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Posted: Tue Aug 07, 2007 2:38 pm
by beatobur
I'm a little weird in that whenever I run a game I sit through character creation with the person through the whole experience so that such nasty surprises as the rule that they built themselves around not being allowed don't happen. It helps that I don't have many friends with books at all, so my books are the only ones around more often than not.

Posted: Tue Aug 07, 2007 2:41 pm
by Damian Magecraft
sawg138 wrote:
RUE fixed a lot of problems with rules, but what fixes it even better is if you read Kevin's section on GMing where he tells you that everything in the book is a suggestion, that it's up to the GM to throw out any rules that don't work for them.

Except when the group doesn't start with the same set of books or knowledge of houserules. Then the randomly placed rules become a problem. "Where the hell did you come up with that?" "World Book 149, page 20, this sentence." "Oh, well, not in my game."
The GMs collection is the only collection that counts... I dont care that I own every single world book 1 - 30, all the source books, and dimension books 1 - 8. If the GM dosent have that many then the only books that matter are the ones in his collection. (standing house rule back in the 90's was "if the GM dosent own the book it dosent exist" it went a long way to preventing rules abuse and confusion.) These days its seems its assumed every one owns all the books and if they dont then they have no business GMing the game... :nh: ...this applies to those who play D20 as well....too many assumptions...

Posted: Tue Aug 07, 2007 2:58 pm
by Damian Magecraft
sawg138 wrote:
Damian Magecraft wrote:
sawg138 wrote:
RUE fixed a lot of problems with rules, but what fixes it even better is if you read Kevin's section on GMing where he tells you that everything in the book is a suggestion, that it's up to the GM to throw out any rules that don't work for them.

Except when the group doesn't start with the same set of books or knowledge of houserules. Then the randomly placed rules become a problem. "Where the hell did you come up with that?" "World Book 149, page 20, this sentence." "Oh, well, not in my game."
The GMs collection is the only collection that counts... I dont care that I own every single world book 1 - 30, all the source books, and dimension books 1 - 8. If the GM dosent have that many then the only books that matter are the ones in his collection. (standing house rule back in the 90's was "if the GM dosent own the book it dosent exist" it went a long way to preventing rules abuse and confusion.) These days its seems its assumed every one owns all the books and if they dont then they have no business GMing the game... :nh: ...this applies to those who play D20 as well....too many assumptions...

Agreed, but the confusion still happens.
only because the concept that the GM is in charge of the game has been beaten out most new Hobbists ( i blame D20) by Rules lawyers that have somehow gotten it their heads that they are the ones in charge (again I blame d20 for this mentality).

Posted: Tue Aug 07, 2007 3:14 pm
by Damian Magecraft
sawg138 wrote:
Damian Magecraft wrote:
sawg138 wrote:
Damian Magecraft wrote:
sawg138 wrote:
RUE fixed a lot of problems with rules, but what fixes it even better is if you read Kevin's section on GMing where he tells you that everything in the book is a suggestion, that it's up to the GM to throw out any rules that don't work for them.

Except when the group doesn't start with the same set of books or knowledge of houserules. Then the randomly placed rules become a problem. "Where the hell did you come up with that?" "World Book 149, page 20, this sentence." "Oh, well, not in my game."
The GMs collection is the only collection that counts... I dont care that I own every single world book 1 - 30, all the source books, and dimension books 1 - 8. If the GM dosent have that many then the only books that matter are the ones in his collection. (standing house rule back in the 90's was "if the GM dosent own the book it dosent exist" it went a long way to preventing rules abuse and confusion.) These days its seems its assumed every one owns all the books and if they dont then they have no business GMing the game... :nh: ...this applies to those who play D20 as well....too many assumptions...

Agreed, but the confusion still happens.
only because the concept that the GM is in charge of the game has been beaten out most new Hobbists ( i blame D20) by Rules lawyers that have somehow gotten it their heads that they are the ones in charge (again I blame d20 for this mentality).

You may have a point there. I can't say, I don't have much dealings with d20 players and don't play d20.
then again i may also be a bit biased....my personal experiences with several FLGS in the area have been less than stellar.... ran a demo game of Chaos Earth at one (had to kick a gamer out because he argued with a ruling i made) also lost 2 other players (buddies of the RL), watched a D20 forgotten realms game at another FLGS fall apart for the same reason, ditto for a D20 Star Wars game at yet another FLGS... and in every case the the RL held up a core book (or RUE in my my case) and started citeing chapter and verse on some obscure rule that prevented his Char form taking even 1 point of damage of any sort; in addtion each of those RLs was in his early to mid 20's . if this the new crop of gamers for the hobby...we are headed back to the dark ages of Chick tracts and book burnings in no time.

Posted: Tue Aug 07, 2007 6:34 pm
by Damian Magecraft
Alejandro wrote:I've seen rules lawyers...but I've never seen anything that makes me think our hobby is going to die because of rules lawyers.

*I* blame weak GM's for not holding their games together. A GM/DM is the one true god of a game and if he doesn't have the sac to say "this is my game and we play it according to what I say" then he won't be able to stop a rules lawyer from ruining a game.

Our hobby isn't in danger from d20 or rules lawyers. If anything, d20 is responsible for our hobby surviving. We can lambast WotC all we want about its practices or the overwhelming market share it has...but it has done far far more to keep this hobby going than Palladium or White Wolf ever did. Our hobby's biggest enemy is the MMO. The notion of going back to the days of Chick tracts is pretty hilarious...especially since people have long moved away from that bogeyman. First it was comic books, then rock music, then role-playing games, then Magic: The Gathering, then Pokémon, now video games. Ignorant parents are not going to kill RPG's...especially since most role-players these days don't even start until mid to late teens.

Both game systems have their ups and downs...but the whole "d20 is ruining role-playing" is the equivalent of "there's a monster in my closet" when it comes to truth.
I am all for the large influx of gamers that D20 has brought in....its the attitudes that are coming in with them that (IMO) is fostered by d20 and yes MMOs as well...that the GM is nothing more than a glorified PC (seriously...I had a DM tell me its not his job to make up a rule if the books dont cover it.) and way too many new players are convinced that all there is to role-playing is maps and minis...(thats not role-playing thats a board game.) and yet everyone says the hobby is not in danger? whens the last time you saw a game group lager than 5 to 6? more than 8? how about 15+? last time I saw groups that size was at the open house. there are changes occuring in the hobby that I do not belive are for the better...smaller group sizes (i was actually told i couldnt join a group cause they were full. they had 4 players DM included. WTH?), board game mentality (had a DM look at me funny when i tried to converse with a NPC. again WTH?), DMs saying its not my job to make up rules when its not covered in the books. (yet again WTH?)clear signs in my mind the hobby is in danger of being slain by good intentions....

Posted: Tue Aug 07, 2007 7:28 pm
by Damian Magecraft
Alejandro wrote:
Damian Magecraft wrote:
Alejandro wrote:I've seen rules lawyers...but I've never seen anything that makes me think our hobby is going to die because of rules lawyers.

*I* blame weak GM's for not holding their games together. A GM/DM is the one true god of a game and if he doesn't have the sac to say "this is my game and we play it according to what I say" then he won't be able to stop a rules lawyer from ruining a game.

Our hobby isn't in danger from d20 or rules lawyers. If anything, d20 is responsible for our hobby surviving. We can lambast WotC all we want about its practices or the overwhelming market share it has...but it has done far far more to keep this hobby going than Palladium or White Wolf ever did. Our hobby's biggest enemy is the MMO. The notion of going back to the days of Chick tracts is pretty hilarious...especially since people have long moved away from that bogeyman. First it was comic books, then rock music, then role-playing games, then Magic: The Gathering, then Pokémon, now video games. Ignorant parents are not going to kill RPG's...especially since most role-players these days don't even start until mid to late teens.

Both game systems have their ups and downs...but the whole "d20 is ruining role-playing" is the equivalent of "there's a monster in my closet" when it comes to truth.
I am all for the large influx of gamers that D20 has brought in....its the attitudes that are coming in with them that (IMO) is fostered by d20 and yes MMOs as well...that the GM is nothing more than a glorified PC (seriously...I had a DM tell me its not his job to make up a rule if the books don't cover it.) and way too many new players are convinced that all there is to role-playing is maps and minis...(thats not role-playing thats a board game.) and yet everyone says the hobby is not in danger? whens the last time you saw a game group lager than 5 to 6? more than 8? how about 15+? last time I saw groups that size was at the open house. there are changes occurring in the hobby that I do not belive are for the better...smaller group sizes (i was actually told i couldn't join a group cause they were full. they had 4 players DM included. WTH?), board game mentality (had a DM look at me funny when i tried to converse with a NPC. again WTH?), DMs saying its not my job to make up rules when its not covered in the books. (yet again WTH?)clear signs in my mind the hobby is in danger of being slain by good intentions....


Well, it's certainly your opinion to think so.

Here's where I find a severe flaw in this notion of our hobby dying. Large groups do not suddenly mean good games. As a GM, I personally don't WANT a group larger than 4-5 players. 15+ people in a game doesn't suddenly make it a better game and there is not one person on this planet, not even if Jesus rose up for round 2 to run a game at a con, who could convince me that more = better.

When you see numbers increase in an area it should never be taken to mean that this is equal with skill or even general knowledge. I've seen GM's run games where NPC's are no more than barely-interactive quest givers and merchants in Rifts and Heroes Unlimited. This practice is by no means restricted to just d20 and a big problem people are having in realizing this is that at least with d20 you GET rules that make sense. I'm so sick of the whole "just change the rules if you don't like it" crap that I hear from PB gamers when defending a crappy set of rules. It's not MY job to create rules AND a story. A GM runs a game but he should have at least a semi-coherent and agreeable set of rules to back up his game. Otherwise the books are good for absolutely nothing.

You have your opinion and I have mine....but in no way do I see our hobby in danger from d20 and new players. No one picks up role-playing for the first time is suddenly great at it.
no more does not mean better always; but to be fearful of adding just one additional player? its one thing when the person asking is an experienced player, what if i had been a potential new player? this "we are full" attitude generates a perception of elitism (not a good image to project) its this image that did the most damage in the hobby's infancy.
as to the "don't like it change it" thing.... just how new are you to the hobby? old dogs such as myself are so used to doing this, that we have a hard time comprehending why this phrase generates so much vehemence...(i get the same attitude on other RPG sites as well)...news flash...no game is or ever will be perfect for every one. another big problem with that is what you perceive as a rules issue others don't but if we state we don't see it you (by this i mean the general term not you specifically) either ignore us or flame us into silence.
Its not your job to create rules and story? so what if I as a player produce a situation thats not covered by the rules?(it does happen even in d20) If you still insist that its not your job to create rules; then sir i am forced to submit that you fail to understand just exactly what a GM is. (I would dearly love to hear what your definition of the position is)

Posted: Tue Aug 07, 2007 8:07 pm
by KillWatch
Gen Con: D&D Game
A player was floated to the cieling by an enemy wizard. Player had wall climb and wanted to use it to crawl across the cieling and fall on one of the enemies. The DM had no idea how to handle this situation, was it tumbling an attack what? THe GM Looked through the book quickly and couldn't find a rule to cover it and then had to wing it. It confused me on either how little the DM knew about the game to be running it or how uncreative she was to simply handle the situation.

Posted: Tue Aug 07, 2007 11:58 pm
by Sureshot
Alejandro wrote:I've seen rules lawyers...but I've never seen anything that makes me think our hobby is going to die because of rules lawyers.

*I* blame weak GM's for not holding their games together. A GM/DM is the one true god of a game and if he doesn't have the sac to say "this is my game and we play it according to what I say" then he won't be able to stop a rules lawyer from ruining a game.

Our hobby isn't in danger from d20 or rules lawyers. If anything, d20 is responsible for our hobby surviving. We can lambast WotC all we want about its practices or the overwhelming market share it has...but it has done far far more to keep this hobby going than Palladium or White Wolf ever did. Our hobby's biggest enemy is the MMO. The notion of going back to the days of Chick tracts is pretty hilarious...especially since people have long moved away from that bogeyman. First it was comic books, then rock music, then role-playing games, then Magic: The Gathering, then Pokémon, now video games. Ignorant parents are not going to kill RPG's...especially since most role-players these days don't even start until mid to late teens.

Both game systems have their ups and downs...but the whole "d20 is ruining role-playing" is the equivalent of "there's a monster in my closet" when it comes to truth.


Well said. It's always been about whether the DM/GM can keep a handle on the game. It does not matter if it's D20, PB or some other rpg. If thew DM/GM is unwilling to keep his game under control and learn when to say yes or no than imo it's the fault of the DM/GM not the rules. I also agree that the whole D20 is sounding more and more like "there a monster in my closet than the truth". My question to you Damian Magecraft is this would you feel the same way about D20 if PB had been the company that created it? Why do I have a feeling it would be the opposite.

Posted: Wed Aug 08, 2007 12:01 am
by Sureshot
KillWatch wrote:Gen Con: D&D Game
A player was floated to the cieling by an enemy wizard. Player had wall climb and wanted to use it to crawl across the cieling and fall on one of the enemies. The DM had no idea how to handle this situation, was it tumbling an attack what? THe GM Looked through the book quickly and couldn't find a rule to cover it and then had to wing it. It confused me on either how little the DM knew about the game to be running it or how uncreative she was to simply handle the situation.


That is a problem with every game not just D&D. Sometimes you come across a situation not covered by the rules. Not every DM/GM is able top adapt a solution to every problem.

Posted: Wed Aug 08, 2007 12:08 am
by Sureshot
Alejandro wrote:So let me understand something. It is not the game publisher's job to make the rules....instead it is the GM's job to not only create a story, manage the players, and make the game fun....but he must also make the rules. Everyone house rules, but if you, "old dog" that you claim to be, are under the impression that a complete gutting and recreation of a rules system is part of a GM's job, then what exactly is the point of ever buying a game to begin with?


For the life of me I don't understand this attitude. It's up to the game designer to make the rules. It's my job to take those rules and use them as I see fit not rewrite them from scratch. Why oh why do some gamers go out of their way to absolve game designers who are unable or unwilling to do their job on the basis of liking said game designer. If I have to do everything from scratch why should I bother with the game in the first place.

Alejandro wrote:I am amused as you call others elitist because they feel their group is full (or, maybe they just don't like you and didn't want you at their table) and the GM is comfortable with what he has. No gamer is required to accept more players just because a player wants to join a game. If you are under some strange impression that if a GM can't handle 7 people at a time then he has no business GMing, then there is absolutely no point in talking to you....but you're not that kind of person, are you?


Agreed and seconded.

Posted: Wed Aug 08, 2007 1:13 am
by KillWatch
True it can happen with any game so maybe my expectation were to high with it being Gen Con game. However, I seem to note a greater number of people who play D&D who just don't seem as flexible, and at the risk of, stereotyping, seem to mirror KOTD characters, where the rules seem to be cut in stone and suggestions at violating or modifying the rules will be rewarded with meercat like gazes of confusion.

perhaps it is simply those I have run into thusly

8)

Posted: Wed Aug 08, 2007 7:09 am
by Sureshot
KillWatch wrote:True it can happen with any game so maybe my expectation were to high with it being Gen Con game. However, I seem to note a greater number of people who play D&D who just don't seem as flexible, and at the risk of, stereotyping, seem to mirror KOTD characters, where the rules seem to be cut in stone and suggestions at violating or modifying the rules will be rewarded with meercat like gazes of confusion.

perhaps it is simply those I have run into thusly

8)


For me have seen bad GM for both games. In one D&D game the DM could not understand why we did not like being railroaded in one of his adventures. I dropped out of at least two different PB games because both GM could not stop comparing how great the PB rules were compared to D&D even when asked by myself and other players to stop. I guess each experience is different for everybody.

Posted: Wed Aug 08, 2007 8:05 am
by Damian Magecraft
Sureshot wrote: I also agree that the whole D20 is sounding more and more like "there a monster in my closet than the truth". My question to you Damian Magecraft is this would you feel the same way about D20 if PB had been the company that created it? Why do I have a feeling it would be the opposite.
actually no i despise the d20 systemnot because WOTC created it nor for any of the myriiad reasons the pro d20ers seem to think of...Its due to its claim that it covers every possible situation (impossible by definition you cannot prepare for the unexpected). its inherent flaws that are still there even after 30 years (flaws that many other game systems "fixed".)
and a question i have for you is would you be as willing to defend D20 if it were created by palladium? (I think not...)

Posted: Wed Aug 08, 2007 8:19 am
by Damian Magecraft
Sureshot wrote:Well said. It's always been about whether the DM/GM can keep a handle on the game. It does not matter if it's D20, PB or some other rpg. If thew DM/GM is unwilling to keep his game under control and learn when to say yes or no than imo it's the fault of the DM/GM not the rules. I also agree that the whole D20 is sounding more and more like "there a monster in my closet than the truth". My question to you Damian Magecraft is this would you feel the same way about D20 if PB had been the company that created it? Why do I have a feeling it would be the opposite.

Oh for the love of....
yes lets blame it on the DM/GM when d20 is under the gun but godforbid a palladium defender say the same thing when someone accuses the system of encouraging munchkinism.
cant have it both ways now fellas so which is it the system encourages the behavior or the DM/GM does?
the short answer is its both.
yes the4 GM/DM has some control over the game only so much...
Roleplaying is a joint effort GM and players working together to create a unified vision.
D&D (especially D20) lends its self to the "by the book" attitude
palladium lends its self to powergameing/munchkinism

of the 2 i would rather have to dial back the power levels
than explain to every player that joins "i dont care what it says on pg 123 of the PHB2 this is how i am calling it"

Posted: Wed Aug 08, 2007 8:32 am
by Damian Magecraft
Alejandro wrote:So let me understand something. It is not the game publisher's job to make the rules....instead it is the GM's job to not only create a story, manage the players, and make the game fun....but he must also make the rules. Everyone house rules, but if you, "old dog" that you claim to be, are under the impression that a complete gutting and recreation of a rules system is part of a GM's job, then what exactly is the point of ever buying a game to begin with?
so now its a complete gutting of the system? how do you do that? change horses in mid stream like that? that is not the impression your prevoius statements made to me nor i imagine to many others.
so i posit to you why should i pick up or defend d20 (a system i feel needs to be guttted and re-written from the ground up)?just because the system works for you as written does not mean it does for every one.
Palladium is not the only system i play, its just the only one i will GM. why? because i find it works best for me.

Posted: Wed Aug 08, 2007 8:36 am
by Nelly
I have gamed Palladium for a little while. It actually was After the Bomb. But recently I've found out that we've done anything and everything wrong and when we all went our own ways the Palladium round was over and out.

In Germany you can't find many Palladium Groups and if you find them, they do live at the other site of the country. Palladium isn't a big-seller over here. You barely find any books. There is no German Version and even though almost every German is an English Speaker.... Roleplaying English is a language of its own.

D&D and Shadowrun have full German Versions. The whole Campaign Setting is in German Language. Most gamers have mixed or both Settings. German and English.

To be honest. I've learned to love D&D. D&D is a lot more than Dungeon Crawling. Also, one thing I don't like is that there seems to be a very dark picture of the world through all Palladium Games. That is something I don't like. I miss those happy places. Dark Places are good, but sometimes, just sometime I like the option to play in a place like Silvery Moon :)

Posted: Wed Aug 08, 2007 9:22 am
by Damian Magecraft
Alejandro wrote:
Damian Magecraft wrote:
Alejandro wrote:So let me understand something. It is not the game publisher's job to make the rules....instead it is the GM's job to not only create a story, manage the players, and make the game fun....but he must also make the rules. Everyone house rules, but if you, "old dog" that you claim to be, are under the impression that a complete gutting and recreation of a rules system is part of a GM's job, then what exactly is the point of ever buying a game to begin with?
so now its a complete gutting of the system? how do you do that? change horses in mid stream like that? that is not the impression your prevoius statements made to me nor i imagine to many others.
so i posit to you why should i pick up or defend d20 (a system i feel needs to be guttted and re-written from the ground up)?just because the system works for you as written does not mean it does for every one.
Palladium is not the only system i play, its just the only one i will GM. why? because i find it works best for me.


Do you ever listen to yourself? You just sat there and said that d20 was going to kill all of role-playing and that a GM is supposed to be responsible for the creation of all rules while saying that you and your fellow "old dog" brethren don't understand why anyone has problems with the whole "if you don't like it, change it" defense for a shoddy rule system. You really don't pay attention to what you say, do you?

This isn't a "why should I pick up or defend d20" stance you've taken, you flat out called d20 the Four Horsemen of the Apocalypse when it came to tabletop role-playing.
i pay more attention to mine than you do to yours....when did you in your statements against the "dont like it change it" issue did you ever mention gutting the system?all i asked was why i should pick up what i feel is an obviously inferior product? same question you asked me about palladium. your the one getting defensive now...
if you feel the system has to be gutted you obviously dsont enjoy playing it...so dont...simple...all i ask is stop trying to shove your view down my throat...and stop going on the attack when someone says they dont see the issues you do.

Posted: Wed Aug 08, 2007 9:57 am
by Damian Magecraft
Alejandro wrote:
Damian Magecraft wrote:i pay more attention to mine than you do to yours....


Blatantly false.

You started out by saying d20 was killing role-playing, then you shifted to call players elitist because they weren't willing to expand their group just to let you in, then you said it's the GM's job to be responsible for rules creation when you defended the "if you don't like it, change it" concept. There's a difference between needing the occasional house rule (EVERY game needs them) versus needing to spend the entire initial session house ruling the hell out of a system just to make it logically playable. You spent all of your time talking about the players of a system versus the system itself. You went on a personal slant when you basically accused me of just starting up in this hobby just so you could chest thump about how grizzled you are.

You have mentioned the system of d20 once in this whole thread and oh so briefly...then you've spent the remainder of your time attacking the players of d20 and the players that d20 attracts to the hobby.
this makes three seperate threads where you avoid answering simple questions I have directed to you....guess that tells me everything I need to know....

Posted: Wed Aug 08, 2007 9:59 am
by Nelly
Personally I love D20. It is the most simplest and flexible system I've ever seen. I don't need those complex indi systems where you need a doctors degree in math to understand of how I have to figure out the fights.

Also, D20 is not just Dungeon Crawling. I experience it every time I am gaming D&D with my boys. I have never had that much of story telling as with D&D. You know of how many fights we've had in a whole campaign? Just two fights.

I tend to follow the rules. If a rule really doesn't work we make a Houserule and that's about it. Other than that, the rules from D20 (D&D) are good to go and easy to understand. All in all we have just four Houserules... that is about it. I always say: The less Houserules you need the better the system is.

Also, it's the gamers who make the games. If the gamers doesn't like what you are doing ... well.. mine would tell you straight in the face that you've sucked.

Posted: Wed Aug 08, 2007 10:20 am
by Nelly
Anyway, to answer a question posted earlier, in my opinion a good GM is one who takes the game system they are most comfortable with, tailor it to their group/game, and uses it to create a good story. Doesn't matter how the system is set up, a good GM will ALWAYS need to make some changes. That too is a good thing, by the way.


Yep, that is true. There is no such a thing as a perfect system, yet D20 is one of the easiest systems I know. And that makes it easy to game and I like the Setting. If a GM likes the system and setting it is up to him of what he makes of it. If you don't like a system, don't game it. :D

Also, you can find Rules Lawyers EVERYWHERE.

Posted: Wed Aug 08, 2007 11:03 am
by Damian Magecraft
Alejandro wrote:
Damian Magecraft wrote:
Alejandro wrote:
Damian Magecraft wrote:i pay more attention to mine than you do to yours....


Blatantly false.

You started out by saying d20 was killing role-playing, then you shifted to call players elitist because they weren't willing to expand their group just to let you in, then you said it's the GM's job to be responsible for rules creation when you defended the "if you don't like it, change it" concept. There's a difference between needing the occasional house rule (EVERY game needs them) versus needing to spend the entire initial session house ruling the hell out of a system just to make it logically playable. You spent all of your time talking about the players of a system versus the system itself. You went on a personal slant when you basically accused me of just starting up in this hobby just so you could chest thump about how grizzled you are.

You have mentioned the system of d20 once in this whole thread and oh so briefly...then you've spent the remainder of your time attacking the players of d20 and the players that d20 attracts to the hobby.
this makes three seperate threads where you avoid answering simple questions I have directed to you....guess that tells me everything I need to know....


Your math is as bad as your ability to see what's before you. I've given you answers to all your questions here and the only time I haven't was the Ohio thread. Now because my answers don't delight you nor agree with yours I'm somehow not answering you.

Please, by all means continue your little delusions.
you seem so certain....(and i am the delusional one?) also note the bolded text (my math skills are off?)

Posted: Wed Aug 08, 2007 11:10 am
by Nelly
Damian Magecraft wrote:
Alejandro wrote:
Damian Magecraft wrote:
Alejandro wrote:
Damian Magecraft wrote:i pay more attention to mine than you do to yours....


Blatantly false.

You started out by saying d20 was killing role-playing, then you shifted to call players elitist because they weren't willing to expand their group just to let you in, then you said it's the GM's job to be responsible for rules creation when you defended the "if you don't like it, change it" concept. There's a difference between needing the occasional house rule (EVERY game needs them) versus needing to spend the entire initial session house ruling the hell out of a system just to make it logically playable. You spent all of your time talking about the players of a system versus the system itself. You went on a personal slant when you basically accused me of just starting up in this hobby just so you could chest thump about how grizzled you are.

You have mentioned the system of d20 once in this whole thread and oh so briefly...then you've spent the remainder of your time attacking the players of d20 and the players that d20 attracts to the hobby.
this makes three seperate threads where you avoid answering simple questions I have directed to you....guess that tells me everything I need to know....


Your math is as bad as your ability to see what's before you. I've given you answers to all your questions here and the only time I haven't was the Ohio thread. Now because my answers don't delight you nor agree with yours I'm somehow not answering you.

Please, by all means continue your little delusions.
you seem so certain....(and i am the delusional one?) also note the bolded text (my math skills are off?)



Who else wants some Popcorn?

I put 20 Bucks on Alejandro :D

Posted: Wed Aug 08, 2007 11:18 am
by Damian Magecraft
Nelly wrote:
Damian Magecraft wrote:
Alejandro wrote:
Damian Magecraft wrote:
Alejandro wrote:
Damian Magecraft wrote:i pay more attention to mine than you do to yours....


Blatantly false.

You started out by saying d20 was killing role-playing, then you shifted to call players elitist because they weren't willing to expand their group just to let you in, then you said it's the GM's job to be responsible for rules creation when you defended the "if you don't like it, change it" concept. There's a difference between needing the occasional house rule (EVERY game needs them) versus needing to spend the entire initial session house ruling the hell out of a system just to make it logically playable. You spent all of your time talking about the players of a system versus the system itself. You went on a personal slant when you basically accused me of just starting up in this hobby just so you could chest thump about how grizzled you are.

You have mentioned the system of d20 once in this whole thread and oh so briefly...then you've spent the remainder of your time attacking the players of d20 and the players that d20 attracts to the hobby.
this makes three seperate threads where you avoid answering simple questions I have directed to you....guess that tells me everything I need to know....


Your math is as bad as your ability to see what's before you. I've given you answers to all your questions here and the only time I haven't was the Ohio thread. Now because my answers don't delight you nor agree with yours I'm somehow not answering you.

Please, by all means continue your little delusions.
you seem so certain....(and i am the delusional one?) also note the bolded text (my math skills are off?)



Who else wants some Popcorn?

I put 20 Bucks on Alejandro :D
forget it nelly as of this moment i am thru being baited by Alejandro...(btw go back and read who directed this entire conversation.....and yet i will be called the flake on this one....sigh...such is life)

Posted: Wed Aug 08, 2007 11:28 am
by Nelly
Damian Magecraft wrote:
Nelly wrote:
Damian Magecraft wrote:
Alejandro wrote:
Damian Magecraft wrote:
Alejandro wrote:
Damian Magecraft wrote:i pay more attention to mine than you do to yours....


Blatantly false.

You started out by saying d20 was killing role-playing, then you shifted to call players elitist because they weren't willing to expand their group just to let you in, then you said it's the GM's job to be responsible for rules creation when you defended the "if you don't like it, change it" concept. There's a difference between needing the occasional house rule (EVERY game needs them) versus needing to spend the entire initial session house ruling the hell out of a system just to make it logically playable. You spent all of your time talking about the players of a system versus the system itself. You went on a personal slant when you basically accused me of just starting up in this hobby just so you could chest thump about how grizzled you are.

You have mentioned the system of d20 once in this whole thread and oh so briefly...then you've spent the remainder of your time attacking the players of d20 and the players that d20 attracts to the hobby.
this makes three seperate threads where you avoid answering simple questions I have directed to you....guess that tells me everything I need to know....


Your math is as bad as your ability to see what's before you. I've given you answers to all your questions here and the only time I haven't was the Ohio thread. Now because my answers don't delight you nor agree with yours I'm somehow not answering you.

Please, by all means continue your little delusions.
you seem so certain....(and i am the delusional one?) also note the bolded text (my math skills are off?)



Who else wants some Popcorn?

I put 20 Bucks on Alejandro :D
forget it nelly as of this moment i am thru being baited by Alejandro...(btw go back and read who directed this entire conversation.....and yet i will be called the flake on this one....sigh...such is life)


Meh, don't take it serious or personally, neither of you is the flake on this one. Read Deathstorms post. He has a pretty good point there :)

Posted: Wed Aug 08, 2007 12:00 pm
by Damian Magecraft
EPIC wrote:personally i can't stand it when the only answer to a confusing rule is "if you don't like it change it."

first off ... if i wanted to change a rule, i would just change it without asking for or needing anyones permission to do so.

second ... it's a cop-out answer and a lazy way of saying "we don't give an asscracker about the rules anyway."
I am willing to conceed that it sounds like a cop out but most times it a complaint about a rule that Kev and company say they have playtested and (concieveably market researched)

EPIC wrote:because ... the rules wouldn't need to be changed if they A) made sense and worked within the already existing rules and B) were not so poorly written that no one can agree on what they actually mean.
my big complaint on this point is I dont see it(I would like to...I want to understand both sides of the issue)...outside of ejecting the -10 rule i run the system "right out of the box" as it were. the only thing i can think is we have vastly different styles of play....

EPIC wrote:role playing is supposed to be a game and all games need rules that everyone can play by. imagine if the FIFA came out and said "well if you don't like the rule, change it." the problem that comes with this attitude is that no one ends up playing by the same rules and the game degrades into mass chaos run by a bunch of hooligans.

wait there are rules in FIFA? (j/k)
EPIC wrote:the way i see it, d20 and PB are on opposite sides of the same pendulum. PB swings one direction using their lackadaicikal approach to RPGs while d20 swings the other way in some weird over compensating sort of way.
on this point we both agree

EPIC wrote:however ... while i find myself stripping allot of rules out of the game when i play d20 because the bones of the system are all i feel the need to use. on the other hand with palladium i find myself having to rewrite or create rules out of thin air to make up for what they are lacking in. this also means that when we play PB games, no one plays the same game as no one is on the same page as far as the rules are concerned. with d20 the bones of the game are the same for everyone no matter how much flesh you add or remove from them. now what's easier to GM or administrate, a game where no one knows what the rules are or a game where everyone understands what the rules from the beginning.
now i can see your point here even if i do disagree with a portion of the logic...the underlined text is what i trip over every game i have Ran i have never really had any issues with no one knowing and agreeing on the interpretations of the rules (At the Open House this was very evident, every game i observed used the same interpretation of the rules)

EPIC wrote:i guess i'm just tired of playing PB because i never actually play the game due to spending all my time retraining new players to play how i want them to play instead of just playing the game right out of the box as it should be. this makes me feel more like the gestapo than d20 ever did. "we do it may way because i say so, not because that's what the rules of the game are."

of course if you have a small tightknit group of players that never rotate in or out of the game on a regular basis, being a gestapo GM isn't a problem as long as everyone can agree on the same interpretation of the rules. which may be way many groups have that so called elitist "this is our group and you don't fit in" approach. something i have never had a problem with outside of PB.
wish i could say I havent had any rotation to my game groups but life alas interferes....I have certain core players who keep re-turning to the fold , EQ, children, job relocations, etc.. and yet through it all no trouble integrating new (to my group) players...

Posted: Wed Aug 08, 2007 4:24 pm
by GreenGhost
I played D&D for 8 years, but dropped it for Palladium and haven't looked back for 20 years. Overall I believe Palladium to be better written, more realistic (even for a RPG) and more easily ran than D&D. This is my personal opinion, but cosidering I'm probably one of the "old-timer gamers" here I have the experience to back up my opinion. Still it's my "opinion."

Posted: Wed Aug 08, 2007 6:33 pm
by KillWatch
to be fair you should probably look at the d20 version and see what's what. You can use the PHB and MM as resource materials. The funny thing is is that PB was bastardized from D&D and D20 is bastardized from PB. AC and combat is getting a LOT more like PB every day. I like using the spells from the PHB and the art is usually better

Posted: Wed Aug 08, 2007 11:11 pm
by Sureshot
Damian Magecraft wrote:actually no i despise the d20 systemnot because WOTC created it nor for any of the myriiad reasons the pro d20ers seem to think of...Its due to its claim that it covers every possible situation (impossible by definition you cannot prepare for the unexpected). its inherent flaws that are still there even after 30 years (flaws that many other game systems "fixed".)
and a question i have for you is would you be as willing to defend D20 if it were created by palladium? (I think not...)


While I will agree with you that the system from Wotc might not handle everything the OGL version comes damn close. Take a look through Mutant and Masterminds and Babylon 5 rpg. It's the D20 system taken as far as it can be taken. As for flaws PB and other game systems still have them. There are still no rules for figuring out how many skills to give custom OCC/RCC in PB sort of figuring out and guessing how to make them on my own. So no system is perfect and the D20 system much like the D20 system is not sold as being the perfect system.

As for defending PB if they made the D20 system I would in a heartbeat. The D20 system brought back many players such as myself who swore never ever to touch D&D again. The last time I played was 2nd edition back in 93. Nice evasion by the way since you still did not answer my question.

Posted: Wed Aug 08, 2007 11:21 pm
by Sureshot
Alejandro wrote:Do you ever listen to yourself? You just sat there and said that d20 was going to kill all of role-playing and that a GM is supposed to be responsible for the creation of all rules while saying that you and your fellow "old dog" brethren don't understand why anyone has problems with the whole "if you don't like it, change it" defense for a shoddy rule system. You really don't pay attention to what you say, do you?

This isn't a "why should I pick up or defend d20" stance you've taken, you flat out called d20 the Four Horsemen of the Apocalypse when it came to tabletop role-playing.


Agreed and seconded.

Posted: Wed Aug 08, 2007 11:25 pm
by Sureshot
Damian Magecraft wrote:this makes three seperate threads where you avoid answering simple questions I have directed to you....guess that tells me everything I need to know....


I understand. Your one of those who if the answer does not suit what you want than it becomes"no one is answering my questions" routine. Alejandro has answered all your questions. Short of drawing you a crayon diagram I don't know what answers you are expecting or want.

Posted: Thu Aug 09, 2007 12:42 am
by KillWatch
the lack of an OCC/RCC structure for build your own is annoying. So I made my own. 5 OCC skills and 10 Related. +100 XP per attribute bonus, +100-1000 per ability (depending on what it is), +Skill Bonusesx10

that's general stuff I have more detailed stuff but I would like some official guidelines.

AD&D had a way to create your own classes in the DM guide

Posted: Thu Aug 09, 2007 9:53 am
by GreenGhost
KillWatch wrote:to be fair you should probably look at the d20 version and see what's what. You can use the PHB and MM as resource materials. The funny thing is is that PB was bastardized from D&D and D20 is bastardized from PB. AC and combat is getting a LOT more like PB every day. I like using the spells from the PHB and the art is usually better


Was that directed at me? If so- true I haven't taken a look at the D20 version. My cousin still games D&D- I'll see if he has something in D20 to check out. :)

Posted: Thu Aug 09, 2007 12:38 pm
by Damian Magecraft
Sureshot wrote:
Damian Magecraft wrote:actually no i despise the d20 systemnot because WOTC created it nor for any of the myriiad reasons the pro d20ers seem to think of...Its due to its claim that it covers every possible situation (impossible by definition you cannot prepare for the unexpected). its inherent flaws that are still there even after 30 years (flaws that many other game systems "fixed".)
and a question i have for you is would you be as willing to defend D20 if it were created by palladium? (I think not...)


While I will agree with you that the system from Wotc might not handle everything the OGL version comes damn close. Take a look through Mutant and Masterminds and Babylon 5 rpg. It's the D20 system taken as far as it can be taken. As for flaws PB and other game systems still have them. There are still no rules for figuring out how many skills to give custom OCC/RCC in PB sort of figuring out and guessing how to make them on my own. So no system is perfect and the D20 system much like the D20 system is not sold as being the perfect system.

As for defending PB if they made the D20 system I would in a heartbeat. The D20 system brought back many players such as myself who swore never ever to touch D&D again. The last time I played was 2nd edition back in 93. Nice evasion by the way since you still did not answer my question.
Sureshot wrote:My question to you Damian Magecraft is this would you feel the same way about D20 if PB had been the company that created it
what part of no was unclear?

Posted: Thu Aug 09, 2007 11:11 pm
by Sureshot
Damian Magecraft wrote:what part of no was unclear?


My mistake I apologize for missing it.

Posted: Fri Aug 10, 2007 3:46 pm
by KillWatch
what kind of environment? If it's in warm weather the polar bear is going to be slow and sluggish

Posted: Fri Aug 10, 2007 6:37 pm
by Shorty Lickens
It seems to me that the current WotC D&D has a lot more info and help and source material.
I dont know what everyone else was talking about but D&D has about 10 times the setting material of Palladium fantasy.
The Forgotten Realms continent of Faerun alone has more info than everything in PB combined.

If they were talking about quality and entertainment of the settings...... well, I'd still have to go with D&D. Part of all that extra content is the complete fleshing out of the societies and lands.
Many is the time in a PB setting I had to make up a whole, nation, region, town, group, culture or whatever just to have something my players could interact with.

The main reason Palladium wins for me is theres no cyborgs in D&D.
I love the mix of big mechs and magic. And it integrates well with its other games. You can mix stuff from Heroes Unlimited in quite well with Rifts.
You can also mix it (carefully) with Ninjas & Superspies and TMNT and BTS.

Posted: Sat Aug 11, 2007 10:47 am
by Shorty Lickens
SHIZZLE!
I've been sigged!

No place else could a nerd like me draw so much attention.

Posted: Sat Aug 11, 2007 2:28 pm
by Nelly
sawg138 wrote:
Shorty Lickens wrote:SHIZZLE!
I've been sigged!

No place else could a nerd like me draw so much attention.

What do you expect? We're all geeks and nerds here.



You are nerds, I'm just a chick geek :P

Posted: Sun Aug 12, 2007 5:12 pm
by Marrowlight
Shinitenshi wrote:D&D offers it players no real freedom, it paints you into a corner. Palladium offers both G.Ms and players unlimited freedom. In short Palladium just ****ing Rocks!


always good to hear from the impartial fans around here. :)

Posted: Mon Aug 13, 2007 8:17 am
by Marrowlight
sawg138 wrote:
The only bad thing that I can say about Palladium is the min/maxing and how easy it is to make a uber character with using thier own rules.

And this can't happen in D&D? :?


it's a basic result of the requirements of the feat system.

Posted: Mon Aug 13, 2007 8:50 am
by Damian Magecraft
Alejandro wrote:
sawg138 wrote:
Marrowlight wrote:
sawg138 wrote:
The only bad thing that I can say about Palladium is the min/maxing and how easy it is to make a uber character with using thier own rules.

And this can't happen in D&D? :?


it's a basic result of the requirements of the feat system.

It could be done before 3E, though I agree, the feat system very much allows for min/maxing.


EVERY system allows for min/maxing. If a system involves numbered anything, someone will min/max it.

Here's another huge problem I have with Palladium....how come, by the rules, an IQ of one has absolutely no penalty to skills for it? There is no difference at all in performance between a character with all 1 stats and a character with all 15 stats beyond hit points, speed, and how much they can lift.

Someone who can barely, if at all, lift a brick still does the same amount of damage as someone who can bench press 400 lbs (Warning! Warning! Slight exageration present here!)
someone hasnt bothered to read RUE...

Posted: Mon Aug 13, 2007 11:41 am
by mobuttu
Nelly wrote:Also, D20 is not just Dungeon Crawling. I experience it every time I am gaming D&D with my boys. I have never had that much of story telling as with D&D. You know of how many fights we've had in a whole campaign? Just two fights.


Did they leveled up at all? I suppose that you used a XP House Rule for assigning experience...

BTW, last week I came to Hamburg and I was to find a RPG shop were luckily for me they had "some-hard-to-find-in-Spain" Rifts manuals! It was a find surprise! ;)

Posted: Mon Aug 13, 2007 12:00 pm
by Marrowlight
EPIC wrote:
sawg138 wrote:
EPIC wrote:with PB you need to buy the core rule book for every setting just to have a semi-complete and sort of up to date set of rules, even though you may only be interested in one particular setting and could care less about the others. then you have to sort out all of the inconsitencies and contradictions, never mind figuring out which setting info you want/need.

Each setting has all the rules necessary for that setting, that would be the theory behind us not having the Megaversal Rule Book.


*cough* Chaos Earth *cough*

it's more like a rumor than a theory ... there are several rules which should be in all of the books but are only found in a few. how often is someone redirected to x core book to find the answers that should have been in y core book.


well, how often?

Posted: Mon Aug 13, 2007 12:03 pm
by Damian Magecraft
monetary issues of D&D vs Palladium

D&D core books
PHB $30
DMG $30
MM $30
total $90 higher if you want a ready made setting

PFRPG $25 (setting includded)


d20 vs palladium
D20
PHB
DMG
and setting book
still around the $90 mark

palladium
1 core book of choice
rough price $25 to $30

Palladium (more bang for the buck)

Posted: Mon Aug 13, 2007 1:32 pm
by Damian Magecraft
Alejandro wrote:
Damian Magecraft wrote:monetary issues of D&D vs Palladium

D&D core books
PHB $30
DMG $30
MM $30
total $90 higher if you want a ready made setting

PFRPG $25 (setting includded)


d20 vs palladium
D20
PHB
DMG
and setting book
still around the $90 mark

palladium
1 core book of choice
rough price $25 to $30

Palladium (more bang for the buck)


Not all of us felt the RUE was worth buying...

Still, for this list I notice you left out the enormous amount of free material and updates that WotC puts out versus the complete lack of additional support from Palladium. Also you failed to mention the presentation of both companies books and the general lack of quality in production found in PB products.

With PB you're lucky if the errata gets updated once a year. With d20 you get updates weekly for their product lineups.

Do be a dear and include everything when you're comparing the price to product ratio.
I thought i did...quality being a subjective issue...i found the layout and presentation in the PHB, DMG, and Monster Manual to be of poor quality. where as i find the presentation of material in the PFRPG to fo high quality (felt more like Iwas being spoken to rather than at (the general feeling i get when ever i try to read the D20 stuff)).

Posted: Mon Aug 13, 2007 7:36 pm
by Sureshot
Damian Magecraft wrote:monetary issues of D&D vs Palladium

D&D core books
PHB $30
DMG $30
MM $30
total $90 higher if you want a ready made setting

PFRPG $25 (setting includded)


d20 vs palladium
D20
PHB
DMG
and setting book
still around the $90 mark

palladium
1 core book of choice
rough price $25 to $30

Palladium (more bang for the buck)


Actually the prices for the D&D books are pretty standard. Compared to PB yeah they are more pricey but when compared to the rest of the gaming industry it's not. Don't believe check your FLGS. About 90% of the gaming material out there is more expensive than PB is.

Posted: Mon Aug 13, 2007 7:37 pm
by Sureshot
EPIC wrote:
Alejandro wrote:
Damian Magecraft wrote:I thought i did...quality being a subjective issue...i found the layout and presentation in the PHB, DMG, and Monster Manual to be of poor quality. where as i find the presentation of material in the PFRPG to fo high quality (felt more like Iwas being spoken to rather than at (the general feeling i get when ever i try to read the D20 stuff)).


I'm willing to put this one in the "difference of opinions" section and leave it at that.


i think i will side with Alejandro on this as well.


Agreed and seconded.

Posted: Mon Aug 13, 2007 10:09 pm
by Sureshot
sawg138 wrote:So you're saying Palladium has them all beat for sheer price. :D


It all depends. Even with the low price of the books some have been hit or miss.

Posted: Tue Aug 14, 2007 11:52 am
by mobuttu
EPIC wrote:if i wasn't a long time PB gamer, i probably wouldn't have even bothered to start playing PBs games in the first place when there are so many better choices available now. but PB has that old comfortable feel to it, like a well broken in armchair being held together with ducktape. the wife keeps wanting to chuck it out to the curb but i can't get rid of it because it still holds that special place in the corner of the living room.


I can't help agreeing with you more from my head to my toes. Apart from that, I'm a new PB gamer and I don't know why or how but PB has that feeling that hooked me. PB system is neither consistent nor clear and very house-rule dependent. It is what I like to call a “self contained chaotic system”, but the mood of the setting (I'm talking about Rifts) and it's leeway are the fresh air I was looking for, after an still running rigid, systematic, perfectly “squared” D&D campaign, where I can't throw in a monster to a scene without risking to blow up the whole campaign structure according to XP/treasure tables.

So, is D&D better than PB (or the other way around)? I really don't know, I suppose it depends on what you expect from a system and your group playing style. That's why this post is and never ending discussion where different people with different approach to the RPGs try to convince each other which is better, without taking into account that there isn't a full rational answer to that question (IMHO).