Man, what a breather. *rubs some chalk on his fingers*
VTDupre wrote:Faeries - Look at the Mythology they came from, they are Magic Incarnate. Thus they can draw on Ambient PPE to cast spells till the world runs dry.
They draw on ambient PPE to fuel rituals like their fairy dance, not to fuel their spells. Only the dance has a PPE cost.
VTDupre wrote:Using Mechanoids, 1e PF, or TMNT for your arguements is Invalid.
Nope, the GOMAP subforum is for ALL the Palladium games, not just the more recent ones you worship.
VTDupre wrote:Palladium NOW uses PPE for Magic, end of story, get over it.
Yes. It now ALSO uses it. The introduction of PPE never nullified the existence of per-day casting. PPE is mentioned as existing in Transdimensional TMNT (it specifically compares the 15 PPE cast of Call Lightning and Time Slip) yet it is not applied to the spells there, it still uses the per-day system.
VTDupre wrote:Mechanoids, obviously they must all still be SDC, but then the Kittani would've smashed them, and Mechanoids Space would be a futile project vs an endlessly delayed project. Rifts Mechanoids shows RETCON.
Mechanoids become MDC when they move into Rifts (just like a lot of stuff in PF). The ISP magic users did not travel to Rifts Earth, so they weren't addressed in Sourcebook 1 at all, you have no ground to stand on.
VTDupre wrote:1E PF was outdated & REPLACED with 2e.
Incorrect, PF1E still exists, I own a copy. Having a same or similar name as a previous thing doesn't mean you're a replacement. We know that there are alien intelligences sharing the same name as Demon Lords. Clearly that could also be the case with gods living in different versions of the Palladium World.
There ARE different versions of all worlds. Temporal Magic and discussion of alternate dimensions make this very clear.
VTDupre wrote:If PB had the $$$ all they books would've been updated to PPE.
Incorrect. Kevin could have included alternate PPE costs when he compiled Mechanoids. Wujcik could have given the BTS costs of PPE to his magic spells. Neither did, when they had those options.
VTDupre wrote:TMNT, lost licence will NEVER be updated & is obsolete.
Incorrect, losing the license just means there won't be new material, not that it's obsolete. We have a subforum dedicated to both After the Bomb AND to TMNT. Conversion Book 1 (a Rifts Sourcebook) says it's fine to include material from Transdimensional TMNT, as does Mutants in Orbit (a Rifts and After the Bomb supplement, 2 current lines).
VTDupre wrote:HU2e contains mutant animals, thus showing how the retcon would be applied.
What retcon? HU2 contains very limited options for mutant animals. Many species and backgrounds are left out, including backgrounds that allow PPEless magic casting present in both TMNT and ATB supplements.
VTDupre wrote:Time Lords are now Temporal Wizards, get over it.
Untrue, they have entirely different mechanics. I won't 'get over' your delusions.
VTDupre wrote:Rune Weapons, fueled by a Soul, which contains.....PPE.
Souls do not necessarily contain PPE. A person can completely burn out their PPE creating magic items and still have a soul. Souls do often contain (or at least, are tied to) PPE if that's what you mean. Nowhere are we prevented from making rune weapons out of PPEless people though.
VTDupre wrote:Conversion Book 1 - Old PFRPG were given PPE, because your obsolete Spells/Day didn't get help from Ley Lines & was Obsolete.
Incorrect, PPE was a new ability gained by them when they came to Rifts Earth, a dimension that had PPE.
Much like the bonus abilities gained by Beyond the Supernatural classes, this is obviously lost when you leave.
VTDupre wrote:The PPE system is Cleaner. 1e you could cast you biggest spell x/day & ignore the rest, now you have costs & some balance.
Aesthetic preference noted, dismissed.
VTDupre wrote:Your Single Chi only "Spell" Converting Chi to PPE, converts the used Chi to PPE to then allow further Conversion of Chi into PPE. Or are you too daft to grasp that simple game mechanic?
You put 'spell' in quotes as if to imply it isn't a spell: it most definitely is. I grasp the mechanic and do not appreciate your implication that I am 'daft'.
The mechanic is irrelevant. It is a spell that can be cast without expending PPE. That makes it PPEless magic. By "PPEless magic" I mean spells that do not cost PPE to cast. I consider a spell that produces PPE for not cost in PPE "PPEless magic" for this purpose. Just as 'convert ISP to PPE' is a "PPEless psionic".
VTDupre wrote:Or it's just under Spells to make that Chi Mastery Power easier to find.
It isn't a chi mastery power.
TW Gear does the Converting of ISP to PPE, thus ISP costs are higher than PPE costs to charge said TW Items.
VTDupre wrote:grow a Pair, quit playing & write your own bloody system.
I don't think sexist insults like this have a place here.
VTDupre wrote:You take Your Fox-Spirit, teach it to convert chi to ppe, you can now cast spells.(Bend those rules)
No rules are being bent in doing that.
VTDupre wrote:HOWEVER, if your lil ol fox has 0 Chi or any Negative Chi, you die.
Yup. It's pretty gosh darn dangerous to recklessly give the chi>PPE spell on burning-paper (I seem to have forgot the term for those... Immortalists make them...mystic calligraphy I think) to pure chi beings is VERY dangerous to them. If they don't know how to use them, they would indeed lose all their chi. If they do know how to use them, then they can control how much chi they convert.
VTDupre wrote:You do not gain PPE from class or level, as you don't have the ability to have any in the 1st place.
Foxes and demons simply don't START with PPE. Nowhere is it stated they lack the ability to gain PPE.
Stone Gargoyle wrote:You obviously don't care how the system even is supposed to work, as you would rather argue about trivialities in the way different systems were written.
Untrue, arguing about the way different systems are written is what I have been doing. Less commentary on how "obvious" other people's feelings are and more discussion about facts, please. I don't care about whether or not you think I care.
Stone Gargoyle wrote:I fail to see how that brings any order to a game if you are basing rulings on conflicting sources of information.
No conflict exists, there's just more than 1 way to make magic. Just like there's more than one way to make fire.
Stone Gargoyle wrote:Do you actually run games or do you just argue with those who do?
Irrelevant, stop changing the subject. People are not obligated to divulge their gaming habits to have a conversation about Palladium content.
Heeeeey SG do you game with your girlfriend?
What fun!
Subjugator wrote:The generalized rule is that it is a megaversal setting. The owner of the company has said so.
Where? Exact quote.
drewkitty ~..~ wrote:I do believe it was said that they are "megaversal" in the sense that they were "easily convertible" I Think this is found in the RCB1.
I don't think 'megaversal' has such a narrow meaning. Usually blurbs on the bottom of the back cover of books use broader language like 'can be used with'.
Nightmask wrote:seems to have little justification for it other than to allow a character or race that's incapable of having PPE the ability to cast spells anyway by going 'well I use X and they don't use PPE in that setting so he's a spellcaster too!'.
Proving you can cast magic without PPE (which I've done) does prove that people without PPE can cast magic.
You also have never proven that foxes are incapable of having any. It's an assumption people make because pure chi beings don't START with any.