glitterboy2098 wrote:either way, MDC losses the "no SDC weapon can scratch it" trait.
I am ok with that.
After all, a 500 SDC rubber tire is "healthier" than most of the monsters encountered in the wild.
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glitterboy2098 wrote:Mouser13 wrote:Their is no reference for M.D.C. in PFRPG, far has we know it always been S.D.C.. What was getting at was that if M.D.C. weapons exist magic does M.D.C.(Three galaxies has a reference). It no longer has anything to do with magic levels. It just balance anymore.
actually, MDC tech and MDC magic are not related. MDC magic is based on the amount of magic energy ambient in the setting. MDC technology is a quirk of physics in a setting.
so you can have MDC technology in a low magic setting. after all, earth made MDC tech in Chaos Earth/Rifts long before the cataclysm, when magic was at the SDC BtS levels.
if a setting can support MDC it can support either. but that does not mean magic will be at MDC levels because technology is, or that technology will be MDC because magic is.I say just use the rule that says 1 MD = 100 SDC. It is the better rule, by a lot, I think.
i agree. having a 3D6md rifle turn 3D6x100sd is much better than it suddenly being 3D6sd. or alternatel, perhaps only a tenfold increase, where in non MDC worlds the MDC tech converts at a rate of 1mdc = 10sdc. then that 3D6md rifle is 3D6x10sd, a bit less powerful and easier to balance.
either way, MDC losses the "no SDC weapon can scratch it" trait.
Yea, never said it was pretty hehenameneeded wrote:lather wrote:I am ok with that.
After all, a 500 SDC rubber tire is "healthier" than most of the monsters encountered in the wild.
True... but most animals in the forest don't have 12 layers of kevlar and other misc polymers protecting them from being shot.
And if they do.......
run.
glitterboy2098 wrote:Mouser13 wrote:Their is no reference for M.D.C. in PFRPG, far has we know it always been S.D.C.. What was getting at was that if M.D.C. weapons exist magic does M.D.C.(Three galaxies has a reference). It no longer has anything to do with magic levels. It just balance anymore.
actually, MDC tech and MDC magic are not related. MDC magic is based on the amount of magic energy ambient in the setting. MDC technology is a quirk of physics in a setting.
so you can have MDC technology in a low magic setting. after all, earth made MDC tech in Chaos Earth/Rifts long before the cataclysm, when magic was at the SDC BtS levels.
if a setting can support MDC it can support either. but that does not mean magic will be at MDC levels because technology is, or that technology will be MDC because magic is.I say just use the rule that says 1 MD = 100 SDC. It is the better rule, by a lot, I think.
i agree. having a 3D6md rifle turn 3D6x100sd is much better than it suddenly being 3D6sd. or alternatel, perhaps only a tenfold increase, where in non MDC worlds the MDC tech converts at a rate of 1mdc = 10sdc. then that 3D6md rifle is 3D6x10sd, a bit less powerful and easier to balance.
either way, MDC losses the "no SDC weapon can scratch it" trait.
Apollo Okamura wrote:Kelorin WINZ!!
TechnoGothic wrote:Kelorin WINZ!!
Killer Cyborg wrote:Kelorin wrote:Did anyone actually read my previous post?
Yeah.
Read Transdimensional TMNT.
Apollo Okamura wrote:Kelorin WINZ!!
TechnoGothic wrote:Kelorin WINZ!!
Kelorin wrote:glitterboy2098 wrote:Mouser13 wrote:Their is no reference for M.D.C. in PFRPG, far has we know it always been S.D.C.. What was getting at was that if M.D.C. weapons exist magic does M.D.C.(Three galaxies has a reference). It no longer has anything to do with magic levels. It just balance anymore.
actually, MDC tech and MDC magic are not related. MDC magic is based on the amount of magic energy ambient in the setting. MDC technology is a quirk of physics in a setting.
so you can have MDC technology in a low magic setting. after all, earth made MDC tech in Chaos Earth/Rifts long before the cataclysm, when magic was at the SDC BtS levels.
if a setting can support MDC it can support either. but that does not mean magic will be at MDC levels because technology is, or that technology will be MDC because magic is.I say just use the rule that says 1 MD = 100 SDC. It is the better rule, by a lot, I think.
i agree. having a 3D6md rifle turn 3D6x100sd is much better than it suddenly being 3D6sd. or alternatel, perhaps only a tenfold increase, where in non MDC worlds the MDC tech converts at a rate of 1mdc = 10sdc. then that 3D6md rifle is 3D6x10sd, a bit less powerful and easier to balance.
either way, MDC losses the "no SDC weapon can scratch it" trait.
These are good points. This idea of MDC technology getting converted because the environment can't 'support' MDC technology is a weak argument. This also brings up a kind of chicken and the egg scenario. Does a dimension or realm somehow promote the development of MDC technology after a certain threshold has been reached, or is the environment simply an SDC environment, until the tech or magic level for MDC is reached?
Robotech was an MDC environment, and had MDC level tech before the arrival of the SDF-1. What would have happened on Rifts Earth, if the tech level wasn't high enough for MDC tech when the Rifts hit? What if the Rifts cataclysm occured 2 centuries before? Long before MDC alloys, and high-energy weapons? According the book, magic is MDC due to the amount of magic in the environment. So would tech be wiped out, because it wasn't able to compete in a newly formed MDC environment?
Similarly, I'm curious how everyone here sees Splicers? It is described as a magic-null or dead zone, but they have MDC tech. It also states that Creatures of Magic, and Supernatural Beings become very uncomfortable there? Is that because of the existence of MDC tech, while they become SDC? Or they remain MDC because the environment is MDC compliant?
edit:
What about the Astral Realm? Purely a realm of thought and dreams right, but connects all realms together. Psyscape and Kingsdale have Astral Domains there. When psychics from those locations use Astal Transference, does gear remain MDC, or turn SDC?
demos606 wrote:Kelorin wrote:glitterboy2098 wrote:Mouser13 wrote:Their is no reference for M.D.C. in PFRPG, far has we know it always been S.D.C.. What was getting at was that if M.D.C. weapons exist magic does M.D.C.(Three galaxies has a reference). It no longer has anything to do with magic levels. It just balance anymore.
actually, MDC tech and MDC magic are not related. MDC magic is based on the amount of magic energy ambient in the setting. MDC technology is a quirk of physics in a setting.
so you can have MDC technology in a low magic setting. after all, earth made MDC tech in Chaos Earth/Rifts long before the cataclysm, when magic was at the SDC BtS levels.
if a setting can support MDC it can support either. but that does not mean magic will be at MDC levels because technology is, or that technology will be MDC because magic is.I say just use the rule that says 1 MD = 100 SDC. It is the better rule, by a lot, I think.
i agree. having a 3D6md rifle turn 3D6x100sd is much better than it suddenly being 3D6sd. or alternatel, perhaps only a tenfold increase, where in non MDC worlds the MDC tech converts at a rate of 1mdc = 10sdc. then that 3D6md rifle is 3D6x10sd, a bit less powerful and easier to balance.
either way, MDC losses the "no SDC weapon can scratch it" trait.
These are good points. This idea of MDC technology getting converted because the environment can't 'support' MDC technology is a weak argument. This also brings up a kind of chicken and the egg scenario. Does a dimension or realm somehow promote the development of MDC technology after a certain threshold has been reached, or is the environment simply an SDC environment, until the tech or magic level for MDC is reached?
Robotech was an MDC environment, and had MDC level tech before the arrival of the SDF-1. What would have happened on Rifts Earth, if the tech level wasn't high enough for MDC tech when the Rifts hit? What if the Rifts cataclysm occured 2 centuries before? Long before MDC alloys, and high-energy weapons? According the book, magic is MDC due to the amount of magic in the environment. So would tech be wiped out, because it wasn't able to compete in a newly formed MDC environment?
Similarly, I'm curious how everyone here sees Splicers? It is described as a magic-null or dead zone, but they have MDC tech. It also states that Creatures of Magic, and Supernatural Beings become very uncomfortable there? Is that because of the existence of MDC tech, while they become SDC? Or they remain MDC because the environment is MDC compliant?
edit:
What about the Astral Realm? Purely a realm of thought and dreams right, but connects all realms together. Psyscape and Kingsdale have Astral Domains there. When psychics from those locations use Astal Transference, does gear remain MDC, or turn SDC?
Splicers is a thru and thru MD setting. While SN beings and CoM get hosed instantly they don't become SDC like they would upon going to say Palladium Fantasy. The Splicers world is in a magical deadzone, thats why SN and CoM are miserable and looking for a way out immediately; if they choose to cast spells though, the effects remain MD.
The Astral Realm iirc is a pure SD environment but it's been a while and I don't have that info in front of me.
Kelorin wrote:Killer Cyborg wrote:Kelorin wrote:Did anyone actually read my previous post?
Yeah.
Read Transdimensional TMNT.
Unfortunately, I don't currently have access to Transdimensional TMNT. What was it in that book, you wanted me to look at?
DhAkael wrote:Here's an easy answer...
WHO CARES!
Apollo Okamura wrote:Kelorin WINZ!!
TechnoGothic wrote:Kelorin WINZ!!
demos606 wrote:Splicers is a thru and thru MD setting. While SN beings and CoM get hosed instantly they don't become SDC like they would upon going to say Palladium Fantasy. The Splicers world is in a magical deadzone, thats why SN and CoM are miserable and looking for a way out immediately; if they choose to cast spells though, the effects remain MD.
Apollo Okamura wrote:Kelorin WINZ!!
TechnoGothic wrote:Kelorin WINZ!!
Talavar wrote:Mouser13 wrote:
I'm not up on Phase World entirely, but if the dimension isn't one of high magic, then magic shouldn't do MDC there.
Rallan wrote:What about the pre-Rifts Golden Age of Rifts Earth then? It was described as being as low-magic as any of Palladium's modern Earth settings (possibly even lower), but still had functioning MDC technology.
Rallan wrote:What about the pre-Rifts Golden Age of Rifts Earth then? It was described as being as low-magic as any of Palladium's modern Earth settings (possibly even lower), but still had functioning MDC technology.
lather wrote:Does not need in-game justification.Rallan wrote:So anywise, we're six pages into this thread now. Have we finally agreed that the "MDC becomes SDC in some settings" stuff in the books is just a quick fix that's powered by pure handwavium and has no real in-game justification?
lather wrote:They are different universes in one megaverse.
Can't that be enough?
A character goes to another universe and suddenly something works different... well that's the nature of things, he says.
lather wrote:They are different universes in one megaverse.
Can't that be enough?
A character goes to another universe and suddenly something works different... well that's the nature of things, he says.
Apollo Okamura wrote:Kelorin WINZ!!
TechnoGothic wrote:Kelorin WINZ!!
Rallan wrote:Talavar wrote:Mouser13 wrote:
I'm not up on Phase World entirely, but if the dimension isn't one of high magic, then magic shouldn't do MDC there.
What about the pre-Rifts Golden Age of Rifts Earth then? It was described as being as low-magic as any of Palladium's modern Earth settings (possibly even lower), but still had functioning MDC technology.
Apollo Okamura wrote:Kelorin WINZ!!
TechnoGothic wrote:Kelorin WINZ!!
lather wrote:They are different universes in one megaverse.
Can't that be enough?
A character goes to another universe and suddenly something works different... well that's the nature of things, he says.
A player would not know this.Rallan wrote:Except that doesn't really fly, when the difference between one universe and another is just "Oh all the laws of physics are exactly the same, only some of the really powerful weapons and armor are 1/100th of their former strength for no reason except game balance".
It's not a handwave.Rallan wrote:Maybe it's just me, but I'd like a bit more than a "They're different universes in one megaverse" handwave to justify it.
lather wrote:A player would not know this.Rallan wrote:Except that doesn't really fly, when the difference between one universe and another is just "Oh all the laws of physics are exactly the same, only some of the really powerful weapons and armor are 1/100th of their former strength for no reason except game balance".
It's not a handwave.Rallan wrote:Maybe it's just me, but I'd like a bit more than a "They're different universes in one megaverse" handwave to justify it.
They would not know that "all laws of physics are exactly the same".Alejandro wrote:lather wrote:A player would not know this.Rallan wrote:Except that doesn't really fly, when the difference between one universe and another is just "Oh all the laws of physics are exactly the same, only some of the really powerful weapons and armor are 1/100th of their former strength for no reason except game balance".
Since they have SDC weapons in Rifts (oftentimes exact copies of the weapons we use today), yeah the players WOULD know as soon as their normally durable MDC armor was suddenly hurt by a .38 Special pistol. Unless the players failed to pass even the "special" education classes, they'll know.
There is no debate to end. It's not a handwave - it's quite more complicated than that actually.Alejandro wrote:lather wrote:It's not a handwave.Rallan wrote:Maybe it's just me, but I'd like a bit more than a "They're different universes in one megaverse" handwave to justify it.
Then please explain how it isn't instead of just stating "no, it's not" each time the subject comes up. Simply saying no does not suddenly end a debate.
1 MD = 100 SDC sounds even more than plausible to me.Rallan wrote:Um... perhaps you need a refresher course in exactly what a hand wave is. Because when the rest of us on this thread say that this rule is a "hand wave", we mean that it's a transparently obvious quick fix that's jarring because of how badly out of place it is, and obviously only exists because the writer couldn't come up with a plausible way to keep MDC items out of SDC settings.
I do not think it is a nonsense rule.Rallan wrote:So your rationalization is "well the PCs wouldn't know that it's a nonsense rule, so that makes it fine"?
Not really.Rallan wrote:Dude, that's akin to saying that the storyline to Passions is sensible and grounded in reality because the Passions characters don't realise that they're following a dumb plot
I said that around page 1, I think.Zazshann wrote:Eight pages on weather or not a rule in a system that incorperates dimension hopping, gods, dragons, elves, faeries and super technology makes logical sense.
Eight Pages.
I'll be over here playing the game. Let me know how it turns out.
Wow.Mouser13 wrote:Sorry my spelling is bad. It is a suit of powerarmor that has 4000(or 6000 can't remember exact amount) S.D.C.. See it they still call it a death trap then he he he. It is suppose to be the worst power armor suit out their, but it is cheap so some kingdom like can buy like 6 times has many suits.
lather wrote:Rallan wrote:Except that doesn't really fly, when the difference between one universe and another is just "Oh all the laws of physics are exactly the same, only some of the really powerful weapons and armor are 1/100th of their former strength for no reason except game balance".
A player would not know this.
Rallan was correct. I mean player character.Killer Cyborg wrote:lather wrote:Rallan wrote:Except that doesn't really fly, when the difference between one universe and another is just "Oh all the laws of physics are exactly the same, only some of the really powerful weapons and armor are 1/100th of their former strength for no reason except game balance".
A player would not know this.
Actually, yes, a player WOULD know this.
Then so is the reason.Killer Cyborg wrote:A character might not, but since they don't exist, whether or not they know it is irrelevant.
lather wrote:Then so is the reason.Killer Cyborg wrote:A character might not, but since they don't exist, whether or not they know it is irrelevant.
Potentially.
:(Alejandro wrote:I've read what you wrote and you're nowhere near as intellectual as you're trying to appear.
I never said any of these things. I never said anything like these things.Alejandro wrote:All you do is go "Nuh uh! Because I said so!". You're just trolling and you have yet to offer ANYTHING to this discussion beyond going "No. I said so and because I said so that makes it final". You offer nothing to this discussion besides wasted space.
I have provided in-game reason. Upon what would you like me to elaborate?Alejandro wrote:You've provided no in-game reason and when someone calls you on it you don't even bother elaborating on it, you just try to dismiss it in a really weak fashion.