I figure I would try to make Bio-Es based on Bio-Weapons. Here's what I got so far:
Acid Edged Blades
Mega-Damage: 3D6 M.D., plus the acid does an added 1D6 M.D. per melee round for 1D4 melee rounds or until washed off.
M.D.C. of Weapon: 100 M.D.C., but the weapon only takes damage when an attacker is specifically trying to damage/destroy it.
Bio-E Cost: 20 Bio-E points
Prerequisite: Forearm Blades
Concussion Sticks, based off the Concussion Staff
Cylindrical solid tubes jutting out the forearms.
Mega-Damage: 2D6 M.D., has a 1-45% chance of knocking an opponent off their feet. If the victim is knocked down, they lose the initiative and one melee attack/action. Each strike counts as one melee attack.
M.D.C. of Weapon: 80 M.D.C., but since both sticks are alive, they regenerate 2D6 M.D.C. per hour. The weapon only takes damage when an attacker is specifically trying to damage/destroy it.
Bio-E Cost: 15 Bio-E points
Prerequisite: Forearm Blades
High Frequency Blades
Mega-Damage: 4D6 M.D.
M.D.C. of Weapon: 100 M.D.C., but the weapon only takes damage when an attacker is specifically trying to damage/destroy it.
Bio-E Cost: 20 Bio-E points
Prerequisite: Forearm Blades
Spiked Brawler, based off the Spiked Hammer
The knuckles, knees, shoulders, forearms, elbows, heels and head of the Host Armor are studded in bullet-shaped spikes. On impact with the target, a number of these small spikes are fired off into the target at point-blank range. The spikes only take a few seconds to regrow, so you will not run out of spikes during combat.
Mega-Damage: Spikes do 1D8+4 M.D. Spikes regrow in one melee round.
Bio-E Cost: 20 Bio-E points
Prerequisite: Reinforced Exoskeleton and Spike Launchers
Mass Impact Cleavers
Mega-Damage: 5D6 M.D.
M.D.C. of Weapon: 100 M.D.C., but the weapon only takes damage when an attacker is specifically trying to damage/destroy it.
Bio-E Cost: 25 Bio-E points
Prerequisite: Forearm Blades
Ball and Coil, based off Tentacle Scourges
A large lump on your arm is where the Ball and Coil is stored when retracted.
Mega-Damage: 5D6
M.D.C. of Weapon: 100 M.D.C., a severed part will regrow in 24 hours, but the weapon only takes damage when an attacker is specifically trying to damage/destroy it.
Bio-E Cost: 15 Bio-E points
Prerequisite: Serrated Whip
Weapons to Enhancements
Moderators: Immortals, Supreme Beings, Old Ones
Re: Weapons to Enhancements
For the most part, I'd say just use the external weapons for the extra effects instead of trying to grow them on the HA. It's already hard enough to get the bio-e for all the necessary stuff you want on a HA without trying to grow all your weapons too.
What a cruel thing is war: to separate and destroy families and friends, and mar the purest joys and happiness God has granted us in this world; to fill our hearts with hatred instead of love for our neighbors, and to devastate the fair face of this beautiful world. - R E Lee
People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf. - G Orwell
People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf. - G Orwell