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Looking for a way to create regenerating Armor
Posted: Tue Apr 14, 2009 5:50 pm
by tomiecat23
I'm playing in a high powered game and would like to know if there is a way for my techno-wiz. to make MDC "or sdc" armor that regenerates be it every hour or day etc. money and spell knowlage is not a problem except no Spells of legend. and this will be a set I would be waring or selling. for more income. I have about 6 months "game time" to kill before next misson or He gets left behind
Thanks
Tom
Re: Looking for a way to create regenerating Armor
Posted: Tue Apr 14, 2009 6:39 pm
by Nekira Sudacne
if it derives it's MDC from Invincible Armor it would regenerate at that spells rate.
Re: Looking for a way to create regenerating Armor
Posted: Tue Apr 14, 2009 10:00 pm
by dark brandon
TW...hum...
Invincible armor works...
Though, most TW items have to be "charged" to use...TW really arn't alchemists thus their magic doesn't really last forever without expendature of PPE/ISP
As such, any armor spell would work though you'd have to put PPE into it to recharge it.
Re: Looking for a way to create regenerating Armor
Posted: Tue Apr 14, 2009 10:42 pm
by cornholioprime
tomiecat23 wrote:I'm playing in a high powered game and would like to know if there is a way for my techno-wiz. to make MDC "or sdc" armor that regenerates be it every hour or day etc. money and spell knowlage is not a problem except no Spells of legend. and this will be a set I would be waring or selling. for more income. I have about 6 months "game time" to kill before next misson or He gets left behind
Thanks
Tom
Make up a scenario by which you get yourself and your PCs to the Palladium World.
They have relatively easily-accessed (if incredibly expensive) Lost Magicks that you just can't find on Rifts Earth or just about anywhere else.
Re: Looking for a way to create regenerating Armor
Posted: Tue Apr 14, 2009 11:58 pm
by drewkitty ~..~
1) TW does not auto-anything, there at least has to be a command from the outside for it to work.
ideas
wood armor: create wood, Iron wood, mend the broken for the armor itself.
w/TW attachments: chamilion, targeted deflection, see the invisable
w/tech attachments: MOHelmet &[ maybe a sword clamp for storing your favorate death bring on the back of the armor]
Re: Looking for a way to create regenerating Armor
Posted: Wed Apr 15, 2009 1:42 am
by Killer Cyborg
Make the armor a golem.
Re: Looking for a way to create regenerating Armor
Posted: Wed Apr 15, 2009 10:23 am
by tomiecat23
Thanks for the ideas. I'm not looking for Auto regen. the activation does not bother me.
And how would i make something so a non magic user could use it. the ppe clips maybe?
Re: Looking for a way to create regenerating Armor
Posted: Wed Apr 15, 2009 12:35 pm
by Nekira Sudacne
tomiecat23 wrote:Thanks for the ideas. I'm not looking for Auto regen. the activation does not bother me.
And how would i make something so a non magic user could use it. the ppe clips maybe?
The only way to allow a non-magic user to use any TW device is to make it fuled by the Life Source spell. Meaning instead of PPE it drains HP/SDC and can kill you if you use it without enough left.
Re: Looking for a way to create regenerating Armor
Posted: Wed Apr 15, 2009 2:54 pm
by AzathothXy
Have a PFRPG style alchemist enchat it to regenrate.IIRC, armor so enchanted restores 10 S.D.C. per hour, as long as total S.D.C. stays above zero. So MDC armor should restore 10 MDC an hour, if you allow the enchantment.
Re: Looking for a way to create regenerating Armor
Posted: Wed Apr 15, 2009 2:58 pm
by Library Ogre
Multiple cascading effects; when MDC of outer layer gets to X, the next layer activates. Doesn't recharge so much as renew, and is a pain to keep charged with PPE.
Re: Looking for a way to create regenerating Armor
Posted: Wed Apr 15, 2009 6:31 pm
by Nekira Sudacne
Ajax wrote:Actually that's not true NS. There are plenty of TW items that can be used by non Mages/Psychics. Pretty much anyone with enough PPE or ISP can use use TW items, look at the CityRat and the Samurai OCCs neither are mages or psychics by class yet both can use TW items if they have the PPE for it. Any TW-Item that holds a charge and doesn't have an activation spell restrictor can be used by anyone that picks it up.
Where does it say that city rats and samurai can use them?
Re: Looking for a way to create regenerating Armor
Posted: Wed Apr 15, 2009 9:35 pm
by drewkitty ~..~
Ajax wrote:Actually that's not true NS. There are plenty of TW items that can be used by non Mages/Psychics. Pretty much anyone with enough PPE or ISP can use use TW items, look at the City Rat and the Samurai OCCs neither are mages or psychics by class yet both can use TW items if they have the PPE for it. Any TW-Item that holds a charge and doesn't have an activation spell restrictor can be used by anyone that picks it up.
Only TW stuff that is specifically made to be used by anybody, can be used by anybody.To use regular TW stuff you have to be a Mage, Psi, ISP user(eg: phase adepts) or PPE user. (Chi user classes found in N&S and MC are considered PPE users.)
Re: Looking for a way to create regenerating Armor
Posted: Wed Apr 15, 2009 10:14 pm
by dark brandon
Nekira Sudacne wrote:Ajax wrote:Actually that's not true NS. There are plenty of TW items that can be used by non Mages/Psychics. Pretty much anyone with enough PPE or ISP can use use TW items, look at the CityRat and the Samurai OCCs neither are mages or psychics by class yet both can use TW items if they have the PPE for it. Any TW-Item that holds a charge and doesn't have an activation spell restrictor can be used by anyone that picks it up.
Where does it say that city rats and samurai can use them?
RUE under the city rat I believe.
Re: Looking for a way to create regenerating Armor
Posted: Fri Apr 17, 2009 10:34 am
by Starmage21
drewkitty ~..~ wrote:Ajax wrote:Actually that's not true NS. There are plenty of TW items that can be used by non Mages/Psychics. Pretty much anyone with enough PPE or ISP can use use TW items, look at the City Rat and the Samurai OCCs neither are mages or psychics by class yet both can use TW items if they have the PPE for it. Any TW-Item that holds a charge and doesn't have an activation spell restrictor can be used by anyone that picks it up.
Only TW stuff that is specifically made to be used by anybody, can be used by anybody.To use regular TW stuff you have to be a Mage, Psi, ISP user(eg: phase adepts) or PPE user. (Chi user classes found in N&S and MC are considered PPE users.)
Still requires the beleif in magic to make them work.
I agree that TW items should be usable by anyone so long as theyre charged with PPE. Otherwise, why invent PPE clips at all?
Re: Looking for a way to create regenerating Armor
Posted: Fri Apr 17, 2009 4:33 pm
by drewkitty ~..~
Starmage21 wrote:Still requires the belief in magic to make them work.
I agree that TW items should be usable by anyone so long as they are charged with PPE. Otherwise, why invent PPE clips at all?
If it's made for any one to use then it has to have a physical initiator, so everyone can use it. So as long as the 'use by anybody' TW stuff is charged, they can be used by anybody.
Besides, belief is easy when someone grows up in a world with evidence of it. Its the putting your faith in such,that is hard.
(sort of like the difference in just believing in God and actually putting your faith in Him)
Thou, nega-psi would probably be unable to make it work because of the class's unshakable belief that magic is so much bedtime stories.
Re: Looking for a way to create regenerating Armor
Posted: Mon Apr 27, 2009 2:18 am
by drewkitty ~..~
silverlb wrote:How about having it auto heal itself whenever PPE is available, like on a Leyline. Use heal wounds and disable device together so that heal targets the armour instead of flesh. Then as PPE floats in from the Leyline, the suit will eat it up and heal every however long. It you want to power Heal wounds without the disable device, it would heal you.
Because then it would be just Magic armor, not TW armor.
Re: Looking for a way to create regenerating Armor
Posted: Sun Jul 05, 2009 11:44 pm
by Astral_Explorer
In the original rulebook there was a crystal plate armor the Techno Wizards could make.
If you cast Armor of Ithan and I think 150 PPE it completely healed the armor.
You could make something like this. Perhaps have them regenerate if left on a ley line.
In a way like the Battery powered armors that need to be charged by a powerplant are recharged.
Also since a few TW items let you cast a spell multiple times or over a duration with a charge you could possibly create an armor with Armor of Ithan or other defensive armor spell that holds a charge. Maybe you pump 50 PPE into it and each time you press a button the Armor of Ithan or other spell engages.
Like Multiple shots on numerous TW Weapons.
Re: Looking for a way to create regenerating Armor
Posted: Sun Jul 05, 2009 11:54 pm
by Killer Cyborg
Ajax wrote:Actually that's not true NS. There are plenty of TW items that can be used by non Mages/Psychics. Pretty much anyone with enough PPE or ISP can use use TW items, look at the CityRat and the Samurai OCCs neither are mages or psychics by class yet both can use TW items if they have the PPE for it. Any TW-Item that holds a charge and doesn't have an activation spell restrictor can be used by anyone that picks it up.
You need to reread the RUE description of technowizardry.
Re: Looking for a way to create regenerating Armor
Posted: Thu Sep 17, 2009 9:30 pm
by cchopps
silverlb wrote:How about having it auto heal itself whenever PPE is available, like on a Leyline. Use heal wounds and disable device together so that heal targets the armour instead of flesh. Then as PPE floats in from the Leyline, the suit will eat it up and heal every however long. It you want to power Heal wounds without the disable device, it would heal you.
Mend the Broken. 5th level Invocation could be easily TW'd for that purpose I'd think.
C. Chopps
Re: Looking for a way to create regenerating Armor
Posted: Sun Sep 20, 2009 2:38 pm
by Thinyser
cchopps wrote:silverlb wrote:How about having it auto heal itself whenever PPE is available, like on a Leyline. Use heal wounds and disable device together so that heal targets the armour instead of flesh. Then as PPE floats in from the Leyline, the suit will eat it up and heal every however long. It you want to power Heal wounds without the disable device, it would heal you.
Mend the Broken. 5th level Invocation could be easily TW'd for that purpose I'd think.
C. Chopps
With 1 MDC for 30 PPE its a posibility but you would have to significantly lower the activation cost with an excess of gems.
I don't feel like checking but I'm sure it would be expensive to build with a really low activation cost, and even if its 1 PPE for 1 MDC healed it would still require a significantly large PPE input from the wearer... unless it somehow siphoned it off a Ley Line directly or drank the life of its opponents for its regeneration
.
Re: Looking for a way to create regenerating Armor
Posted: Tue Sep 22, 2009 8:03 am
by sHaka
drewkitty ~..~ wrote:Ajax wrote:Actually that's not true NS. There are plenty of TW items that can be used by non Mages/Psychics. Pretty much anyone with enough PPE or ISP can use use TW items, look at the City Rat and the Samurai OCCs neither are mages or psychics by class yet both can use TW items if they have the PPE for it. Any TW-Item that holds a charge and doesn't have an activation spell restrictor can be used by anyone that picks it up.
Only TW stuff that is specifically made to be used by anybody, can be used by anybody.To use regular TW stuff you have to be a Mage, Psi, ISP user(eg: phase adepts) or PPE user. (Chi user classes found in N&S and MC are considered PPE users.)
I believe natives of Arzno can be added to that list. As there's nothing specifically unique to Arzno folk, you could probably extend it to "mundanes" who've been surrounded by TW'dry since birth, but that should be rare in my book and GM's should parse character backgrounds for cheesiness justifying their character's TW use.
Re: Looking for a way to create regenerating Armor
Posted: Thu Oct 22, 2009 3:08 am
by Grell
Thinyser wrote:...unless it somehow siphoned it off a Ley Line directly or
drank the life of its opponents for its regeneration .
This is a great idea (see bolded text). If it was TW armor, then I'd incorporate the spell Life Drain to facilitate that effect.
Re: Looking for a way to create regenerating Armor
Posted: Thu Oct 22, 2009 4:00 am
by csbioborg
WB Arzno says anybody that grew up using TW items keeps being able to use them as adults
so anybody regardless of OCC can use TW if they grew up in Lazlo Dweonor or any other magic community
Re: Looking for a way to create regenerating Armor
Posted: Fri Nov 13, 2009 3:23 am
by Syndicate
tomiecat23 wrote:I'm playing in a high powered game and would like to know if there is a way for my techno-wiz. to make MDC "or sdc" armor that regenerates be it every hour or day etc. money and spell knowlage is not a problem except no Spells of legend. and this will be a set I would be waring or selling. for more income. I have about 6 months "game time" to kill before next misson or He gets left behind
Thanks
Tom
TW Regenerating Armor
Cost: 12.5 million credits
Spells needed:
-Invincible Armor (M.D.C. and regenerative abilities)
-Sub-Particle Acceleration (power source for initial fueling of spells)
-Mend the broken (links the "magical" to the "physical" healing of armor from Invincible armor)
-Power Weapon (converted to boost regenerative abilities)
-****special**** Enchant weapon (minor) (converted to work on armor, essentially makes the armor a "magical" item more so than TW. No P.P.E. is needed to fuel the armor once it is created...has a "per day" usage...only the process of creating the armor is "TW".)
Materials needed: Full suit plated armor (of pure metal), (4) diamonds, wiring
Time to create: 6 months (1/2 the time with at least one additional 13th level TW helping)
M.D.C.:
-helm=70 (120)
-main body=200 (350)
-arms=80 (110)
-legs=100 (150)
*number in () equals the value once the armor is "activated"...total value NOT additional (i.e. MB=350 when activated not 550)
This enchanted, TW, armor is naturally an MDC construct, but gains additional shielding and regenerative properties once activated (4x's per day for 1 hour). The armor regens 2D4 per minute, but only to it's "core" value not the additional shielding when activated. Since it is effectively a magical item any intelligent creature can use it as long as they are given instruction.
(note:) the core value can be reduced up to -50 before being utterly destroyed. At -50 to -1 a TW MUST be found to restore the armor....cost to restore...2 million.
Re: Looking for a way to create regenerating Armor
Posted: Tue Nov 17, 2009 4:31 am
by Grell
I like the thought put into this armor suit and the TW behind it.
I would limit it's per day useage to 1 or 2 (considering how alchemist devices are usually 3x per day). I'd also scrap the core reduction into the negatives, unless you're trying to say that the armor won't regenerate past 50 points of damage TO THE CORE. That would be an interesting stipulation.
Re: Looking for a way to create regenerating Armor
Posted: Fri Dec 04, 2009 12:02 am
by csbioborg
could just find a alchemist to train you from the western empire and learn to enchant
Regenerating Armor (S.D.C.): A very expensive and rare
magical attribute, since few Alchemists can add this feature to
armor. Damage done to the armor is magically restored/regenerated
at a rate of 10 S.D.C. per hour. If the armor is destroyed, reduced
to zero S.D.C., the enchantment is broken and the armor
is worthless scrap metal. Note: Applicable only to metal armor
from chain to plate. Cost: 200,000 gold; pg 158 the western empire
that seems like the eaqsiest one
Re: Looking for a way to create regenerating Armor
Posted: Tue Dec 22, 2009 6:51 pm
by ShadowLogan
Rifts WB: #14 has a Technowizard "Robot" Horse that can regenerate over a period of time, but still needs to be topped off with PPE occassionally.
Re: Looking for a way to create regenerating Armor
Posted: Thu Feb 18, 2010 8:15 pm
by Metathiax
Use bio-wizardry to convert a MDC being that regenerates into armor
Biomancy Armor regenerates as well but is less fun
Re: Looking for a way to create regenerating Armor
Posted: Thu Feb 18, 2010 8:20 pm
by Metathiax
sHaka wrote:drewkitty ~..~ wrote:Ajax wrote:Actually that's not true NS. There are plenty of TW items that can be used by non Mages/Psychics. Pretty much anyone with enough PPE or ISP can use use TW items, look at the City Rat and the Samurai OCCs neither are mages or psychics by class yet both can use TW items if they have the PPE for it. Any TW-Item that holds a charge and doesn't have an activation spell restrictor can be used by anyone that picks it up.
Only TW stuff that is specifically made to be used by anybody, can be used by anybody.To use regular TW stuff you have to be a Mage, Psi, ISP user(eg: phase adepts) or PPE user. (Chi user classes found in N&S and MC are considered PPE users.)
I believe natives of Arzno can be added to that list. As there's nothing specifically unique to Arzno folk, you could probably extend it to "mundanes" who've been surrounded by TW'dry since birth, but that should be rare in my book and GM's should parse character backgrounds for cheesiness justifying their character's TW use.
The official ruling sense RUE is that ANYONE with enough ISP or PPE can use TW items unless the technowizard that created it used a trigger lock spell to force the casting of a particular spell in order to activate the item.
In addition some people raised in magic using societies have extra PPE into adulthood even if they are not magic users to allow the easier use of tw items.
Re: Looking for a way to create regenerating Armor
Posted: Fri Feb 19, 2010 12:47 am
by drewkitty ~..~
Metathiax wrote:The official ruling sense RUE is that ANYONE with enough ISP or PPE can use TW items unless the technowizard that created it used a trigger lock spell to force the casting of a particular spell in order to activate the item.
Page?column? Paragraph?
Re: Looking for a way to create regenerating Armor
Posted: Sun Feb 21, 2010 7:49 am
by Crazy Lou
Killer Cyborg wrote:Make the armor a golem.
I would never have thought of this, but I really really like the idea!
Re: Looking for a way to create regenerating Armor
Posted: Mon Feb 22, 2010 7:11 pm
by Khanibal
Need a new spell for that I think. You also might want to take a look as Dweomer automatons.
Re: Looking for a way to create regenerating Armor
Posted: Mon Feb 22, 2010 7:23 pm
by Khanibal
drewkitty ~..~ wrote:Metathiax wrote:The official ruling sense RUE is that ANYONE with enough ISP or PPE can use TW items unless the technowizard that created it used a trigger lock spell to force the casting of a particular spell in order to activate the item.
Page?column? Paragraph?
RUE pg. 132 right column.
Additionally, however, BoM pg. 21 right column (F.A.Q. Who can use TW items?) states that anyone that is open to the supernatural can operate a TW device. I assume that means that it's charged and/or ppe clip, and the person 100% believes that when they pull the trigger, it will work.