MurderCityDisciple wrote:The power creep went out of control very early in the game. I mean any idiot with a MDC weapon and bubbleboy armor or 0 level mage could take out a mundane army.
I remember thinking the same thing I've quoted you saying here when I first started booking in about Robotech/Robotech II: The Sentinels and MDC (getting into Rifts would follow very quickly in the subsequent passage of time, but I
loved Robotech as both an RPG setting and the anime it was based on, so I cut my teeth with 'Tech per MDC rules and concepts) vs. SDC, so I definitely dig where you're coming from.
However, it wasn't long before reading Mr. Siembieda's short essay in Rifts Conversion I: hunting deer with a pistol that could kill the deer _and_ atomize the carcass in one shot? "Why not use M.D.C. weapons first and foremost? Overkill." Then it made more sense. The same way you pick the tools to use in your art sledge for drawing and inking, you pick the right tool for the right job in a game encounter. You won't being able to blow someone's head off by smacking him with a lead pellet sap, but if you're just trying to subdue someone or knock them unconscious, is it really reasonable to hold up a charged ion pistol to their naked temple, pull the trigger and maybe, just maybe hope it won't zap their head into carbon dust? Of course not.
I submit there's at least a second- and in my opinion, crucial- part of the equation here. Ask yourself this: if the Coalition had a mobile ICBM (inter-continental ballistic missile) station, or more than one, or a stationary emplacement that was hardened and well-defended enough to ensure most of the missiles got off the ground and towards their target, and they were nuclear-tipped, why would they not choose to fight, say, the Siege On Tolkeen by launching several dozen thermonuclear delivery missiles at the choicest targets on the enemy side, the bulk of which would probably reach delivery on the enemy's turf?
Why not? Because it'd be thoroughly boring, besides being overkill! A GM knows when that kind of power is being abused; there being the difference between 'I as a player know that there'd be no adventure if it was ended that easily' and 'I as Emperor Prosek know I could nuke those unpleasant magic-users until they glow and risk very little close to home'. A Game Master's job is to facilitate the enjoyment of everyone involved; they will moderate rules lawyering and loophole expertise so that no one player defines the campaign as much as being an important and functional and fun-having part of it as a whole.
Anyway, I guess I've had that all on my mind since reading Kevin's discourse in Conversion I, which I admit was a while ago. I probably could've stated it with much less eloquence in 1992, tho'! ^_^ Cheers!
-Boe.