Killer Cyborg wrote:Kesslan wrote:Killer Cyborg wrote:Shadow_otm wrote:This is about called shots, not about Vagbonds having heatbeam eyes or being able to punch and "KO" a vehical.
This thread is about a lot of things.
One of the things it is about is the question of whether lack of forbiddance equals permission.
Which is what brings us to the vagabond with laser beam eyes.
IF lack of forbiddance meant permission, THEN because the books do not specifically forbid a normal human vagabond from flying around shooting lasers out of his eyes, it would be perfectly permissable in any Rifts game.
But it's NOT perfectly permissable, therefore, lack of forbiddance does NOT mean permission.
Capiche?
SIgh.. I'd go over all this again KC but were just going to go in an endless circle. Part of the issue here is that we start off discussing specifically called shots. Nothing else. Next thing you know Monopoly gets dragged into it and you latch onto it as yet another example of why Called shots cant/shouldnt be applied to general combat etc.
Yet KOing DHTs, board games in general etc have -nothing- to do with what is ultimately being discussed.
Since you haven't been paying attention, I'll recap for you.
We started off talking about Called Shots.
Then this happened:Killer Cyborg wrote:Kesslan wrote:There's also nothing saying you cant make a called shot to eyes, groin etc.
Agreed, but lack of forbiddance is NOT permission.
(And, actually, there are rules for attacks to the groin.)
By looking at the overall system, it's pretty clear that it's not built for that degree of precision in attacks, except where the Damage Capacity of the body part in question is listed.
The monopoly analogy, the KO rules comparison, and the other stuff that seems to have you so confused are all supporting the statement of "lack of forbiddance is NOT permission."
That's how they're relevent.
Either admit that the statement is correct, or come up with some sort of coherent rebuttal that does not involve pretending that it's not relevent to the conversation at hand.
Except that there is no forbiddance or lack there of. There is a clear statement that you can make a called shot to a target. The called shot system gives you a very basic guidline for hitting assorted small targets. The general results of which are covered by the combat system etc. Where they are not, as anything else it's left up to the GM.
I mean you go on to say that the called shot system is ment only for robots and equal sized things.
No, I go on and point out the fact that the called shot system was designed for robots and other large targets.
It has been expanded since then, but still not to the point of including eye-shots at human targets.
Suffice it to say I very much disagree with you on that point. The called shot system works as well as any other game system when it comes to dealing with making very specific shots to a small target. It's simple, straightforward, and it works.
Yet plenty of -small- creatures etc have listed alternative hit locations.
Yes.
NOW.
Over a decade since the main Rifts book was written.
But it's not what the rules were designed for.
That may not have been the inital intent but that is how it has been used for ages now by many a GM without any problems.With Rifts rules got quickly expanded with new world and dimension books, later slightly consolidated in GMG and a few years later with the release of RUE which flat out replaces RMB.
Yes, the rules have expanded over time.
This isn't always a good thing, and it's all too often a problem.
A game system is like a house.
Add too much onto the frame, and the foundation will not support the new structure.
What Palladium needs to do is what D&D did; level the entire structure including the foundation, and rebuild it all from scratch, using the best parts of the old system, but with a foundation that is designed to support everything that the new system does.
RUE is good for now, and buys some time, but eventually the rebuilding will need to be done anyway.
Speaking of RUE, it's pretty obvious that the game in question wasn't using RUE rules, since the Called Shot was made in a single attack.
So RUE doesn't really matter in this discussion.
I'm not so sure it wasn't. I'm pretty sure a Called shot has allways suposed to have been at least two attacks, though I could be mistaken. It was allways a more involved 'aimed shot'
You say the Called Shot system doesnt lend itself to X degree of precision. Yet how does it not?
Because, and I'm not sure how to put this any simpler, the rules do not cover it happening.
If something doesn't have a listed Damage Capacity, then there's no mechanism for damaging it.
Sure there is. The GM gives the location a value. It's not exactly hard to do that. It's the same way as the GM comming up with the damage code for an improvised weapon or any other ruling a GM MUST pull out of the air. No RPG system out there I have ever used, or even heard of remotely covers every last little aspect a GM can run into in the course of a game.
In every RPG in cases where the rules do not cover something hapening it's left up to the GM to make a call on what DOES happen. Much like the wish spell, or older versions of D&D when you put a bag of holding in a bag of holding or some such. Eventually they came out with actual rules to cover this. But initially it was purely up to the GM as to what happened. Just as it is up to the GM to decide what you run into, what the layout of that dungeon or building your going into is.
I mean hell. What do you think all those optional rules in the Rifters are? It's all stuff assorted people have come up with to enhance/alter/add to the game system to cover things that it doesnt. Some of the more notable ones that I've seen come up are the PPE channeling rules, expanded range combat rules and so on.
You may see these people as the devil incarnate but I dont.
It establishes somethign the size of a human head would be aproximately -4 to strike. That an insect antenae no bigger than say.. a standard ruler would be I belive it's somethign like -6 (I'd have to check Xiticix War). It's hardly a streatch of the imagination then to cut the target down in size yet again and apply an even bigger penalty to hitting something like a human eye.
It hardly stretches the imagination, but it certainly stretches the rules farther than they were meant to go.
Perhaps but it still works just as well for those of us that want that level of detail in combat.
It doesnt even 'break the system' at all. There's thousands of examples through out all of the palladium books.
Examples of what?
Called shots at targets that have no listed damage capacity?
Called shots at targets the size of a human eye or smaller?
If so, then great.
It shouldn't tax you to find ten examples out of the thousands and to post them.
I'm still waiting for even one example.
Mini missiles for one. Coke can size, as such it's only slightly larger than the area covered by the eye socket depending on the angle your shooting at it from. The antena of a Xiticix. Longer yes, but the width is actually smaller unless perhaps your dealing with a queen or some such. I dont for a moment doubt I can dig up more examples than that as well. Mind you not while I'm at work.
I mean everyone knows what happens when you loose an eye.
L-o-s-e.
So I hit o one too many times and missed it. Big deal, and has nothing to do with the discussion at hand. I'm allready well aware that my spelling can be lacking at times.
It's even more blatantly obvious when you loose the use of both eyes (Be it temporariliy or permenantly). And there are stated rules for handling blindness. There's very set and specific blindness penalties. There may be a few specific different variations with spells/explosives or what have you but those can be considered specific to those particular causes. Everythign else falls under the standard blindness penalties. THere's even book examples if I recall for the effects of -partial- blindness, and even, if I recall with reduced depth perception. Probably listed under cyclopses.
But there are no rules for causing somebody to lose their eyes, not for normal human-sized targets.
So that's all pretty moot.
Again I disagree. If nothing else there's a few precendents that can easily be used in place of it. And even if there were not. What the hell do you think a part of GMing involves? It's a little something called making decisions. And allways on stuff not covered by the books, because there is -allways- something not covered by the books. Unless your GM cant think up their own scenarios what so ever and needs a step by step adventure book to even run a game.
Thats a fair bit of difference in game effects from letting the KO rule from boxing apply to everything. Especially given that there's litterally no basis for handling 'knocking out' something that doesnt even have a head to begin with.
You've never punched or kicked a piece of machinery and had it cease working properly?
Actually, to be honest. No. But then I dont exactly make a habit of doing so. Metal vs Flesh tends to be a loosing proposition. And doing damage to equipment is a far cry from knocking it out as far as the system goes. A KO doesnt actually -do- any damage as far as the system is concerned. Not that it really matters. I've certainly never heard of some one say... punching a tank and having it stop dead in it's tracks. Which is what your talking about.
Since the KO rules still to this day, far as I know, dont actually state what they apply to. They assume the GM will use common sense, and in all other cases simply flat out make a call on it not applying to things like robots, DHTs etc.
I thought you were the champion of the "The GM's Call is Divine and Cannot Be Questioned, even if it conflicts with basic math" school of thought.
Yet it seems here that you're saying that a GM's decision to allow a character to KO a Death's Head transport would be... (gasp!)... a bad call.
You see, and thats where you at least partialy fail to understand what I've been getting at the whole time. I never said the GM couldn't make bad calls. All GMs do time to time. I also don't consider a GM requring one strike roll for two targets something to make a huge deal out of. Not exactly 'proper' by the system but so what? Any game system is ultimately only a conflict resolution system. Some are extremely basic, others like Palladium are reasonably complex.
I also dont consider there being anything wrong with trying to change a GM's mind about a given call. And I fully expect the GM to apply the same rules all around. But at the same time I'm not going to waste 30 minutes arguing about the GM making one strike roll for two targets the way he did in this case.
Hell half the reason I support it, as I've even explained to a degree before hand, is because even if the guy wasnt aiming directly for the eyes he is then only aiming at the head. Simultaneous strike, only one roll. Blam hits the head right in the face and almost blows the guys head clean off. To me that's ample reason alone to saddle him with some sort of penalty and rendering him visually blind seems quite fitting.
The Called Shot system is much like this. It's left open ended intentionally.
No, it's not.
As I've pointed out, the rules in Rifts are for shooting at robots.
And the various parts of the robots are therefore statted out.
For example the hands of a Glitterboy have 100 MDC each.
Why didn't they list the MDC for the GB's fingers?
Because those are part of the hand, and cannot be picked off individually with a Called Shot.
Just like they didn't list the MDC for every square inch of the surface area of the main body, they just listed the MDC for the whole thing.
RGMG, p. 39
"A Called Shot is an aimed shot that homes in on a specific part of a larger target such as the head, hand, gun, or radio on a character or the radio antenna, sensor cluster, spotlight, tires, etc. of a vehicle."
Note that all of these things are statted out.
Note that there is NO mention of shooting at a normal person's eyes.
Note the lack of stats for a person's eyes.
It's not left open at all, not beyond the stuff that is statted out in the rules.
Again I disagree it is open ended. I've even shown you where it says -any small target-. Your interpretation of that is obviously different than mine. That a given location doesn't have a pre listed damage value means nothing. A GM can easily assign a reasonable value to that location should they so chose to do so. Just as the GM can introduce new gear, weapons, vehicles etc if they so desire. Infact in many cases that sort of thing is not only encouraged but even provided with a basic system to do so. I mean look at the TW device construction rules.
More to the point, unlike allowing the KO rules as is so that an infant can KO an ancient god or some silly thing like that. The Called Shot rules, when expanded to encompass other things and used with even a slight degree of comon sense breaks nothing. Infact for many of us it simply -enhances- game play in an entirely 'realistic' manner to the point, where, if you want to you can drill a guy right though the eye socket with a sniper rifle.
Okay, go back to my last post to you and address my scenario about targeting the same spot on a suit of armor.
Common Sense says that this would be physically possible to do in the real world.
Rifts is not the real world.
So what? Doesnt mean god will smite me for making the system 'more realistic'. I mean I sure dont see KS comming in here and bashing all GMs who 'dare' apply called shots and damage values to things like eyes, fingers etc. And he's certainly been more than supportive of alternative rule systems and the like as evidenced in my opinion by the simple existance of the Rifters and the fact that they are loaded with custom rules on handling things from hacking, spell casting and combat.
Ultimately man, the only thing I'd have with you it seems is that you nitpick every last thing to an extreme extent. I mean hell I can get kinda bad that way too but you go well beyond that. Thats fine, your play style. Me? I prefer moving on with the damn story over fighting tooth and nail over a GM treating two targets as one etc.
I prefer to get the rule right, and to play by them (with consistant houserules to fill in the gaps).
But yes, I'd much rather play than just argue about the rules.
And it's a lot simpler to stick to the rules than to make up stuff on the fly.
In this case, it would have been a lot simpler for the GM to say, "The rules don't support called shots with that level of precision, although you can shoot him in the head with a paired called shot" than to make a questionable call, to argue about it for however long they argued about it, then to end up with a thread the size of this one exploring the ramifications.
You realize that the thread is only this long because of the two of us. NOT because of anything the GM chose to make a call on right?
![Smile :-)](./images/smilies/icon_smile.gif)
Between the two of us we account likely for at least 50% of this thread if not more. Also what you consider best and easier isnt allways what others will consider as such. Consistancy in GM rulings is certainly a good thing, which is a large part of why HRs exist in the first place. But if your the type of GM to use HRs then your equally obviously the type to make up rules to cover things not covered by the basic rule system in the first place. Granted that may not be true 100% of the time but most HR's I've seen for RPGs are clarifications and expansions uppon the existing ruleset.
And I've certainly never been in a game where a GM didnt at least once make a call on something not directly covered by the rules. Which is what you get into when it comes to things like 'what would be the damage capacity of X?"
You can kick and scream and pull your hair out all you like that the GM is 'wrong'.
I don't kick, or scream, or pull my hair out.
I don't have any real investment in this case, since I wasn't a player.
But that doesn't make the GM in this case not wrong, and it doesn't mean that I can't point out that it was a bad call.
A slip perhaps. A call I've said before I dont 100% agree with sure. But you've certainly gone to great lengths to make a huge deal out of something relatively minor as allowing some one to make called shots to the eyes.
Hell if you want to get into it he made a number of bad calls in my opinion, starting with intentionally pitting the players against each other in the first place, even if it was an 'evil' game. But so what? I'm not playing in it. And no one seems to have slit their wrists or been permanently scared for life over the event. By the sounds of it it was a dispute that got settled and now everyone's happy on their side of things.
But unless you are the one GMing. Well then the basic and primary rule of 'what the GM says goes' applies. That may well mean he's not being 'fair' or 'cheating' or what have you. But if you dont like it. GM the game yourself. Or find a new group to play with. Because who ever is the GM is the one running the show.
End of story.
No, it's not the end of the story.
Being a Game Master is a republic, not a dictatorship.
You can only GM with the consent of the players, and if you expect them to blindly accept everything and anything you say as GM, especially if you redefine basic math and logic at your whim, then you'll run out of players.
Which is why being a good GM requires the shocking notion of listening to your players when they have an issue with one of your calls, and even sometimes (brace yourself!) recognizing and admitting if you make a mistake.
That's right: Game Masters can make mistakes!
They're not actually unrestricted tyrants of space and time, not even in the game; they can actually screw up and make bad calls and bad decisions.
In fact, it's quite common.
Every time the GM screws up, there are two viable options:
1. If it's not important, then just gloss over it and move on with the game.
2. If it's important, then the players and the GM need to explain their views, and a consensus needs to be reached.
Again I dissagree on a few points. The GM is a dictator for the most part. If the GM wasn't you'd face some of the following scenarios:
GM: As you round the bend you find a locked door blocking your path.
Player: I keep on walking.
GM: You cant there's a locked door in the way.
Player: No there isnt.
GM: Yes there is.
Player: No there isnt.
GM: But the rules say...
Player: Who cares about the rules!? I say there isnt a locked door there.
Ad infinitum. Or you have the GM suddenly retracting anything the players dont want to deal with. Ambush! Oh.. you dont like ambushes? Oh well ok then I guess your not after all. Oh! Sure you can pull all sorts of rune weapons out of your totally mundane pockets since your PCs and all....
While I certainly agree there requires a degree of consensus. You know.. any dictatorship ultimately requires that. Otherwise you wind up with a littl something often called a rebellion. GMs have faced this before, especially bad GMs when the players refuse to play anymore etc.
And since no one is GMing and forcing players to accept their rulings at gun point a measure of diplomacy is indeed required. With that I agree. In the end however, when ever there is a disagreement it's up to the GM to eventually make a decision and put their foot down about it. Especialy mid game. That's actually part of a common GM tactic when a disagreement is taking up too much time.
Put your foot down. X is what the ruling will be -for now- and discussion at length can continue -after- the game session. Unless of course it's one of those rare cases where all the players are up in arms about a given ruling or something. At which point I doubt any of them would mind having the discussion, at length, right then and there.
Most of the time however it's only one, maybe two individuals in a much larger group. Also when it comes to what is important, well. Thats entirely different from one game group to the next. Some want Role Play. Others want Roll Play. Some want story over sticking to the rules, other individuals, such as the type the title of the thread talks about. Instead care more about the exact letter of the rules. Anything not in the rules doesnt count. Unless it benifits them, for scarece is the rules lawyer who actually will complain about things that benifit them even if they arnt by the book.
This I think is part of the reason of our disagreement. Alot of what you go on about pretty much points to a classic 'Rules Lawyer'. Where as I must say, I'm more for the story. I see nothing wrong with fudging the odd rule, dice roll etc where appropriate for the sake of the story. As to what's considered appropriate I generally go by what I at least see to be -fair- and usualy in favour of the PCs assuming it even affects them.
I mean if say.. I have a group NPCs that have we'll say.. 1d4X10 MDC I'm perfectly fine with giving them 30 MDC across the board if I damn well feel like it, instead of rolling 1d4 for say.. 40 NPCs. If for no other reason, than it saves me a considerable ammount of time in the long run and allows me to concentrate on what I at least consider the important things. The actual gameplay itself.
Not a bad argument.
Still, here's what we have:
Kev refers to a Bulleye as being a difficult target to strike, incurring a -3 or -4 to strike.
A human head requires a -4 penalty to strike.
I think it's safe to assume that Kev has a different idea on the size of bulleyes than you do.
In other news, that page also mentions that Called Shots can only be made as a "single, sniper-style shot".
Which likely rules out paired weapons anyway.
Quite possibly. And that hardly supprises me. I dont know about KS. But I've certainly fired guns, quite a few different types infact and given the times I've been actually asked by gunclubs to either join as a member, or even compete in provincial games. I like to consider myself a reasonable shot.
Not an expert mind you but certainly some one who has a fair idea of what their doing etc. Working off the assumption that KS has never fired a gun (He may have. I dont have a clue) and his own aptitude if he has, with firearms. Then I could easily see how the two of us would have entirely different ideas of how hard a given shot would be, and if it would be even remotely possible at all. Afterall I've certainly met a few other shooters who are considerably better shots than I am.
It's also partially why I only sort of agree with this whole 'sniper like shot' buisiness. With a good gun and some training you can get quite accurate with even a handgun.
Now take some one like a gunslinger, which is the case here. Who has not only paired pistols. But sharpshoing for said pistols. And likely some pretty crazy bonuses. Throw in the fact that sharpshooting as an ability allows for -accurate fire- one handed with a rifle....
Well then I dont actually see it as a serious streach then, for some one who specializes so heavily in the use of handguns to actually make 'sniper like shots' with handguns.
I would certainly have made such a shot count for more than one attack. But even so. By the rule system, the shot happens on the first action far as I know. Though I tend to have any extended actions actually only take effect on the -last- action for a reason. IE so others have a chance, as in real life to take advantage of your standing still or what ever and interrupt what ever it is your doing.