Materials that Boost Magic Abilities

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Re: Materials that Boost Magic Abilities

Unread post by Prince Cherico »

in my games I normally have quartz be capable of holding ppe and ISP
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Re: Materials that Boost Magic Abilities

Unread post by Talavar »

Xanthine is a gem that can be used to give spellcasters +50% to range and duration of spells.

Gantrium is a metal that can be used to give spellcasters 1/2 PPE costs for spells, and doubles PPE recovery rate.

Stardust is a metal (?) from 3 Galaxies that doubles damage/MDC protection and range of spells.
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Re: Materials that Boost Magic Abilities

Unread post by Prince Artemis »

Mephisto wrote:
Talavar wrote:Xanthine is a gem that can be used to give spellcasters +50% to range and duration of spells.

Gantrium is a metal that can be used to give spellcasters 1/2 PPE costs for spells, and doubles PPE recovery rate.

Stardust is a metal (?) from 3 Galaxies that doubles damage/MDC protection and range of spells.


I'm guessing Xanthine can't be woven into a suit as buttons or lapels can it? And Gantrium woven into a boot lining or undershirt. And I'm guessing Stardust's properties aren't well documented, and the availability is probably pretty subjective (as in, in the GM's hands).


The first two are the metals used in the making of the Rings of Eldar.
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Re: Materials that Boost Magic Abilities

Unread post by cornholioprime »

Mephisto wrote:
Prince Artemis wrote:
Mephisto wrote:
Talavar wrote:Xanthine is a gem that can be used to give spellcasters +50% to range and duration of spells.

Gantrium is a metal that can be used to give spellcasters 1/2 PPE costs for spells, and doubles PPE recovery rate.

Stardust is a metal (?) from 3 Galaxies that doubles damage/MDC protection and range of spells.


I'm guessing Xanthine can't be woven into a suit as buttons or lapels can it? And Gantrium woven into a boot lining or undershirt. And I'm guessing Stardust's properties aren't well documented, and the availability is probably pretty subjective (as in, in the GM's hands).


The first two are the metals used in the making of the Rings of Eldar.


If you can provide me with reference material, that would be very much appreciated. (No sarcasm, but I don't know where to find that material)
The Rings of Elder are in the 5th or 6th books of the Siege on Tolkeen series.

As for the metals/substances themselves, they are (fortunately) in extremely short supply throughout the Megaverse, and IIRC those raw materials are also in greatest abundance in the Three Galaxies so look in the 3 or 4 Books that they've printed on the region.

Even the Splugorth in general, and Splynncryth in particular can't get you mass quantities of the stuff -in fact, he might not have ever heard of it (or he'd most likely be hoarding it for the benefit of his won power base).


Now if, on the other hand, you and/or your GM sets up an adventure whereby you eventually run across the corpses of some of Tolkeen's Council of Twelve......
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Re: Materials that Boost Magic Abilities

Unread post by Prince Artemis »

cornholioprime wrote:
Mephisto wrote:
Prince Artemis wrote:
Mephisto wrote:
Talavar wrote:Xanthine is a gem that can be used to give spellcasters +50% to range and duration of spells.

Gantrium is a metal that can be used to give spellcasters 1/2 PPE costs for spells, and doubles PPE recovery rate.

Stardust is a metal (?) from 3 Galaxies that doubles damage/MDC protection and range of spells.


I'm guessing Xanthine can't be woven into a suit as buttons or lapels can it? And Gantrium woven into a boot lining or undershirt. And I'm guessing Stardust's properties aren't well documented, and the availability is probably pretty subjective (as in, in the GM's hands).


The first two are the metals used in the making of the Rings of Eldar.


If you can provide me with reference material, that would be very much appreciated. (No sarcasm, but I don't know where to find that material)
The Rings of Elder are in the 5th or 6th books of the Siege on Tolkeen series.

As for the metals/substances themselves, they are (fortunately) in extremely short supply throughout the Megaverse, and IIRC those raw materials are also in greatest abundance in the Three Galaxies so look in the 3 or 4 Books that they've printed on the region.

Even the Splugorth in general, and Splynncryth in particular can't get you mass quantities of the stuff -in fact, he might not have ever heard of it (or he'd most likely be hoarding it for the benefit of his won power base).


Now if, on the other hand, you and/or your GM sets up an adventure whereby you eventually run across the corpses of some of Tolkeen's Council of Twelve......


They're also in the first book, as well as the HU Galaxy Guide has a brief mention of it somewhere.
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Re: Materials that Boost Magic Abilities

Unread post by The Beast »

They're in one of the PFRPG books as well I think.
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Re: Materials that Boost Magic Abilities

Unread post by Aramanthus »

I think one of them is mentioned in "Land of the Damned" books. It's nice for the information. Thank you for some of the other ones. I'm going to have to check them out too.
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Re: Materials that Boost Magic Abilities

Unread post by AaronCE »

Gantrium and Xanthine are in Northern Hinterlands.

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