Olazabal Foundation Equipment
Z-98 Freeman Energy Pistol: This is the standard sidearm of Olazabal Foundation Agents. This energy pistol is manufactured only in the Olazabal Foundation. The pistol comes with a self-destruct setting which is used to make sure the weapon does not fall into the wrong hands. Range: 600 feet (183 m). Damage: 4D6 points per blast, each blast counts as one melee attack/action. Payload: 20 shots. Recharging: Can be done with an ordinary electrical outlet, generator or car battery. Recharges at a rate of three energy blasts per minute (10 minutes for a full recharge) when using a special weapon's generator, twice that long (one blast per minute; 30 minutes total) for all other methods of recharging. Weight: 1.5 lbs. (.7 kg).
The AX-2300 Hand-Held Computer: This is a fully functioning computer that is about the size of an open paperback book. Its outer shell is even disguised to resemble a book. The computer is powered by a small, rechargeable battery (about 48 hours of life) or it can be plugged into an electrical outlet. It can also be plugged into other computer systems to allow the user to interface with them. It also has a huge electronic library of reference books (select three specific topics) stored on its hard drive. Weight: one pound (.45 kg).
Sample Olazabal Foundation AgentHere is just one sample of an Olazabal Foundation Agent.
Old WillyReal Name: Wilmot Lampkin
Animal Type: Chimpanzee
Alignment: Principled
Attributes: I.Q. 19, M.E. 14, M.A. 13, P.S. 16, P.P. 17, P.E. 18, P.B. 12, Spd. 20.
Age: 52,
Sex: Male,
Size Level: 8
Weight: 135 lbs,
Height: 5' 4”
Hit Points: 45,
S.D.C.: 52,
P.P.E.: 36
Disposition: In reality, he is adaptable, calm, curious, generous, observant, and hardworking. To maintain his cover though, Wilmot plays the role of a cantankerous, disorganized, old coot. In either persona, he will only use physical force as a last resort.
Description: Old Willy has dark body hair that has turned grey around the face and at his shoulders. His has light brown eyes. He is missing a chunk from his right ear (from an accident when he was a child).
Human Features: Hands: Full. Biped: Full. Speech: Full. Looks: None.
Powers: Advanced Vision and Prehensile Feet.
Psionics: Mind Block
Vestigial Disadvantages: Diet: Herbivore and Nearsightedness.
Level of Experience: 7th Level
Occupation: Electrician/Olazabal Foundation Agent
Skills of Note: Acrobatics, Antiquarian (75%), Archaeology (55%), Art: Drawing & Painting (69%), Automotive Mechanics (85%), Brewing (65%), Carpentry (65%), Computer Hacking (80%), Computer Operation (90%), Computer Programming (80%), Computer Repair (90%), Concealment (64%), Detect Ambush (75%), Detect Concealment & Traps (70%), Electrical Engineering (80%), First Aid (80%), Gymnastics, Hand to Hand: Basic, History (69%), Impersonation (98/79%), Intelligence (76%), Language: English (90%), Language: Spanish (90%), Literacy: English (80%), Literacy: Spanish (80%), Mathematics: Basic (80%), Mechanical Engineering (80%), Navigation (98%), Photography (85%), Pilot: Automobile/Car (98%), Pilot: Submersibles (84%), Pilot: Truck (94%), Prowl (80%), Radio: Basic (98%), Radio: Satellite Relay (75%), Radio: Scramblers (90%), Read Sensory Equipment (80%), Recognize Weapon Quality (60%), Swimming: Advanced (98%), SCUBA (95%), Surveillance Systems (75%), Underwater Navigation (64%), W.P. Knife, W.P. Energy Pistol, W.P. Revolver, and W.P. Shotgun.
Secondary Skills: Breed & Control Insects (75/55%), General Repair & Maintenance (50%), Herbal Medicine (35/25%), Imitate Animal or Insect Sound (71%), Language: French (75%), Literacy: French (65%), Locate Secret Compartments/Doors (50%), Pilot: Motorcycle (65%), Sign Language (52%), and Streetwise (49%).
Natural Weapons: None
Attacks Per Melee Round: 5
Bonuses: +2 to strike, +3 to parry and dodge, +2 to dodge underwater, +1 to hand to hand combat damage, +2 to pull punch, +6 to roll with punch, fall or impact, kick attack (1D6 damage), and critical strike on an unmodified roll of 19 or 20.
W.P. Knife Bonuses: +3 to strike, +3 to parry, and +2 to throw.
Modern W.P. Bonuses: +5 to strike (aimed).
Other Bonuses: +5% I.Q. bonus, +6% save vs. coma/death, +2 save vs. poison/magic, sense of balance (85%), work parallel bars and rings (swing from one to the other) (95%), walk tightrope or high wire (83%), climb rope (87%), climbing (69%), back flip (87%), leap 16' high & 17' across, fearless of heights, can dive 10' (3 m) underwater, and a swimming speed of 76.
Personal Profile: Wilmot Lampkin was born and raised in a hidden underwater enclave known as the Olazabal Foundation. His chimpanzee ancestors were brought to the Foundation over a hundred years ago. he has been proud to live and work within the Olazabal Foundation but his dream was to be a field agent so he could explore the world outside. He got his wish and left the underwater sanctuary and entered the frightening and exciting surface world. He has living in the Free Town of Saylem for over twenty-five years now. He still maintains radio contact with the Olazabal Foundation and he keeps them abreast of any on-goings that occur within and around the Free Town of Saylem.
Wilmot could easily act as a patron to a group of adventurers who do various jobs for him while not realizing that the jobs were actually recognizance/scouting efforts for the Olazabal Foundation. 'Old Willy' (as he is known around Saylem) would also be a helpful ally when it comes to working against the Empire of Humanity. Whatever his function within a campaign, he will keep the existence of the Olazabal Foundation a secret and take its location to his grave if necessary.
Background: One of the Academic Underground (Olazabal Foundation Agent Apprenticeship)
Relatives & Connections: Part of a secret network of scientists and academics, known as the Olazabal Foundation, who continue the work of studying, experimenting, publishing, and archiving knowledge that would have been lost to the dark forces of ignorance.
Money: 5600 bucks
Equipment: Wilmot owns his own electrical repair shop in the Free Town of Saylem with all the necessary equipment to run his business. He has several sets of clothing (both standard and high quality clothing), a Z-98 Freeman Energy Pistol (4D6 damage) hidden in his private quarters, a Rhode Island .38 Revolver (3D6 damage/shot) with two boxes of 14 shells each, a survival knife (2D4 damage), and a AX-2300 Hand-Held Computer (with a large electronic reference library specializing in electrical engineering, radio communications/repair, and mechanical engineering).
He has a hidden radio in a secret room located in his attic. The secret door to the radio room is trapped with an electrical current. Unless the correct access code is keyed into the disguised entry number pad, then the door will deliver 6D6 damage to any who tries to open it.
And here is all of the Olazabal Foundation info in one PDF (42 KB):
http://paratime.ca/pdfs/scifi/The-Olaza ... ion-v1.pdfCheers,
Tim