Re: N&S a bit dated?
Posted: Wed May 27, 2009 7:10 pm
It is a bit dated, but largely in the skills it contains and the technology it regards as "current". I think updating it would be a good idea, but a far larger project.
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Egads, no.drewkitty ~..~ wrote:If it was updated to be a companion book for HU, would be ok.
Misfit KotLD wrote:Egads, no.drewkitty ~..~ wrote:If it was updated to be a companion book for HU, would be ok.
dworldjumper wrote:Actually N&S may be dated in time frame but not in the skill program system. In fact skill programs should be expanded to include more areas other jobs and areas of knowledge. The skill program system is perfect for N&S. As some whom has come from a military background knows,intensive training come many skills. This is what is necessary in N&S. Highly trained people in specific areas working together on mission specific tasks. These are things that can only be done with people with the right skill sets (i.e. N&S characters)
Ninjabunny wrote:This is why I Mantisking is awesome.
Mantisking wrote:Should it be folded into the HU line? Hell no, and that's all I'm gonna say about that.
Ninjabunny wrote:This is my biggest fear with an Update I hate HU2, But I love "Ninjas and Superspies" because it offers more then HU2 ever could. Playing a game set back in World War 2 with HU2 is just boring powers here Super that over there it's not fun. Yet the same Setting with "Ninjas and SuperSpies" you have real soldiers fighting to take a warehouse or bunker, or enemy encampment. You could have a Martial Artist in China fighting the Japaneses occupation helping in Guerrilla warfare and it feels more like world war two and not some lame a** comicbook version. (don't get me wrong I love comics and Cap and Conan are my all time fav's)
Mephisto wrote:Unfortunately it's this kind of thinking that prevents N&S from going from a good game to a great supplement. The only real thing separating N&S from HU2 is Chi, and that can be plugged into HU2 pretty easily. Likewise, with a "Campaign Setting" option portions of HU2 can be stripped away to create the gritty campaigns you're looking for, where air hawks bomb Nazi factories while Allies characters search forgotten tombs and hospitals for captured comrades. Good games, great concepts and easy to do.
Ninjabunny wrote:Also Hero's is already set up for martial artist on it's own. Having it folded into HU wouldn't make it a great game it would just be another supplement. The point of playing HU is powers and I've meet very few players that argue that point, powers versus Chi you find out that super powers not only out way Chi in number, they also out way Chi in function. Powers are gained any number of ways and have All kinds a bonuses (Alter physical Structure is my point for this it has a lot that comes with it.) that follow with them. Chi is limited in numbers as well as it's bonuses. Also some Hand to hands in N&SS do not offer you much in the way of Chi abilities, a Grunt in N&SS is no way going to last or even be worth playing in a game were everyone has powers. I mean you can't tell me that you'd wanna play HU with out powers you loses the biggest appeal of the game.
Desert Rat wrote:Sounds like most people would agree that N&SS needs a face lift. Instead of waiting for Palladium to make the business decision and commit resources towards the project, fans may be willing to step up and do the majority of the rewrite. All it would need is Palladium to agree to allow it, everyone involved signs a NDA, the fans do the work and a staff editor ultimately reviews the final product. Seems simple to me, after all much of it is just updating the out of date information/technologies and giving it more depth by including all the MA styles, powers, skills and equipment from the Rifters and other Palladium product lines out there. Additionally, add in some of the supplemental products I have seen on these boards (Mantisking's vehicle mods) as well as elsewhere on the net (of course with the authors express permission) along with a more robust adventure scenario's similar to John Philpott's Guns for Hire from Rifter 25. The cost savings to update a product line would be substantial.
Desert Rat wrote:I, for one, would be willing to work on it.
Desert Rat wrote:In today's world with the way current events are, N&SS has a place in the gaming community. Especially if there where further supplemental's committed specifically to the product line.
The thing is, I'm sure people disagree on what should and shouldn't be included. I know that I'd be willing to rip out pages if any of the N&S stuff from Rifter #7 made it in.
Desert Rat wrote:If I was king for a day, this is what I would do:
Rules: It is not so much that I would change the rules, as I would expand and clarify them. N&SS is great at giving the very basics but is lacking in fleshing out some of the rules. I am talking about rules which would normally make there way into a GM's Guide. If N&SS is the only game you play from the Palladium line, you are left with creating a lot of House Rules.
One rule I would clarify is wound vs. bruise damage. I thought it was understood, maybe it is something I have just always played with, but as was reading through several of the threads I noticed a common theme, bullet, edged weapons and explosive damage was being applied to SDC's first and then to HP. I have been playing the game since it first came out and this made me go back and read the rules, only to find out that it was not clear. Maybe it was in the first edition which I no longer have. Maybe I just inferred it by reading between the lines. All that aside, if one gets into a fight, (s)he is not going to be able to take the same number of 9mm bullet wounds as one could take roundhouse kicks.
Desert Rat wrote:MA Styles: All original MA styles remain, after all that is the foundation of the game. Rifter 7 is a requirement for inclusion. That's 11 more MA styles and it takes the game out of the dominated Asian influence giving it more of an international flavor. Excess styles go into a Martial Arts Supplemental.
Desert Rat wrote:MA Powers: Boost from 6 to somewhere between 12 to 20 per category. Excess powers go into a Martial Arts Supplemental.
Desert Rat wrote:OCC's: Personally, I like the way they are. Maybe add a few more....maybe. Like most, I don't care for how weak the Dedicated Martial Artist is, but that appears to be a fight that may not be won should there be a rewrite. Although, I think the Exclusive forms should be opened up to the Worldly Martial Artist. Ninjitsu can remain a DMA only considering it is 2 forms in one martial art, but all the others should not be restricted. After all, Hwarang-do is comparable to Ninjitsu?
Desert Rat wrote:Skills & Skill Programs: Boost the skill programs and skills to give players/characters more options and solve discrepancies between systems. This would start with compiling all the skills from all the product lines, rewriting to correct discrepancies and then deciding what to include in the new N&SS. What it also allows for is a Skills List Supplemental for all Palladium products.
Desert Rat wrote:Covers: Boost covers from the 30 to around 100+.
Desert Rat wrote:Bionics: Adjust for technological advancements and include bionic/cybernetics from the Rifts Bionic Sourcebook.
Desert Rat wrote:Equipment: As mentioned above increase the vehicle mods. Modern weapons get an overhaul. I am a gun freak and it is somewhat evident that whoever put the weapons list together was not. No offense, it just is what it is. Half the pistols do not belong on the list, because no self-respecting operative who lives by The Way Of The Gun would carry one of them. Why is the HKMP5 not included in the list when it is the #1 sub-machinegun in the world? The WA 2000 sniper rifle, no one outside of the Germans used that rifle, and they barely used it themselves. Sure it looks cool, but it was a heavy piece of garbage. I know there is a modern weapons compendium available, but this is a modern scenario game and as such players should have a certain set of basics at their fingertips upon initial purchase which should be bigger then it is. Therefore, increase the weapons, ancient included, and tradecraft specific equipment.
Desert Rat wrote:Money:Adjust all money listed in the game to reflect inflation increases over the last 20 years. Right now my characters start with double the starting amount listed in the OCC and salaries are 1.5 times what is listed.
Desert Rat wrote:In the end, if Palladium didn't want to commit follow-on resources for publishing, they could release it as an E-book. They get a game updated by the fans, for the fans and maybe a supplemental or two at minimal cost. For "consideration" (that's lawyer speak) of the NDA, all those involved in the project get a free copy of the updated game and if Palladium is feeling generous maybe .5% to 1% royalties for the group.
Mantisking wrote:I'd have it as an option, as N&S is meant to model action movies and sometimes in those movies firearms just aren't as deadly.
Munchkin Slappin GM wrote:I've always liked N&SS, but it's always had more of a sorcebook feel to it. No real story or plot behind the game,just a bunch of OCCs and cool martial arts. I would love to see that game really given a life of its own.