Re: Rift's Military OCC's
Posted: Thu Mar 31, 2022 5:43 pm
I don't know why cultural, educational, and background, etc. type skills can't be optional. A lot already do have extra skills based on region or organization. Adding the above would just be an optional extension of that.
I can't say I'd be in favor of eliminating OCCs though. Sure there's some overlap but that's probably a good thing. It's already a little frustrating having to look up skills and OCCs. Eliminating them would mean more things to look up and more books to carry around. Besides, there may be similarities but there's also differences. Not every military is going to train the same way. Even the same military changes their training over time. I think having the extra skills above would help make them different. I also use the older Rifts OCCs as well as the Ultimate Edition. I use Rifts for older CS personnel and other militaries with OCCs based on CS ones. I use Rifts UE for newer CS personnel. Add in educational and background skills and the Characters end up very different.
Oh Mutants in Orbit does have OCCs. They're on pages 7-9. They may be written for After the Bomb but not only do they work for Rifts but they tell you what they'd be considered for Rifts. For example, Survival Systems Technician is considered a modified Operator specializing in life support systems.
I can't say I'd be in favor of eliminating OCCs though. Sure there's some overlap but that's probably a good thing. It's already a little frustrating having to look up skills and OCCs. Eliminating them would mean more things to look up and more books to carry around. Besides, there may be similarities but there's also differences. Not every military is going to train the same way. Even the same military changes their training over time. I think having the extra skills above would help make them different. I also use the older Rifts OCCs as well as the Ultimate Edition. I use Rifts for older CS personnel and other militaries with OCCs based on CS ones. I use Rifts UE for newer CS personnel. Add in educational and background skills and the Characters end up very different.
Oh Mutants in Orbit does have OCCs. They're on pages 7-9. They may be written for After the Bomb but not only do they work for Rifts but they tell you what they'd be considered for Rifts. For example, Survival Systems Technician is considered a modified Operator specializing in life support systems.