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Re: Vampires vs Star Phases
Posted: Thu Nov 07, 2013 7:16 pm
by Nightmask
Rimmerdal wrote:arouetta wrote:Rappanui wrote:that isn't what We're referring to.
But that is exactly what is being referred to. How much distance from a natural star (whether home star or faraway star) is needed before there is no damage to a vampire? Where is the point that there is not enough solar radiation to cause problems?
Purity of said sunlight would be the issue so there should be some sot of limit. Though I'd have a tough time explaining how its the radiation to rules lawyer. But I'm not one so I can look past that and give a range.
As for distance..with in system and sun size would still be a factor of course. Each sun would have a range based on size and type if logic were applied.
Now a thought occured...would a Super Nova in on system cause enough rads to hit another system and if so could that kill vamps?
It shouldn't be that hard to explain to a rules lawyer (or anyone else), there's simply a mystical component to natural sunlight along with the detectable range of electromagnetics that in sufficient intensities will damage and eventually kill a vampire.
As far as Super Nova go, in the past there have been a few recorded events of super nova that significantly lit the Earth even on the night side and could be seen during the day so if it can do that then it should be damaging vampires.
Re: Vampires vs Star Phases
Posted: Thu Nov 14, 2013 11:41 pm
by Caelen
Barring a ruling from TPTB, I think this is obviously a case of "GM's call" and also highly dependent on the flavor of the story you want to tell. I, personally, like the idea that the intensity of light has varying effects on vamps - it creates a lot of interesting options for story telling. System A may have a "dark" planet where a colony of vamps thrive as one would expect any normal sentient. System B might have an excessively enthusiastic primary which causes the vamps to become burrowing, warren living, refugees from the surface. It really just comes down to you and your players' preferences.
Binary solution - either it is or is not sunlight based on parameters specified? Awesome, if that works for you and the story, go with it.
Pseudo-science - intensity matters? Again, awesome, if that's the way you see it, go for it.
I can see it both ways, honestly, which suggests to me that both options are valid.
Re: Vampires vs Star Phases
Posted: Fri Nov 15, 2013 9:45 pm
by LostOne
Rappanui wrote: Supernovas, as described in the phaseworld books, Kill everything except cosmoknights.
Given that Cosmo knights take 1/100 from energy it is likely a supernova would kill them too. Supernovas eat planets, which I would say have more then 100x the MDC of a knight.
Re: Vampires vs Star Phases
Posted: Sat Nov 16, 2013 4:26 pm
by Nekira Sudacne
LostOne wrote:Rappanui wrote: Supernovas, as described in the phaseworld books, Kill everything except cosmoknights.
Given that Cosmo knights take 1/100 from energy it is likely a supernova would kill them too. Supernovas eat planets, which I would say have more then 100x the MDC of a knight.
Cosomo Knights are immune to all heat, including a suns heat, and can explicitly fly into a star with no ill effects. this is beyond the 1/100th energy resistance.
Re: Vampires vs Star Phases
Posted: Wed Nov 27, 2013 7:25 pm
by The Beast
LostOne wrote:I'm curious, has anyone given though to the various lifecycles of stars and how they affect vampires? Perhaps some do more damage to a vampire on a habitable planet in it's orbit than others? Maybe some don't harm vampires at all?
Anvil Galaxy gave info about phases of stars, but sadly I don't remember anything being mentioned about their supernatural properties in the various phases.
If the undead are the antithesis of the living, and, mystically speaking, the sun is the symbol of life, then I would say that the closest star's rays would damage the undead (well those that have that vulnerability at least) as long as that undead creature is within the habitable zone of that star. Meaning, for our own sun, they'd take damage when exposed to the sun from
0.725 to 3.0 astronomical units away from it. Granted that still has a few issues with it (things like planet size and atmosphere density play into it as well), but using that still uses the mystical aspect of the sun. Too close to it and the sun is providing too much energy for life, too far away and the sun can't provide enough energy for life.