Munchkin Slappin GM wrote:I've allways felt that after all years you spend training in the martial art, evan though you get ALOT of special abilities, the starting bonuses have allways seemed a little weak.
How is the best way to handle this?
Aren't PCs supposed to be a little weak when they start out? Or do you mean weak compared to other games' starting bonuses?
Really the main thing I find particularly weak about N&SS is the attacks per melee started at the level 1 number whereas every other system is 2+ the level 1 number. But that's an easy enough fix, just ignore the rule for N&SS and give them the 2 APM for breathing. Aside from that, it's pretty much a matter of what the martial art chooses to focus on. If an art has slightly lower bonuses than HTH: Expert but a bunch of funky powers, then that's what the martial artist focused on because of the martial art he was training in.