Re: So how do you guys do combat?
Posted: Thu Feb 12, 2009 4:51 am
Shazam wrote:Really how do you depict to the players
do you use any of the following
Maps with hexes/squares
Map on a white board
Miniatures
Imagination
All of them really. Generally, maps and white board are used for the area, miniatures for possitions, but "distance" is a vague term. Two mini's could be inches apart from one another, but in the game/imagination one is much closer/farther than the other.
How do you handle the following
Firefight involving SAMAS and infantry bareing in mind the Samas are rolling in at top speed and a doing a fly by
Space / Areial 3d combat
Long distance namedly missiles detection etc
do you have electronic warfare?
Just guess/gage distances. SAMAS moving at top speed get a bonus to dodge and anyone trying to hit them take a penalty to hit them, as per rue. 3d space is limited to "how high are you" "I'm about 1000 ft up" or "i'm about a mile away".
Now my issues - I am converting speed to hexes (per attack/action) is there already a provision for how much you can move in combat - are you considered to be moving while combat is on or should you have to sacrifice attacks/action for that to happen?
Charging I do realise this is a main combat attack but how far is too far and how far is not enough?
I realise that many armies train their infantry especially light infantry to move and shoot this also bring to mind, should each action you be able to move and attack?
We allow for a little of both, depending on action. Shooting a gun, we generally allow you to move. If you move too far, you end up with the shooting wild penalty.
Honestly, I've found that being too technical with these things can bog down game play. Generally speaking, if it makes sense, use it. I know this isn't a straight answer, but basically in terms like these the motto is "keep is simple, keep it fun"