking for. You have, no doubt, done a exhausive long-term cross-sectional study of the matter and, thus, do you make your conclusion.
OR maybe you're making a huge blanket generalization.
To argue to the contrary: I've introduced over 27 new RPG players to Rifts. All of them were dazzled by the art, the imaginitive writing, the diversity of character classes, and the size of the worlds created: Rifts Earth, Three Galaxies, Alternate Dimensions, Parallel Realities.
Palladium has nothing to interest new players? -- Wrong again.
You Introduced. And that's where your entire argument falls apart. They didn't come at Rifts cold, they had you to hold their hand through the inconsistencies, point out how the system works, and get them past the rough parts. Most new players don't.
As for his experiences - well, they're borne out by the market. Palladium isn't doing terribly well, and other companies are going gangbusters and shipping product as fast as they can make it, and making great money doing it. Palladium isn't. The proof is, as they say, in the pudding.
and adding another 50 pages of walls of text to every book they release does nothing to help this. These books looked great in the 90's, even up to 2000 or so, but now they just don't stand a chance compared to what the industry is now.
While others try to sell themselves on fluff,
PB focuses on imaginitive writing.
I've got a copy of Hero System 6E. It has alll the stuff you find desirable: hardback, color illustrations throughout, sidebar formating on pages, etc. It is also written like a science text book, particular in regards to the complex matematics need to determine skill / power usage. It's a beautiful book that sits on my shelf. My Rifts books, on the other hand, may not be as pretty but they get used regularly and they have much greater functionality.
And that's all Palladium has going for it.
Kevin is a great writer of settings and lore. He's not so great at game mechanics, and straight-up a terrible, god-awful publisher. The problem is, you've got to get people past the bad mechanics and the awful books to get them playing, and therefore, buying... and right now, Palladium's failing that one rather hard.
The store in question above? About to pull Palladium products entirely; the few sales they do make are from regulars who will just pre-order the books. And that is a store in a double-University town (Eastern Michigan Univ, which has an active 300+ member gaming club, and University of Michigan with over 20,000 students and SEVERAL gaming clubs of various stripes from LARPing, boardgaming, video games, and tabletopping)
in Palladium's "home town".
I want Palladium to do well - i grew up on (literally) their books, and they have a special place in my heart. But sugarcoating the problems or trying to ignore them isn't going to make them go away, and it isn't going to fix anything. No matter how hard Kevin works, it isn't going to get better if the product doesn't get better. The industry and the market have moved on.
Back in 1992-1994 when i started playing Palladium games, Palladium was ahead of the curve - their books were cheaper, and they met or exceeded all the standards of the day pretty easily. The problem is that was twenty years ago and the industry has changed drastically, and
Palladium hasn't changed one bit. D&D went from selling numbers perhaps twice as good as Palladium of the same era to selling 20-30x the product - and it's not an accident that production values on the books went way up. They most certainly played a large part in the explosive success of D&D - a lot of people (myself included) decried the WotC takeover, but TSR was a lot like Palladium of the day - and when the guys in suits with real publishing degrees came in from WotC, it's not an accident that book sales went way up.
Another key area that Palladium is falling behind on is an evolving system. Palladium's system actually had a lot of flaws even back when it was relatively new - it works
really well for Palladium Fantasy, a primarily melee-based system, but it really fell apart and got cumbersome when they moved to high-tech settings, and yet no revision was ever made to the rules. There are hundreds of little rules sprinkled through dozens of books, the core rulebooks contradict themselves, and the bloat has gone on and on for years, with the problems never once being addressed. (Did you know there is a rule in the World Book 5: Triax and the NGR, about firing some pistols one-handed incurs a strike penalty. It's in an obscure place burried in a column of text near the weapon descriptions for some fo the Triax weapons - there are dozens of other similar rules burried in sourcebooks.).
You cant even make a Rifts character using the Rules as Written.
I want Palladium to succeed. I really do. Lying to ourselves about the failings of the company and the product(s) isn't going to help achieve that. If things dont change, Palladium will continue to limp on, Kev will probably work himself into a heart attack (god forbid), and the ship will never right itself. It's time for people to stop making excuses for the company and start being honest with themselves and Palladium.
Or in a few years, there wont be a ship to right.