Bloodspray wrote:Some odd resentment to the idea of creative use of this spell.
PPE really isn't all that, and this spell doesn't really affect much. If you're a low-level caster with knowledge of high level spells and just need the power on tap, sure. But as mentioned, you become a walking beacon - even to people who can't sense magic in particular.
Talisman is a far more effective, powerful, and dangerous spell. With a talisman, any spell that will fit can be triggered with a thought. Quicker than even RUE low level casting rules. And best of all, with no fan-fare, and it won't cost you and PPE (to use) either.
Pre-RUE, pre-FOM, that's how we did it. Find a weak ley-line (because our GM was brutal, making Ley Lines things to be feared, they always had hyper-powerful monsters and such around them, so even our group's LLW avoided them. lol!), and begin taking time to produce talisman batteries. Build up a large store, and then start putting spells in talismans. Strap them to you, and now you have something sort of like a cross between a TW device and magic tattoo, with the right selection, you could end up becoming far more powerful than your mage's level might suggest. Plus you have all the PPE from the batteries to use in the end if you really need to by that point.
This strategy could be used for either utilitarian purposes or combat purposes, and solve the whole PPE volume problem (for the player at least - CREATE it for the GM lol). There's a lot of good stuff, even for combat, in levels 1-8.
Agree,basically, until you make YOUR Town on a Nexus-Tolkeen, Lazlo, Dweomer, Ect., ect. But he's your GM