Captain Shiva wrote:I'm actually kind of ambivalent about that one. He did announce his action, but I think you might have caught the GM flatfooted like you said. I would have had him swallow something like a cyanide capsule after you captured him, myself.
Just like I would believe the the guy that confessed to both the Son of Sam killings and the September 11th terroist attack plans after 90 hours of torture
Sleeplessness and duress are not qualifiers for an informed decision. The game should've been called hours ago.
*****
I was playing 3.0 D&D and my buddy was going to kill this Demon. He'd cast a spell that allowed him to take abit of damage and then add damage (he'd take 1d6 to add 4d6 or something; could be done over the course of 4 rounds for an addtional 20d6 damage - I forget the name but this was a legit WotC 3.0 spell) and used his smite attack (he was a paladin) to lay-low this very annoying demon villain. Mathematically he dealt enough damage to kill it twice over (we checked after), but the DM then said, "...he's still alive and flies away. He's got levels of fighter and stuff..." my buddy was like "WHAT?! How many? Like 10? 'Cause that's what he'd need"
That game had problems
Another time we were playing D&D (again) and we'd gone down a useless hallway checking each door for traps. This was taking hours of real time because our DM was like that. simply farting on the door (this was 2nd Ed, where fart was an acronym for "Find And Remove Traps" re: farting) wasn't good enough. This corridor btw was 400 feet long and had 4 doors, and it literally led nowhere. Well at the time (when we didn't know how long it was) at the forth door I was getting sick of this and wanted something to happen. I said to the group "This is bunk - there are no traps here, he's (the DM) just wasting our time".
Next door had a trap.
We were playing Deadlands (the Wasted West) and our Marshal had laid out an adventure (that I found out was his D&D adventure from the night before) and we went through it. I had the bug-wings mutation, and my buddy had horse-shoes up his arse, and used those horse-shoes to get regeneration (if you consumed the flesh of a certain creature there was a 1 in 26 chance you'd get regeneration (drawing one of the jokers from the deck) but otherwise you were straight-up dead). Well we came across this tower in an old amusement park in a deadland. These guys from the tower drugged and kidnapped us and forced us to play "the game". We woke up in a forest wearing medival gear (kinda like that episode of Reboot, where they were rival teams of adventurers, and Bob was the thief); we had a two warriors, a thief, and a mage (couple of vengants, an anti-templar, and a doomsayer). Not to mention the Cyborg that got the princess treatment
***
So we're progressing though this adventure and we make it to this tower. In the tower we get trapped and the floor begins to start on fire, so we were literally climbing the walls; I could fly and the cyborg had spurs that could punch right into the wall, but the three other people we had couldn't. They latched onto me, but I was slowly falling. So we all shed as much weight as we could; lost the chainshirts, weapons (except the thief's knife*), and still couldn't progress upwards. Then we got the brilliant idea of cutting the limbs off of the guy who could regenerate - this floored the Marshal (he was speachless at the out-of-the-box idea), and allowed it to work. We left the guy with one arm (so he/we had something to hold on to) and I slowly flew upwards (at like a pace of 1).
***
Some time passes, we do a bunch of stuff, and along the way we were supposed to retrieve this amulet. Well ol' stumpy wasn't doing anything as we combatted some vampires so he crawls over to the pedestal and grabs the amulet, putting it on for ease of carrying. We duked it out for in-game 5 minutes with this vampire, literally trying to saw it's head off with the only *knife in the party as he was also trying to kill us. Anyways, we end up at the big, bad enemy where we find out that only the amulet wearer can kill this thing (it was a dragon basically). I'm the only one that had both the chips and the strength to even bother attacking this thing, so we go to get the amulet from our limb-less friend; it's stuck on him and we can't take it off
So I give him the knife and I fly him in so that he can try and stab this thing. It's size 20 and has 2 levels of armour. This means that we got our damage dice reduced 2 steps (meaning the knife did nothing, and was all strength for damage). I'm flying and dodging fireballs, and we move in to attack in this hopeless battle. It literally looked like we couldn't win (everyone was low on chips; I only had a white and a red, the red I used to negate some fireball damage), but thankfully the horse-shoes kicked in.
On his 3rd ace (at 30 damage from the single d10) we were all (including the marshal) hovering over his dice.
We watched him roll 10 straight 10's to kill the thing in one hit. The "your GM did what?!" of this story was that he made the amulet stuck to stumpy.