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Re: A perplexing question or two

Posted: Mon Feb 23, 2009 11:31 am
by demos606
Shazam wrote:Also If I use a Vibro blade or simmilar weapon can I apply my normal Human Strength bonus to it? (think that makes sense)

Also can a supernaturla strength creature use his MD capable strength to force a SDC weapon and do MD damage with it (obviously breaking it in the process)

Yes, you would add the PS damage bonus as SDC so unless there's a really big PS bonus it won't have any effect on the vibroblade damage. This is also true of SN PS damage bonuses.

Yes but you'd do the creatures punch damage rather than the weapon's SDC dice damage.

Re: A perplexing question or two

Posted: Mon Feb 23, 2009 12:44 pm
by Killer Cyborg
Shazam wrote:hmmm

Supernatural PE what bonus does that give you the Grackltooth has it though I am confused where I would see bonuses from.


You never fatigue.

Also If I use a Vibro blade or simmilar weapon can I apply my normal Human Strength bonus to it? (think that makes sense)


Nope.
Even if you did, the damage bonus would still be SDC.

Also can a supernaturla strength creature use his MD capable strength to force a SDC weapon and do MD damage with it (obviously breaking it in the process)


Yes. There are rules for this in RUE and the RGMG.
The damage inflicted is equal to the supernatural creature's normal punch damage.

Re: A perplexing question or two

Posted: Mon Feb 23, 2009 1:05 pm
by drewkitty ~..~
SNPE

The char doesn't get tired when just doing normal stuff. They would have to exert themselves, working at the edge of their full SNPS to get tired. Unless the race says they don't need sleep, they still need to sleep.

Also, they need stronger intoxicants to get drunk.

Killer Cyborg wrote:
Also can a supernaturla strength creature use his MD capable strength to force a SDC weapon and do MD damage with it (obviously breaking it in the process)


Yes. There are rules for this in RUE and the RGMG.
The damage inflicted is equal to the supernatural creature's normal punch damage.


KC is only partly right.
If the weapon is SDC then NO.
If the weapon is MDC but has nothing that makes it do MD, only then is KC's answer is correct.
(Note: I'm using the correct usage for MDC and SDC and MD in the above.)

The rule, stated with the SNPS damage table, does not go far enough.

Most SDC hand weapons have between 50 and 600 SDC, thus one full snps strike with these weapons will, more likely then not, break them. (A full SNPS 16-20 punch does 1d6 MD)

Re: A perplexing question or two

Posted: Mon Feb 23, 2009 1:25 pm
by Killer Cyborg
drewkitty ~..~ wrote:KC is only partly right.
If the weapon is SDC then NO.
If the weapon is MDC but has nothing that makes it do MD, only then is KC's answer is correct.
(Note: I'm using the correct usage for MDC and SDC and MD in the above.)

The rule, stated with the SNPS damage table, does not go far enough.

Most SDC hand weapons have between 50 and 600 SDC, thus one full snps strike with these weapons will, more likely then not, break them. (A full SNPS 16-20 punch does 1d6 MD)


RUE 286
When wielding a hand weapon, such as swords, clubs and knives, supernatural beings inflict either the weapon damage plus P.S. damage bonus (in SDC) or their own P.S. damage as per Supernatural Strength, whichever is greater.


An SDC hand weapon is still a hand weapon, and no exception is made for them in the quoted rule.
Which means that a character with supernatural strength who is wielding a SDC katana would inflict his P.S. damage as per Supernatural Strength.
Yes, the weapon will likely break in the process, but not before inflicting the damage.

Re: A perplexing question or two

Posted: Mon Feb 23, 2009 3:05 pm
by cornholioprime
Killer Cyborg wrote:
drewkitty ~..~ wrote:KC is only partly right.
If the weapon is SDC then NO.
If the weapon is MDC but has nothing that makes it do MD, only then is KC's answer is correct.
(Note: I'm using the correct usage for MDC and SDC and MD in the above.)

The rule, stated with the SNPS damage table, does not go far enough.

Most SDC hand weapons have between 50 and 600 SDC, thus one full snps strike with these weapons will, more likely then not, break them. (A full SNPS 16-20 punch does 1d6 MD)


RUE 286
When wielding a hand weapon, such as swords, clubs and knives, supernatural beings inflict either the weapon damage plus P.S. damage bonus (in SDC) or their own P.S. damage as per Supernatural Strength, whichever is greater.


An SDC hand weapon is still a hand weapon, and no exception is made for them in the quoted rule.
Which means that a character with supernatural strength who is wielding a SDC katana would inflict his P.S. damage as per Supernatural Strength.
Yes, the weapon will likely break in the process, but not before inflicting the damage.
I believe, furthermore, that in one of the early Books it was stated that a character can inflict the equivalent of 3X the implement's SDC before it shatters.

Whether that actually means that the item can "only" inflict 3X SDC Damage in turn before shattering, or if it can deliver the full MDC Damage, I leave to youse guys to figure out.
(Maybe the above was in Rifts: Conversion Book One [Revised]. Just not sure.)

Re: A perplexing question or two

Posted: Mon Feb 23, 2009 6:07 pm
by Natasha
That's how we play Uno. If you play a Draw Two, so can the next player and so on until somebody is drawing 2, 4, 6, n+2 cards. Same with Draw Fours.

The other stuff sounds familiar but I can't remember where I read about it. I'm not even sure if I actually read about it. :frazz:

Re: A perplexing question or two

Posted: Mon Feb 23, 2009 6:18 pm
by Killer Cyborg
Shazam wrote:Must say odd about the vibro blade - Ill be house ruling other wise as the kinetic energy provided does the damage really and the sharpness of the blade allows for the damage. (dont even knoe if that makes sense, but meh!) I realise this will make HtH dangerous - love that idea though.


Vibro-blades don't do damage from the kinetic force of the wielder; the damage comes from the high-frequency "energy field."

It's more or less like using a chainsaw; applying more force doesn't do a heck of a lot of the work.
The teeth do that.

With vibro-blades, it's the vibration field. It's not even clear if the knives are any sharper than normal knives.

Concussion - is there rules for it, do you get it from standing in a blast radius? A bop to the head?


No.

Getting picked up and tossed around - where are the rules for this and are there any for kinetic damage - ie blast, big guns and nasty big monster tossing around his toys?


In both Rifts and RUE there are sections for taking SDC damage while wearing MDC armor.

Also more of a house rule question - stumbled upon streesed weapon die damage - something from deadlands that made guns pretty nasty. Basically roll your damage dice and any that come up the maximum roll again and add to the total, keep going even after multiple maximums. For example my wilks 1d6 (hope I dont break IP for discussing this) I hit roll my damage 6, I roll again 6, I roll again 6, you get the idea currently i am sitting on 18 damage points. but have to say I am pretty lucky. This represents a good shot that hit a sweet spot - a weakness in the armour etc. Gives a lot of lethality to combat - and I think makes the game like the pictures! Opinions? (hope I explained myself well for everyone.)


If it works for you, have fun.
I'd disallow this rule for vehicles, power armor, and giant robots, though.

Re: A perplexing question or two

Posted: Tue Feb 24, 2009 3:07 am
by drewkitty ~..~
Shazam wrote:Another few questions

are there rules for 1)fatigue and 2)stravation/dehydration?

3)Weight of E-clips

4)Cybernetic/Bionics effecting PPE and ISP where are the rules for that?


1) one of the main books I would geuss
2) northern hinterlands, and dino swamp
3) RMB I think, or maybe the RGMG or R japan.
4) Cyber and Bionic don't affect PPE nor ISP. To many Cyber or bionic parts will block a mage's ability to cast magic, I think 6 is the un-magic number.

Re: A perplexing question or two

Posted: Tue Feb 24, 2009 11:37 am
by Killer Cyborg
Shazam wrote:ok onwards and upwards

now we get to the nitty gritty. MDC represents not only density of armour but of shape and armour reflective ability, is this a correct assumption?


Yup.

I know this sounds muchkinny but are there rules for mech creation at all?


There are the robot creation rules in SB1.

Re: A perplexing question or two

Posted: Tue Feb 24, 2009 7:37 pm
by drewkitty ~..~
Killer Cyborg wrote:
Shazam wrote:ok onwards and upwards

now we get to the nitty gritty. MDC represents not only density of armour but of shape and armour reflective ability, is this a correct assumption?


Yup.

I know this sounds muchkinny but are there rules for mech creation at all?


There are the robot creation rules in SB1.

And in HU1r and HU2, while for an SDC setting, they are sill there for both AI/android creation and a 'vehical' type robot.

Re: A perplexing question or two

Posted: Tue Feb 24, 2009 9:11 pm
by Josh Sinsapaugh
Shazam wrote:here is a good one

SPD

How do you Work out

Walking
Travelling


and for vehicles cruise and travelling?


RUE page 281.

~ Josh

Re: A perplexing question or two

Posted: Tue Feb 24, 2009 9:42 pm
by Killer Cyborg
Shazam wrote:How do you Work out


Jazzercize.

Re: A perplexing question or two

Posted: Wed Feb 25, 2009 12:51 am
by drewkitty ~..~
Killer Cyborg wrote:
Shazam wrote:How do you Work out


Jazzercize.

:lol: :lol: :lol:
I think that was the 1st humorous post that I've seen KC post.