Re: Custom Spells
Posted: Mon Mar 30, 2009 8:25 pm
Interesting! I love new spells-TT Drewkitty or Nekira Sudacne about getting them posted in the
New Spells list.
New Spells list.
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Grandil wrote:Interesting! I love new spells-TT Drewkitty or Nekira Sudacne about getting them posted in the
New Spells list.
It provides a +1 to saving throws, to dodge attempts, and roll with impact to minimize AOE damage from spells and spell like attacks.
...it also prevents telepaths from picking up anything more then surface thoughts.
Ajax wrote:I'm going to be playing in a new rifts game soon. And I'm going to be playing a mage, my GM is willing to allow me to create new spells using the rules out of Beyond the Looking Glass. I wanted to see what people thought of a few of my spell ideas so far.
Hawk’s Eye- This spell enhances the recipients vision to a level of a hawks with perfect 20/20 vision, enhanced color clarity, detail orientation, and long distance sight being able to read sign posts at a distance of up to 2 miles with concentration. Provides a +2 to perception rolls involving vision, +1 on Aimed shots when using standard hard sights. Bonuses do not stack with other forms of enhanced vision or scopes. Cannot be cast on creatures that do not perceive visually or who have cybernetic eye replacements. When cast the eyes glow for a second then take on a golden hue for the remainder of the spell’s duration.
Level: 2
Range: Self or Touch
Duration: 2 minutes per level of caster
PPE Cost to cast: 10
Ajax wrote:Mental Shielding- This spell aids the recipient in defending against psionic attacks. It provides a +1 to saving throws against psionic attacks and possession, it also prevents telepaths from picking up anything more then surface thoughts. Crazies, full conversation cyborgs, Major psychics, Master Psychics, Psi-stalkers, and Psi-juciers receive no benefits from this spell their natural defenses are already to great to be bolstered by this spell.
Level: 3
Range: Self or Touch
Duration: 5 minutes per level of caster
PPE Cost to cast: 15
Ajax wrote:Mystic Shielding- This spell grants the recipient with mystic protection versus spells. It provides a +1 to saving throws, to dodge attempts, and roll with impact to minimize AOE damage from spells and spell like attacks. Note this spell does not provide a saving throw if no saving throw would be applicable, it only aids a person in avoiding the affects of a spell. This spell’s bonus may only be used once per spell. In order to cast this spell, several overlapping circles of mystic protection must be drawn around the target first, these circles must be drawn fresh for each new target of the spell.
Level: 3
Range: Self or 1 person
Duration: 1 hour per level of caster
PPE Cost to cast: 25
Time to Cast: 5 minutes