Re: Magic - Do PPE Cost Work?
Posted: Sat May 30, 2020 6:09 am
Shark_Force wrote:again, multiple people performing the exact same ritual can get completely different results that will be consistent across their own use of it, and completely different from what someone else gets. two different people performing completely different rituals can generate the exact same results, and every part of both rituals can be absolutely 100% necessary to each of them being able to obtain that result; leave out one thing from either ritual, and it stops functioning properly. I don't particularly care what words the books use to describe it. magic is not science. it follows different rules.
Which happens in scientific experiments all of the time. It is like you are totally ignorant of how science actually works!
Shark_Force wrote:so, just to be clear, you're allowed to pull things out of your ass, and I have to provide citations for everything? because I don't see any citations about magic drawing energy from hyperspace to create things, or acting as a transformer to... boost the input of whatever it is you think is going on.
I was very clear about it being totally theoretical. Please do keep up.
Shark_Force wrote:I don't think you even know what rules lawyering is.
Clearly I do, see below comment.
Shark_Force wrote:the impervious to energy spell clearly lays out the fact that it makes you impervious to energy, in both the name and the description. if you get shot with 10,000 plasma cannons, you are impervious. there is no weird reading of the rule. just a straight reading of the spell doing exactly what it says it does, without needing to twist anything. the spell does what it says. it says it makes energy attacks do nothing to you. therefore, energy attacks do nothing to you, whether they are powerful or weak, big or small, many or few.
Thanks for proving my point that you are rules lawyering.
https://en.wikipedia.org/wiki/Rules_lawyer
Shark_Force wrote:if you get shot with 10,000 plasma cannons, you are impervious.
Shark_Force wrote:impervious to energy just shrugs off as much energy as you care to throw its way and a wall of defence doesn't even care what kind of destructive implement you throw its way.
Trying to use the text of the rules as written (RAW) to argue you are immune, or impervious, to a particular effect regardless of output is rules lawyering - explicitly so. This is usually not the Rules as Intended (RAI). So thank you again for proving my point that you are rules lawyering. Just so you know, this kind of gaming is just bad, like really bad. Impervious and Invulnerable does not mean it is a no-limits fallacy.
So you are literally proving me right, time and again here.
Shark_Force wrote:- any spell that can create a rift can teleport you across the universe in an instant.
Which spell?
Rifts Ultimate Edition Said: Rift Teleportation. Range: Up to 100 miles ( 1 60 km) per level of the spell caster.
Or is it another one?
Shark_Force wrote:your post about a movie that is not a palladium game does nothing to prove anything. palladium is not the MCU. the laws there are different. and again, most importantly, the medium is entirely different. magic can work however the hell it wants in the MCU, because it doesn't matter if Dr Strange doesn't use any of his many abilities to accomplish anything remotely effective. if Tony Stark is decided to be the main character, Dr Strange can just sit around with his thumb up his ass doing nothing because again, the actor is being paid to do a job. tabletop RPGs don't work like that. you can't tell the rest of the group "ok, your job is to make this guy look good, so make stupid decisions that require him to do everything and ensure that any contribution you make is ultimately pointless unless it makes him look even more important". Dr Strange has a multitude of abilities. we see him use basically none of them in end game/infinity war movies. so sure, if the magic user just pretends that they don't have any spells that could ever be useful, they might need some help, but the proper solution here is to just not be written into acting like a moron.
If you cannot understand the use of an analogy, or a parallel - words fail me at this point.
Shark_Force wrote:magic requiring PPE to use is a limitation. if you remove that, you are removing a limitation. I'm not sure how this can be made any more simple.
Shark_Force wrote:I am completely baffled by your desire to remove something that exists to prevent imbalance.
Is it your second language? Genuinely interested here.
I have repeatedly said about not removing limits, just changing them, in order to allow more magic use - in like an environment which is a high magic zone. It is like you are totally failing to comprehend the fluff of the setting.
Shark_Force wrote:yes, magic is encouraged to think outside of the box (as is everything else).
That's awfully funny, as you previously said-
Shark_Force wrote:furthermore, the idea that a magic user must think outside of the box to be effective in a palladium is laughably absurd.
That's it mate, back peddle some more. Just remember do not exceed 88 miles per hour.
Irregardless what you think, or say, this is from the games designer saying that you need to use magic in unexpected ways - so no matter what you say to justify yourself the games designer says you're wrong. Deal with it.
Shark_Force wrote:it costs very little to cast, and basically gives you a laser pistol except better
Except the games designer's say you're wrong.
Guess what that makes you?
Shark_Force wrote:they very specifically use technology for lots of things.
In Rifts, sure. In Palladium Fantasy they do not. But the reason they cannot in Rifts, is the PPE costs, which and I utterly love how you keep doing this - ignore that it is a high magic envirnoment.
Shark_Force wrote:than reducing it to being like a gun (which they also get as starting equipment) that any untrained buffoon could use instead of using it to win the fight by giving themselves a massively unfair advantage, like being completely immune to their opponent's weapon or blinding their opponent or rendering them unable to move.
Lightning bolting someone in the face usually results in them not moving too. And is also an unfair advantage when your e-clip has run out.