Shazam wrote:Must say odd about the vibro blade - Ill be house ruling other wise as the kinetic energy provided does the damage really and the sharpness of the blade allows for the damage. (dont even knoe if that makes sense, but meh!) I realise this will make HtH dangerous - love that idea though.
Vibro-blades don't do damage from the kinetic force of the wielder; the damage comes from the high-frequency "energy field."
It's more or less like using a chainsaw; applying more force doesn't do a heck of a lot of the work.
The teeth do that.
With vibro-blades, it's the vibration field. It's not even clear if the knives are any sharper than normal knives.
Concussion - is there rules for it, do you get it from standing in a blast radius? A bop to the head?
No.
Getting picked up and tossed around - where are the rules for this and are there any for kinetic damage - ie blast, big guns and nasty big monster tossing around his toys?
In both Rifts and RUE there are sections for taking SDC damage while wearing MDC armor.
Also more of a house rule question - stumbled upon streesed weapon die damage - something from deadlands that made guns pretty nasty. Basically roll your damage dice and any that come up the maximum roll again and add to the total, keep going even after multiple maximums. For example my wilks 1d6 (hope I dont break IP for discussing this) I hit roll my damage 6, I roll again 6, I roll again 6, you get the idea currently i am sitting on 18 damage points. but have to say I am pretty lucky. This represents a good shot that hit a sweet spot - a weakness in the armour etc. Gives a lot of lethality to combat - and I think makes the game like the pictures! Opinions? (hope I explained myself well for everyone.)
If it works for you, have fun.
I'd disallow this rule for vehicles, power armor, and giant robots, though.