Page 17 of 26
Re: We Gots The Skills
Posted: Tue Mar 25, 2014 4:11 pm
by abe
comedy lore: you know most of the famous comedians of your time/era!
base chance of success 35 + 6% per level.
what do you think?
Re: We Gots The Skills
Posted: Tue Mar 25, 2014 5:15 pm
by taalismn
abe wrote:comedy lore: you know most of the famous comedians of your time/era!
base chance of success 35 + 6% per level.
what do you think?
I think snowshoveling should be a Winter Olympic sport.
I think raisin bread is a culinary atrocity.
I think 'Kzin' is a good name for a cat.
I think, therefore I am.
I think a small part of me dies a stressful death, torn between cold hard honesty and diplomatic lying, whenever somebody asks 'What do you think?'
I think I shall embrace madness.
Re: We Gots The Skills
Posted: Tue Mar 25, 2014 10:40 pm
by The Oh So Amazing Nate
taalismn wrote:I think a small part of me dies a stressful death, torn between cold hard honesty and diplomatic lying, whenever somebody asks 'What do you think?'
so beautifully and eloquently put.
I can't say what i think. or i'll get warned and maybe even banned. so instead i'll think about something else.
Re: We Gots The Skills
Posted: Wed Mar 26, 2014 11:27 am
by NMI
Lore: Comedy [Technical, available as a secondary]
Inspired by "abe"
This skill provides one the knowledge and history of comedy. From comedians to movies and the actors within, the character with this skills is Comedian buff. The character with this skill is fairly decent at telling jokes as well as being relatively likable.
Base skill: 35% + 5% per level of experience.
Bonus: +1 M.A., + 5% to the "trust" portion of Trust/Intimidate
* Note, I could probably do a little more with the fluff, but I am at work. The brief amount I wrote was written off the top of my head in a couple of minutes.
Re: We Gots The Skills
Posted: Wed Mar 26, 2014 3:00 pm
by abe
lore: books you know a LOT about books in general
base chance of success is 25 +6% per level
adds 12% to ALL knowledge rolls if you know about a book on the subject (you must roll on the lore: books first to recall a appropriate book first)
Re: We Gots The Skills
Posted: Wed Mar 26, 2014 6:29 pm
by Stone Gargoyle
abe wrote:lore: books you know a LOT about books in general
base chance of success is 25 +6% per level
adds 12% to ALL knowledge rolls if you know about a book on the subject (you must roll on the lore: books first to recall a appropriate book first)
This is too general, and +12% is too high a bonus to all knowledge rolls. It should be more like +2% and no greater than +5% if you go higher.
Re: We Gots The Skills
Posted: Wed Mar 26, 2014 7:21 pm
by taalismn
abe wrote:lore: books you know a LOT about books in general
base chance of success is 25 +6% per level
adds 12% to ALL knowledge rolls if you know about a book on the subject (you must roll on the lore: books first to recall a appropriate book first)
This is covered more broadly and quite adequately by the skill
Research.
Knowledge of ANTIQUE books is quite adequately covered under the broader skill
Appraise Goods, or the respective
Lore skills on the subjects they are about("Oh, the subject of dragons is quite well covered in the 12th century text of
Verminus Familia'...."_)
Re: We Gots The Skills
Posted: Sat Mar 29, 2014 6:15 am
by Damian Magecraft
taalismn wrote:Stone Gargoyle wrote:taalismn wrote:Well, now Yo-Man can upgrade.
I would have to write him up again as I do not have his character sheet anymore. He's basically a Physical training character with the focus on offense and strength who uses a metal yo-yo with piano wire for the string. Imagine a huge, muscular ninja dressed in all yellow.
Is one of his aliases 'Duncan'? Is his true name 'Wham-O'?
Nah... It should be Tommy Smothers...
Google it if you don't get the joke (gods but I am old...)
Re: We Gots The Skills
Posted: Sat Mar 29, 2014 11:42 am
by taalismn
Damian Magecraft wrote:[Nah... It should be Tommy Smothers...
Google it if you don't get the joke (gods but I am old...)
Not old; just able to remind us owhere might be found comic gold.
Re: We Gots The Skills
Posted: Sun Mar 30, 2014 12:26 am
by Damian Magecraft
taalismn wrote:Damian Magecraft wrote:[Nah... It should be Tommy Smothers...
Google it if you don't get the joke (gods but I am old...)
Not old; just able to remind us owhere might be found comic gold.
I recall wanting to be like the Yo Yo Man... a master of the state of Yo...
but yes comic gold.
Re: We Gots The Skills
Posted: Mon Mar 31, 2014 7:47 pm
by taalismn
-Speech Therapy(Medical)
The skill of diagnosing and treating speech impediments and retraining those with vocal cord damage, including that which has required surgical reconstruction. The skill also teaches recognition of the auditory signs of psychological and physiological problems that may affect a person’s speech, as well as a familiarity with specific accents and manners of speech. It is also useful in training others in the imitation of different styles and modes of speech.
The first roll is diagnostic, to determine, from auditory cues alone, if the nature of a speech impediment can be psychological or physiologial(such as a stroke or the influence of drugs), though this is only a most general diagnosis(cannot specifically tell the listener that, for example, slurred speech may be the result of a brain tumor). Second roll is to formulate a treatment and training regimen, if possible, to restore functional speech. Speech therapy will also cover training people to use artificial sound makers(in event of total removal of the vocial cords), or, in settings with cybernetic technology, the use of voicebox implants.
The skill also gives the trained ear some ability to recognize specific speech patterns such as regional accents.
Base Skill: 60/50 % + 5% per level of experience, +10% if Psychology is also taken.
Other Bonuses: +5% to Imitate Voices and Sounds.
30% + 5% per level of experience to recognize accents and regional speech influences.
Re: We Gots The Skills
Posted: Thu Apr 10, 2014 6:33 pm
by slade the sniper
Two things...we need a combined list of these skills on page 1 of this thread...20 pages of reading is a bit much
And now, if this skill is not already covered previously (I feel it is "different enough" from the strongman, advanced bodybuilding, body sculpting and pilates skills earlier in the thread).
CrossFit: A holistic approach to diet, exercise and contingency physical training. It is a bit longer lived than the average fitness fad, has very vocal adherents and is more a lifestyle than a physical skill. While it could be simply considered to be a distillation of the various athletic skills already present in the Megaverse, when taken as a whole fitness lifestyle, it does tend to build upon other skills that are already present in a character, hence the somewhat lower bonuses overall, but that is because it is more of an “add on” skill.
+10% Sense of Balance if already present
+10% Climb rope if already present
+10% Climb if already present
+10% to
Free Running(parkour) if already present
+1 Roll with punch Fall or impact due to increased kinesthetic sense
+1 to ME due to the rigorousness of the workouts and diet
+1 to PS
+1 to PP
+1 to PE
+1 to Spd
+1d10 SDC
This is based off the
Cross Training skill by Mephisto, but is a bit toned down for normal humans, as it only takes 1 skill, instead of 3 which his cost.
Re: We Gots The Skills
Posted: Fri Apr 11, 2014 9:54 am
by NMI
slade the sniper wrote:Two things...we need a combined list of these skills on page 1 of this thread...20 pages of reading is a bit much
How about this:
New Skills
Re: We Gots The Skills
Posted: Fri Apr 11, 2014 11:52 am
by abe
Saturday morning tv lore: you can remember (mostly from your childhood) cartoons from your past!
perquisite: must come from a culture that has television available to the mass's of course otherwise this skill is moot in our culture these shows c/would be used with this skill: rainbow bright, my little pony, captain planet & pee-wee's playhouse
base chance 12+iq + 3% per level
nice huh?
if not tell me how to make it better
Re: We Gots The Skills
Posted: Fri Apr 11, 2014 11:55 am
by slade the sniper
Perfect
. I love the list NMI...and sadly enough, I think I have Saturday Morning TV lore... -STS
Re: We Gots The Skills
Posted: Fri Apr 11, 2014 11:57 am
by abe
slade the sniper wrote:Perfect
. I love the list NMI...and sadly enough, I think I have Saturday Morning TV lore... -STS
If you do, I haven't seen it, sorry.
Re: We Gots The Skills
Posted: Fri Apr 11, 2014 12:56 pm
by slade the sniper
No, I didn't mean that the skill exists, I mean that I would actually possess that skill IRL...because I am a giant geek. -STS
Re: We Gots The Skills
Posted: Fri Apr 11, 2014 3:55 pm
by Stone Gargoyle
Writing new lore skills is not difficult, as all you have to do is take a certain body of knowledge and apply the lore skill to it. Any lore skill would be 45% base plus 5% per level of experience. I would not use IQ pus a given number, as the other skills are not written that way and skills should be standardized unless an individual GM has the house rule that they work that way.
Re: We Gots The Skills
Posted: Fri Apr 11, 2014 4:58 pm
by abe
Stone Gargoyle wrote:Writing new lore skills is not difficult, as all you have to do is take a certain body of knowledge and apply the lore skill to it. Any lore skill would be 45% base plus 5% per level of experience. I would not use IQ pus a given number, as the other skills are not written that way and skills should be standardized unless an individual GM has the house rule that they work that way.
I choose the base chance of success I did because it reflects the memory of children who actually watch Saturday morning television., that's all.
Re: We Gots The Skills
Posted: Fri Apr 11, 2014 5:05 pm
by 13eowulf
abe wrote:Stone Gargoyle wrote:Writing new lore skills is not difficult, as all you have to do is take a certain body of knowledge and apply the lore skill to it. Any lore skill would be 45% base plus 5% per level of experience. I would not use IQ pus a given number, as the other skills are not written that way and skills should be standardized unless an individual GM has the house rule that they work that way.
I choose the base chance of success I did because it reflects the memory of children who actually watch Saturday morning television., that's all.
One's IQ has no bearing on memory, in any shape way or form...
One can be dumb as a brick and still have a fine memory. One can be a certified genius and have a memory like a sieve.
Re: We Gots The Skills
Posted: Fri Apr 11, 2014 5:32 pm
by slade the sniper
13eowulf wrote:One's IQ has no bearing on memory, in any shape way or form...
One can be dumb as a brick and still have a fine memory. One can be a certified genius and have a memory like a sieve.
Ah, I see you have met my sieve-like memory
-STS
Re: We Gots The Skills
Posted: Fri Apr 11, 2014 7:12 pm
by Stone Gargoyle
abe wrote:Stone Gargoyle wrote:Writing new lore skills is not difficult, as all you have to do is take a certain body of knowledge and apply the lore skill to it. Any lore skill would be 45% base plus 5% per level of experience. I would not use IQ pus a given number, as the other skills are not written that way and skills should be standardized unless an individual GM has the house rule that they work that way.
I choose the base chance of success I did because it reflects the memory of children who actually watch Saturday morning television., that's all.
Skills should be written for characters to actually use. Very few people will be playing child characters. Also, I know plenty of adults who watch cartoons that can recall facts about them, not just children. In addition, with networks like Nickelodeon and Cartoon Network, cartoons are aired more often than just Saturday morning. Your skill is limited the more you try to narrow it down to a select group of people.
Re: We Gots The Skills
Posted: Fri Apr 11, 2014 8:08 pm
by The Oh So Amazing Nate
I checked NMI's list. My competitive belching skill didn't make the cut.
Re: We Gots The Skills
Posted: Fri Apr 11, 2014 8:10 pm
by taalismn
(Redundancy Hound has been here, devouring delicious redundancy. Nothing to see here, so just move along unless you like watching a fictional file deletion device happily chewing its equally fictional prey, before returning to its equally fictional lair)
Re: We Gots The Skills
Posted: Fri Apr 11, 2014 8:15 pm
by taalismn
Damn...that was quick, SG, NMI.
I've barely posted Speech Therapy and it's already up on your list?
I'm checking my clocks to see if I'm missing time.
Re: We Gots The Skills
Posted: Fri Apr 11, 2014 8:21 pm
by taalismn
slade the sniper wrote:13eowulf wrote:One's IQ has no bearing on memory, in any shape way or form...
One can be dumb as a brick and still have a fine memory. One can be a certified genius and have a memory like a sieve.
Ah, I see you have met my sieve-like memory
-STS
And there's idiot-savants. Or what were once known as idiot-savants. They occupy a substantial gray area when it comes to using the old definitions of IQ.
Re: We Gots The Skills
Posted: Sat Apr 12, 2014 2:16 am
by The Oh So Amazing Nate
taalismn wrote:Damn...that was quick, SG, NMI.
I've barely posted Speech Therapy and it's already up on your list?
I'm checking my clocks to see if I'm missing time.
It's up because you double posted it. once on 3-31 and then again on 4-11. So yeah.
Re: We Gots The Skills
Posted: Sat Apr 12, 2014 10:04 am
by taalismn
The Oh So Amazing Nate wrote:taalismn wrote:Damn...that was quick, SG, NMI.
I've barely posted Speech Therapy and it's already up on your list?
I'm checking my clocks to see if I'm missing time.
It's up because you double posted it. once on 3-31 and then again on 4-11. So yeah.
Ah....
Uh-oh, short term memory's the first to go...
Re: We Gots The Skills
Posted: Sat Apr 12, 2014 4:00 pm
by Stone Gargoyle
The Oh So Amazing Nate wrote:I checked NMI's list. My competitive belching skill didn't make the cut.
I was not aware you wished it to be put in the Black Vault Wiki. You do not typically write enough stuff that I did not consider adding it to the vault. It was not a matter of whether it made "the cut".
Re: We Gots The Skills
Posted: Sat Apr 12, 2014 8:22 pm
by The Oh So Amazing Nate
Not sure I follow what you said there SG. But no big. If it "made the cut" then I don't mind it being added to the wiki. Actually I'd feel kind of proud to have something I worked on archived on someone else's page. You are correct in that I don't write much. I don't feel it is appropriate (for me) to blow up the thread with things that aren't fully fleshed out or that have no use/merit.
Re: We Gots The Skills
Posted: Thu Apr 17, 2014 1:22 pm
by Stone Gargoyle
The Oh So Amazing Nate wrote:Not sure I follow what you said there SG. But no big. If it "made the cut" then I don't mind it being added to the wiki. Actually I'd feel kind of proud to have something I worked on archived on someone else's page. You are correct in that I don't write much. I don't feel it is appropriate (for me) to blow up the thread with things that aren't fully fleshed out or that have no use/merit.
Was the skill complete, or were there levels you had not finished? I would be glad to add it to the vault if it is a complete skill.
Re: We Gots The Skills
Posted: Thu Apr 17, 2014 11:15 pm
by The Oh So Amazing Nate
Stone Gargoyle wrote:The Oh So Amazing Nate wrote:Not sure I follow what you said there SG. But no big. If it "made the cut" then I don't mind it being added to the wiki. Actually I'd feel kind of proud to have something I worked on archived on someone else's page. You are correct in that I don't write much. I don't feel it is appropriate (for me) to blow up the thread with things that aren't fully fleshed out or that have no use/merit.
Was the skill complete, or were there levels you had not finished? I would be glad to add it to the vault if it is a complete skill.
I'm pretty sure that Mephisto and I got it all fleshed out to Lvl 15. It was an "inconsequential" skill that was structured like a HTH form.
Competitive Belching
Re: We Gots The Skills
Posted: Fri Apr 18, 2014 1:14 pm
by Stone Gargoyle
The Oh So Amazing Nate wrote:Stone Gargoyle wrote:The Oh So Amazing Nate wrote:Not sure I follow what you said there SG. But no big. If it "made the cut" then I don't mind it being added to the wiki. Actually I'd feel kind of proud to have something I worked on archived on someone else's page. You are correct in that I don't write much. I don't feel it is appropriate (for me) to blow up the thread with things that aren't fully fleshed out or that have no use/merit.
Was the skill complete, or were there levels you had not finished? I would be glad to add it to the vault if it is a complete skill.
I'm pretty sure that Mephisto and I got it all fleshed out to Lvl 15. It was an "inconsequential" skill that was structured like a HTH form.
Competitive Belching
Okay, it's been added to the vault. Was there anything else you have posted that might be posted to the vault as well?
Re: We Gots The Skills
Posted: Fri Apr 18, 2014 7:09 pm
by The Oh So Amazing Nate
Mmmm No sir I believe that is it.
Re: We Gots The Skills
Posted: Sat Apr 19, 2014 11:27 am
by taalismn
Yep...having seen the finished product of Competitive Belching, I can say also that it cures me of any desire to do 'Projectile Vomiting: Olympic-level'.
Re: We Gots The Skills
Posted: Sat Apr 19, 2014 12:48 pm
by The Oh So Amazing Nate
taalismn wrote:Yep...having seen the finished product of Competitive Belching, I can say also that it cures me of any desire to do 'Projectile Vomiting: Olympic-level'.
Oh har dee har har. I'm proud of my skill and appreciate the help that was given to get it completed.
Re: We Gots The Skills
Posted: Sat Apr 19, 2014 1:39 pm
by taalismn
The Oh So Amazing Nate wrote:taalismn wrote:Yep...having seen the finished product of Competitive Belching, I can say also that it cures me of any desire to do 'Projectile Vomiting: Olympic-level'.
Oh har dee har har. I'm proud of my skill and appreciate the help that was given to get it completed.
And a worthy addition to the annals of human achievement, high culture, and anti-entropic struggle it is.
But my reference was not a derogatory comment on the skill, but a reference to a line from the movie
Arthur 2:
Hobson(
John Gielgud) : "If projectile vomiting ever becomes an Olympic event, you would do your country proud."
Moving along to the next challenge...
Re: We Gots The Skills
Posted: Sat Apr 19, 2014 3:52 pm
by The Oh So Amazing Nate
DA#$% You internets and your inability to convey tone!! Sounded like a bash on my end. No worries though. Arthur 2.. I was always more a fan of Arthur 1. I honestly have no idea why (as a small child) I liked that movie so much.
Re: We Gots The Skills
Posted: Thu May 01, 2014 3:40 pm
by taalismn
Semaphore & Flag Codes(Communications)
This is the ability to recognize and read semaphore/flag communications systems(that rely on the position of positionable armatures and/or flags) to visually transmit information line of sight, and which were prevalent before the advent of telegraphs and radio(and are still used where those aren't available/working, as in at sea). The character can read internationally recognized/standardized codes(such as nautical flag codes) and knows the proper protocols for recording the positions in unknown code systems(determining patterns and cracking them for meaning will require the Encryption/Cryptography skill).
Base Skill: 60% + 5% per level of experience.
Re: We Gots The Skills
Posted: Thu May 01, 2014 11:21 pm
by The Oh So Amazing Nate
I think this may already exist as a skill in Adventure on the High Seas for PF. If I'm wrong, good job and lets see more pirate/nautical themed skills.
Re: We Gots The Skills
Posted: Thu May 01, 2014 11:35 pm
by abe
taalismn wrote:Semaphore & Flag Codes(Communications)
This is the ability to recognize and read semaphore/flag communications systems(that rely on the position of positionable armatures and/or flags) to visually transmit information line of sight, and which were prevalent before the advent of telegraphs and radio(and are still used where those aren't available/working, as in at sea). The character can read internationally recognized/standardized codes(such as nautical flag codes) and knows the proper protocols for recording the positions in unknown code systems(determining patterns and cracking them for meaning will require the Encryption skill).
Base Skill: 60% + 5% per level of experience.
this MIGHT also add a bonus to any cryptoanylisis rolls, I'm just not sure that's all.
Re: We Gots The Skills
Posted: Fri May 02, 2014 11:03 am
by taalismn
No, it wouldn't. Cryptography relies heavily on spotting patterns and repetitions in streams of data, regardless of whether that data stream is images or radio signals. That would be like saying that one should get a bonus for breaking a cipher by taking Radio: Basic, Laser, or Optical. The MEDIA may change, the basic premise of encryption doesn't.
Re: We Gots The Skills
Posted: Fri May 02, 2014 11:04 am
by taalismn
The Oh So Amazing Nate wrote:I think this may already exist as a skill in Adventure on the High Seas for PF. If I'm wrong, good job and lets see more pirate/nautical themed skills.
ARRRRRRRR!!!!!
Re: We Gots The Skills
Posted: Fri May 02, 2014 2:37 pm
by Stone Gargoyle
The Oh So Amazing Nate wrote:I think this may already exist as a skill in Adventure on the High Seas for PF. If I'm wrong, good job and lets see more pirate/nautical themed skills.
I think you may be right, though I don't have that book handy at the moment. But even if there is, there may be room for both if this skill is different enough from the other.
Re: We Gots The Skills
Posted: Fri May 02, 2014 7:48 pm
by taalismn
Stone Gargoyle wrote:The Oh So Amazing Nate wrote:I think this may already exist as a skill in Adventure on the High Seas for PF. If I'm wrong, good job and lets see more pirate/nautical themed skills.
I think you may be right, though I don't have that book handy at the moment. But even if there is, there may be room for both if this skill is different enough from the other.
Checked Rifter #0 'Megaverse of Skills'...There is indeed a Flag Signaling skill(base 18%+6% per level of experience) in Palladium Fantasy Book 3: High Seas.
Mea Culpa.
Re: We Gots The Skills
Posted: Wed May 07, 2014 7:08 pm
by Gryphon Chick
I have not been on much in the past few months, so I want to thank everyone who has contributed to keep this thread going.
Re: We Gots The Skills
Posted: Thu May 22, 2014 5:46 pm
by taalismn
Architecture: Zero Gravity(Mechanical)
Expertise in designing the general configuration of structures meant for zero gravity/microgravity, as in orbital or freefloating deep space structures, such as space habitats, powersats, and industrial platforms. Covers general configurations for rotating gravity-generating structures, inflatables, tether structures, modular pods and more advanced designs using artificially(non-centrifugal)-generated gravity. A successful roll means a well-designed, functional, well-balanced and serviceable configuration, while failed rolls entail vulnerable structural hazards such as poor station-keeping, weak airtight seals, stress fractures, poor thermal/radiation shielding and insulation, inaccessible systems and pressure blowouts.
Appropriate skills such as Electrical Engineering, Power Generation, Weapons Tecnnician or propulsion repair skills will still be needed for outfitting specific systems aboard the structures.
Requirements: Computer Operation, Mathematics: Advanced, Art:(Drawing) or Blueprinting.
Base Skill: 45%+5% per level of experience.
Modifiers: +5% if the Movement: Zero Gravity or EVA skills are also possessed.
Re: We Gots The Skills
Posted: Thu May 22, 2014 7:31 pm
by Stone Gargoyle
taalismn wrote:Architecture: Zero Gravity(Mechanical)
Expertise in designing the general configuration of structures meant for zero gravity/microgravity, as in orbital or freefloating deep space structures, such as space habitats, powersats, and industrial platforms. Covers general configurations for rotating gravity-generating structures, inflatables, tether structures, modular pods and more advanced designs using artificially(non-centrifugal)-generated gravity. A successful roll means a well-designed, functional, well-balanced and serviceable configuration, while failed rolls entail vulnerable structural hazards such as poor station-keeping, weak airtight seals, stress fractures, poor thermal/radiation shielding and insulation, inaccessible systems and pressure blowouts.
Appropriate skills such as Electrical Engineering, Power Generation, Weapons Tecnnician or propulsion repair skills will still be needed for outfitting specific systems aboard the structures.
Requirements: Computer Operation, Mathematics: Advanced
Base Skill: 45%+5% per level of experience.
Modifiers: +5% if the Movement: Zero Gravity or EVA skills are also possessed.
I should think a drawing skill would also be required for an architecture skill. Nice work, though.
Re: We Gots The Skills
Posted: Thu May 22, 2014 7:34 pm
by 13eowulf
Stone Gargoyle wrote:taalismn wrote:Architecture: Zero Gravity(Mechanical)
Expertise in designing the general configuration of structures meant for zero gravity/microgravity, as in orbital or freefloating deep space structures, such as space habitats, powersats, and industrial platforms. Covers general configurations for rotating gravity-generating structures, inflatables, tether structures, modular pods and more advanced designs using artificially(non-centrifugal)-generated gravity. A successful roll means a well-designed, functional, well-balanced and serviceable configuration, while failed rolls entail vulnerable structural hazards such as poor station-keeping, weak airtight seals, stress fractures, poor thermal/radiation shielding and insulation, inaccessible systems and pressure blowouts.
Appropriate skills such as Electrical Engineering, Power Generation, Weapons Tecnnician or propulsion repair skills will still be needed for outfitting specific systems aboard the structures.
Requirements: Computer Operation, Mathematics: Advanced
Base Skill: 45%+5% per level of experience.
Modifiers: +5% if the Movement: Zero Gravity or EVA skills are also possessed.
I should think a drawing skill would also be required for an architecture skill. Nice work, though.
Isnt there a "Technical Drawing" skill somewhere that would go well with this?
EDIT: There is a Technical Writing skill in BTS2
Re: We Gots The Skills
Posted: Thu May 22, 2014 7:42 pm
by taalismn
Stone Gargoyle wrote:taalismn wrote:Architecture: Zero Gravity(Mechanical)
Expertise in designing the general configuration of structures meant for zero gravity/microgravity, as in orbital or freefloating deep space structures, such as space habitats, powersats, and industrial platforms. Covers general configurations for rotating gravity-generating structures, inflatables, tether structures, modular pods and more advanced designs using artificially(non-centrifugal)-generated gravity. A successful roll means a well-designed, functional, well-balanced and serviceable configuration, while failed rolls entail vulnerable structural hazards such as poor station-keeping, weak airtight seals, stress fractures, poor thermal/radiation shielding and insulation, inaccessible systems and pressure blowouts.
Appropriate skills such as Electrical Engineering, Power Generation, Weapons Tecnnician or propulsion repair skills will still be needed for outfitting specific systems aboard the structures.
Requirements: Computer Operation, Mathematics: Advanced
Base Skill: 45%+5% per level of experience.
Modifiers: +5% if the Movement: Zero Gravity or EVA skills are also possessed.
I should think a drawing skill would also be required for an architecture skill. Nice work, though.
Perhaps re-title it "Design Construction: Zero Gravity"?
Drawing/Drafting might be more useful for the more 'artistic' space designs, such as orbital hotels/habitats, whereas more utilitarian modular 'stack-a-pod' designs would be more mathematics and computer sim plug-and-calculate.