say652 wrote:Technically a jeridu magic class can hurt an invulnerable character with hand to hand attacks. You know that. Lol.
Do you mean if they learn Superhuman PS? Or is this some kind of 'creatures of magic' reference? If latter, I like it, Rifts Conversion classic.
Prysus wrote:almost this entire post has nothing to do with the topic at hand (Jeridu and paired weapons)
it does address some false statements about "simultaneously" being made, which is really a different issue all together
Seeing as how 'simultaneously' is part of the race's description and how we're interpreting the way PW works hinges on the word's interpretation, I'd say it's quite on-topic to discuss that.
Prysus wrote:I'm more of the mindset to fact check (best I can) before I post, even when I feel confident in the answer. I've often caught mistakes before I post that way, or realized something I thought clear not as simple as I first thought. When I post, I typically have the book open to the page as I write (unless I'm writing from work, which is becoming more often, and I tend to try and declare as much).
You only do that when you have some level of uncertainty about it. You're not going to be checking the book for obvious stuff like "100 sdc is 1 MD". I check stuff I'm uncertain about too. I wasn't uncertain at all about this until I encountered your contrary certainty, which then led me to check.
Prysus wrote:doesn't mean anything other than simultaneous as meaning at the same time. It counts as two attacks, which doesn't mean they fire separately.
Power Punch counts as two attacks. It doesn't mean you punch once, and the punch again.
Leap Kick (per RUE) counts as two attacks. It doesn't me you kick once, and then kick again.
Spells 6-10 (per RUE) count s two attacks. Doesn't mean you cast the spell once, and then cast it a second time.
Firing at two targets (with that specific weapon) counts as two attacks, that doesn't mean you fire once, then wait 'til next turn and fire again
All good points.
However what I brought up my examples for, and what your examples are also good for illustrating, is cost and timing.
The idea I perceive being presented in this thread is that a Jeridu can spend 1 action and hit 6 times.
What I'm countering is not so much the idea that a Jeridu can land 6 hits at once, but moreso that it will cost 1 action. Also I don't believe in the 6-at-once either because we aren't told they can stike/hit all at once, just use, which could apply to other stuff.
In the issue of cost, to use spells as an example, the extra action is spent and the choice doesn't occur until that 2nd action. This may or may not be the case for power punches, never been very clear about that... figured it could be a swing/recover or windup/swing for power-punching... I feel like an FAQ somewhere cleared this up but can't remember which way... anyone?
Prysus wrote:... just like every other time you attack, making the section of the book totally pointless to state.
Wrong, the section serves to show that simultaneous doesn't mean 'costs 1 attack'.
Prysus wrote:Your claim actually goes to say that when it says "three sets of paired weapons at once" it only means you can hold six weapons and does NOT convey paired weapons.
I don't think so, it's more like having three PWs at once doesn't really DO anything besides give you options. Sort of like if I simultaneously had three forms of energy expulsion super powers.
"control three sets of paired weapons at once" means that you can control 6 weapons, but controlling 6 weapons doesn't mean do anything you want with them, like being able to control them all to attack at once. A robot controls all their weapons at once too. Saying you can control multiple sets of paired weapons is just describing the weapons being paired off in couples, not referring to some redefining of the skill.
If you feel that's NOT what you're saying, I'll direct quote you this section ...
Prysus wrote:This is in regards to the quote "three sets of paired weapons at once." Your rebuttal is that Stage Magicians juggling is the same thing, which in this case is "paired weapons." You continue to argue that juggling or being able to "hold 6 things at once" is the same as "paired weapons." So if you're going to take that stance, you better well prove it.
I'm not saying they're the same, I'm saying they're similar (sharing a trait, but not sharing ALL traits) in that they both involve the simultaneous management of multiple objects.
Prysus wrote:Paired Weapons is a specific technique/ability within Palladium. It allows you to use two hands to perform specific techniques at once. Three sets of paired weapons at once is three sets of two hands (6) hands to perform specific techniques at once.
Techniques are not mentioned. We don't really know to how far an extent this actually works.
It might, for example, refer to the ability to do a twin strike with 1 pair of weapons, losing the automatic parry with THAT pair, but still retaining the automatic parry from the other two pairs.
I have no problem with giving them that, TBH, but that's a far cry from a septuple strike, which is going beyond the limits of what pairs do.
Prysus wrote:If you want to make a case for paired weapons NOT meaning paired weapons
I don't think I am, just that a trio of married couples is not the same as a 6-person polygamy.
Prysus wrote:prove "holding weapons" but not able to use them as paired weapons is the same thing.
They're still able to use them all as paired weapons. I view 'simultaneously' to be flexible enough to mean 'within the same melee round'. I'm rejecting the assumption it must mean 'during the same instant'. The JU usage of it allows for this.
Prysus wrote:They don't say they staff inflicts 4D6 and 6D6.
That's because consecutive staff hits use separate strike rolls which could mean 1 is critical and 1 isn't. That's the point I'm making here. You had said:
Prysus wrote:Since damage is only rolled once depending on the number that hits, this further shows it is indeed considered simultaneously
I am saying I reject your 'damage is only rolled once' assumption. They are just generalizing because obviously since you roll strikes separately for each pair, you would have critical hits applying to some pair's damage but not others. Unless you think that a critical for 1 pair means ALL pairs become critical?
Prysus wrote:The Tentacles power tells you that they can attack "simultaneously" though, and how if "two pair" hit that it's "4D6."
That is merely informing us of the total. It's actually 2d6+2d6 but it can be rolled as 4d6 the majority of the time since you'd only have to do distinctive rolls if one of the pair strikes were critical.
I am not saying that the tentacles strike consecutively, mind you, just that they strike separately, that damage would sometimes need to be rolled separately so you know which roll to double from the crit for a pair.
Prysus wrote:I didn't say that the power wasn't flawed, merely that you're ignoring part of the book to try and make your case, a flawed endeavor.
I don't understand which part of Tentacles I'm accused of being ignored.
I believe I was actually using it as an example where a simultaneous strike from multiple sources (tentacle pairs) might cost multiple melee actions.
It isn't clear whether a simultaneous strike from 4 (two pair) tentacles costs 1 action or 2 action, basically. They hit all at once, but how many actions must you spend to do that big simultaneous hit?
Prysus wrote:There's support that simultaneous means simultaneous, but you don't have support reverse (other than the power is incompletely written, but that's a separate issue).
You're arguing a straw man. I have never said anything contrary to "simultaneous means simultaneous". You saying stuff like this is annoying. I am also saying "simultaneous means simultaneous", but am presenting the idea that Palladium uses it to express rough simultaneity and not exact simultaneity.
They do not use it to mean the exact same instant (3 simultaneous pulses from a single gun barrel clearly show that) nor do they always mean the exact same melee attack (as a computer attacking multiple opponents using separate actions throughout a melee round shows).
Prysus wrote:Simply arguing that information is left out in other ways, so you can make up whatever rules you want is a bad argument.
Please specify what this refers to. I'm easily lost as to what you're directing criticism at when it is not adjacent to it.
Prysus wrote:Using PF for the discussion is a mistake, and the same mistake I made when I posted that.
It's an arbitrary choice, I'm confident if I looked I could find an example of melee=round in every single core book.
Prysus wrote:I could easily argue against the examples you provide however ...
The level 1 magic spells? Please do, interested in what you mean by this.
Prysus wrote:here for accuracy and honesty, not to be right (though the two tend to go hand in hand)
Indeed, by striving to be accurate and honest, we are pursuing being right, as opposed to looking right.
Prysus wrote:I did check my PF2 main book (as that's my preferred setting as well as the source for the Jeridu). However, the source in question was from Rifts. Within the Rifts main book (both original and RUE) actually clarifies "Melee or Melee Round" as the same in the Combat Terms (this is NOT found in PF2).
RUE should be applauded for being more forefront with the synonymy but the equality is still apparent within PF as I showed with the 2 spells. However, that is not well represented.
Prysus wrote:was wrong when I said "melee" could mean both. That does not make me wrong regarding simultaneous still meaning simultaneous (as I'll address in the next quote).
Indeed it doesn't, it simply demonstrates we share the same fallibility
![Smile :)](./images/smilies/smile.gif)
However, as I am not arguing "simultaneous does not mean simultaneous" I don't really like you arguing the opposite of this.
I will argue that Palladium does not mean perfect exact-instant simultaneity whenever they say the word though. If you gander at any triple-pulse weapons you can see that.
Prysus wrote:JU does state that ... for a different computer system. Showing how that computer system doesn't mean anything regarding the SLAS
I don't recall saying anything about JU'S statements about RCS meaning anything about SA2's statements about RCS. Instead they are 2 examples which I believe separately support the idea of 'simultaneously' being used in a "within the same melee round" context, not a "within the same melee attack" context (which is more common) or a "within the same instant" context (which is also more common).
Prysus wrote:anymore than proving Xiticix being able to attack with four arms shows all multi-limbed characters can fight with all their arms. A different technology (or race) is a different technology (or race).
I don't think I was arguing that either. Rather the opposite, I brought up statements showing that Xiticix are better than other mult-armed fighters.
Prysus wrote:Trying to provide this as proof that a different computer system for a different robot/PA by a different company in a different book is the same is intellectually dishonest.
It sure would be, if I was arguing that... but I don't recall connecting the computers, just mixing up a point of discusison. The JU example and the SA2 example were not used to interpret each other, they instead distinctly support the idea of flexible rough simultaneity by Palladium.
Prysus wrote:it uses "Paired Weapons" to show use with multiple limbs, which counters your argument that "Paired Weapons" can only mean two for the Jeridu.
This would be a valid observation if you were talking about page 72's "Four-Handed Paired Weapon Attack" given to the Super-Warrior.
The example you used however was page 70's 4-armed attack by the standard Warrior, which did not used paired. This is what you said:
Prysus wrote:since if we look at the section it's under "Two-Handed Paired Weapon Attack" to describe using four arms at the same time (including attacking with all four at the same time). This runs completely contrary to your arguement "Paired Weapons" only means two, since the example you gave shows Palladium using it to mean "four."
But this was wrong. Although the standard warrior can make (though they rarely do) a 4-armed attack like the Super-Warrior, this is not called a 4-armPW attack. It is only called that under the Super-Warrior's "4 arm" section.
So basically, you're right that an example contradicting my assumption exists in the book, but you were wrong about the part in the book where it existed, I found it on my own while disproving your example about it being under the THPWA section, since it's the title of the FHPWA section that contradicts my previous assumption.
Let's not overlook the Gettier Problem here
![Smile :)](./images/smilies/smile.gif)
I still stand by this being a "special combat move" of the Xiticix though, something which needs to be thoroughly spelled out. I think it's also valid tonote that Pg72's FHPWA section
Prysus wrote:The Xiticix do not prove the Jeridu can use multiple limbs, but it does prove that Palladium can use "Paired Weapons" to mean more than two limbs.
I'll concede that point, but for the reason I found, not the one you allege
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Prysus wrote:Tor wrote:Prysus wrote:"it can train its other four cannons on two to four different targets simultaneously"
"it can engage the enemy from all sides simultaneously"
Nothing in the text that I can find suggesting the text, as written, doesn't mean simlutaneously just like the book says.
irrelevant reply with me forgetting which book we're talking about
this was in regards to CWC; page 136 Auto-Cannons of the Abolisher.
Blah, realized my mistake here, okay for a proper reply...
If one views "engage" as meaning "fire upon" then that wouldn't be true since it doesn't let you fire upon 4 targets in the same action, but it does let you do that within the same round. If 'engage' is more liberally meant to be another way of saying 'train on' or 'aim at' that'd be true though (supposing everyone is perfectly lined up in 90 degree angles, of course).
Prysus wrote:three gunners can fire two cannons each (with each cannon being able to target a different direction), allowing all six to be fired "simultaneously" just like the book says.
Why would multiple gunners controlling robot weapons be simultaneous? They each go on their own initiative turn.
Prysus wrote:One gunner can fire two cannons together, and the two cannons do NOT have to be targeting the same person.
Mkay that comment was about the JU system, retracted now that I know it's CWC system.
Prysus wrote:So when three gunners for two cannons each, does anyone want to guess at how many cannons that is simultaneously?
Gunners attack in the same portion/set of turns though, not the same term, they roll initiatives separately.
Prysus wrote:if six cannons are all pointing in different directions and all fire at the same time, does anyone want to guess how many directions you're firing simultaneously? For those still bad at math, the answer is again six.
Distinct gunners co-operatively piloting a robot do not act "simultaneously" in the same sense as you're promoting with the Jeridu though, they act each on their own initiative turn, using distinct consecutive melee actions to do it.
Prysus wrote:You've provided book quotes which show simultaneous able to mean "in the same instant" or "in the same action" and then tried to change the meaning.
Wrong, the Abolisher crew shoot in distinct actions (within the same 'set' of actions, like when everyone makes their first move, etc) and the Juicer system clearly happens in multiple parts. I notice a lack of addressing the whole 8 opponents simultaneously thing.
Prysus wrote:I call them "random" because none of them have proved what you're trying to claim.
Even if they failed to prove my point (and I think they succeed, even if this is not perceived) that would not make selection random, merely erroneous.
Prysus wrote:It could only seem that way if people don't own the books or bother to check the facts for themselves.
I invite people to check the anti-Juicer system quotes. As for the Abolisher, a robot crew each spends their own actions, it's not some simultaneous 'all in one instant' thing.
You say I provided an example of simultaneously meaning same-instant. Which example was that?
Prysus wrote:none of this "simultaneously" talk is even relevant to the topic of the Jeridu. Funny, huh?
It's funny how you fail to see the relevance.
The whole basis of the argument that Jeridu can do a sextuple hit hinges upon interpretation of simultaneously.
Prysus wrote:The only time the book mentions Jeridu and "simultaneously" is in a section talking about their coordination, and how that applies to skills such as Juggling and Pick Pockets. It is NOT used regarding paired weapons. So I'll agree this really shouldn't continue being brought up (as it has little bearing on the topic).
Huh...
Y.. you might have a point there. I in good faith assumed that the aspect quoted is relevant to combat abilities. I had thought about "context: climbing" type things but put the concern aside...
Prysus wrote:However, their Natural Ability (in that section) of "Paired Weapons" (heading of a specific Jeridu natural ability) does say "When using weapons in every arm, the Jeridu basically acts like he can control three sets of paired weapons at once."
"control" != "strike with"
Besides, "basically acts like" could be taken to mean a discussion of mere similarity.
Prysus wrote:they tell us "using weapons in every arm" (6 arms) and then give us the mechanic "three sets of paired weapons at once" would mean paired weapons (x3) at once (at the same time) The only way it means what you're claiming is if you can show proof of Palladium using "paired weapons" to mean "holding two (or more) weapons but unable to use the techniques of paired weapons because this isn't paired weapons even though we're calling it paired weapons when it's really not."
But the Jeridu IS able to use paired weapon techniques. Just not necessarily all in the same melee action. "At once" doesn't specifically mean "costs 1 action".
Even if one did interpret this to mean "strike with 6 weapons" (even though Xiticix Super-Hunters can't do this and they're top-tier) that wouldn't mean a 6-weapon strike would cost 1 attack. Perhaps it would cost 3 and you would have to wait 2 actions of doing nothing (and not blocking anything) to build up the attack. The mechanics aren't discussed, nor is the explicit ability.
Prysus wrote:hope you give better examples than you did with "simultaneously" where you just ignored what the book said to make your claim.
I gave 3 examples (SA2/JU/CWC), which one did I ignore something in? Are you sure not just getting mixed up because I mistakenly thought we were discussing the JU system?