Armor and Power Armor for non-humans

Ley Line walkers, Juicers, Coalition Troops, Samas, Tolkeen, & The Federation Of Magic. Come together here to discuss all things Rifts®.

Moderators: Immortals, Supreme Beings, Old Ones

Should armors made for larger than humans have extra armor plating?

Yes
10
42%
No
6
25%
Other (explain)
8
33%
 
Total votes: 24

User avatar
say652
Palladin
Posts: 6609
Joined: Wed Jun 20, 2012 11:32 am
Comment: Avid Cyborg and Braka Braka enthusiast.
Location: 'Murica

Re: Armor and Power Armor for non-humans

Unread post by say652 »

I personally would pilot a twin boomgun gb from Canadia.
Js
User avatar
psam_rage
Explorer
Posts: 179
Joined: Thu Jul 31, 2008 11:54 pm
Comment: I like to go off on tangents! It gives people a better Idea of what I envision so we can be on the same footing.

Re: Armor and Power Armor for non-humans

Unread post by psam_rage »

There isn't a twin Boomgun varient in Free Quebec.
There is:
The classic w/ the rimouski weapon package (Small laser, tiny laser, and Sword)
The Triax "Cyclops" varient w/ a Weaker Boomgun in fluff same stats as the normal boomgun, a laser, missiles, and sword.
The Glittergirl w/ the "Double Up" AMR/under-slung Plasma Cannon (can be swapped for Boomgun), Mini-missiles, (Optional extra mini-missiles).
The Side Kick w/ Kicker Heavy Grenade Launcher, side arms & other man-sized weapons (NEVER a Boomgun)
The Tarantula w/ the Shake&Bake Laser/Plasma/Automatic Rail Gun (can swap for Boomgun), Ion Blaster, Sword, Optional Head Lasers,
Optional Mini-Missiles.
The Taurus w/ 2 High powered Mortars (can swap for two Hi-Lasers, a Boom Gun [Note only 1], a Double-Up [Note only 1], or a Wolfs Bite assault rifle [Note only 1])
The Silver Wolf w/ a Particle Beam Assault Cannon (can swap for Double Up), Mini-missiles, laser, swords. (NEVER a Boomgun)

No Twin Boomguns.

----------------------
On the topic of armor customization: For Body-Armour & Power armour modifications are purely GM fiat, the only guidelines I can find are for Giants of 13-~25 feet in height. ADDING armour plates to body armor on the the other hand I believe has only been stated for one of the HU Tech class and the R05 Armorer O.C.C.
User avatar
say652
Palladin
Posts: 6609
Joined: Wed Jun 20, 2012 11:32 am
Comment: Avid Cyborg and Braka Braka enthusiast.
Location: 'Murica

Re: Armor and Power Armor for non-humans

Unread post by say652 »

Guess I'll live with the twin gun penalty from the South America one. Piloted by a Pheaton Juicer of course.
Q99
Dungeon Crawler
Posts: 285
Joined: Tue Feb 12, 2002 2:01 am

Re: Armor and Power Armor for non-humans

Unread post by Q99 »

The twin boomgun model is a Triax 2 GB.
User avatar
psam_rage
Explorer
Posts: 179
Joined: Thu Jul 31, 2008 11:54 pm
Comment: I like to go off on tangents! It gives people a better Idea of what I envision so we can be on the same footing.

Re: Armor and Power Armor for non-humans

Unread post by psam_rage »

Q99 wrote:The twin boomgun model is a Triax 2 GB.

Yeah the Glitter Volus which im trying my best to ignore exists because it hurts my brain.
User avatar
Tor
Palladin
Posts: 6975
Joined: Thu Aug 09, 2012 2:37 pm
Comment: If you have something to say, back it up with thoughts and reasons. Simply posting to agree or disagree tends to be a waste.
Location: Pyramid

Re: Armor and Power Armor for non-humans

Unread post by Tor »

It actually seems simpler to me, now you just have to worry about front/back forces instead of the rotational forces when you fire from just 1 side.
"1st edition? 2nd edition? It doesnt matter! Let's just talk" -Forums of the Megaverse
User avatar
psam_rage
Explorer
Posts: 179
Joined: Thu Jul 31, 2008 11:54 pm
Comment: I like to go off on tangents! It gives people a better Idea of what I envision so we can be on the same footing.

Re: Armor and Power Armor for non-humans

Unread post by psam_rage »

Tor wrote:It actually seems simpler to me, now you just have to worry about front/back forces instead of the rotational forces when you fire from just 1 side.

? It has more rotational force issues! It is a Coaxial design (it is double barreled NOT a gun on each shoulder)
User avatar
Tor
Palladin
Posts: 6975
Joined: Thu Aug 09, 2012 2:37 pm
Comment: If you have something to say, back it up with thoughts and reasons. Simply posting to agree or disagree tends to be a waste.
Location: Pyramid

Re: Armor and Power Armor for non-humans

Unread post by Tor »

*actually looks at the Fat Boy* well that makes no sense... guess I assumed a logical design when I heard of there being 2 cannons.

Would've given something that bulky better MDC...

What might actually make the most sense with 2 guns is to fire them in opposite directions and then they would counteract each other's force. Downside being you'd have to sandwich yourself between 2 opponents or else waste ammo.
"1st edition? 2nd edition? It doesnt matter! Let's just talk" -Forums of the Megaverse
User avatar
Blue_Lion
Knight
Posts: 6238
Joined: Tue Oct 16, 2001 1:01 am
Location: Clone Lab 27

Re: Armor and Power Armor for non-humans

Unread post by Blue_Lion »

Did any one mention the dog boy/mutant animal armor with different MDC for the large mutant animals.
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.

Master of Type-O and the obvios.

Soon my army oc clones and winged-monkies will rule the world but first, must .......

I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
Post Reply

Return to “Rifts®”