Character Creation
Posted: Fri Oct 16, 2009 4:59 pm
Inspired by http://forums.palladium-megaverse.com/viewtopic.php?f=8&t=108491 that thread and not wanting to thread drift.
Everyone does character creation differently. House rules rule. When I'm GM'ing, this is how I have my players roll up their characters.
Before the first die hits the table, I would like a concept. Race, O.C.C., and general concept of what the player has envisioned for his character.
Since vision and concept can change during character creation, I wait until it's rolled up (right now I don't have a group but when I did, I would trust them to roll it up without me being present) and then I review the character and we get a solid background on this guy. I ask a bunch of background questions and trivial questions like what was your childhood like, what was your parents' profession, who is your hero, what's your biggest pet peeve, what's your favourite colour, and things of that nature (so the mercenary, big tough guy who was raised in an underfunded orphanage and escaped at the age of 12 to live on the streets learned gymnastics when?). I think it helps the player play in character.
Because vision and actual gameplay may kind of drift, I also allow a player after the first session to re-roll a character and keep the experience the previous character had in order to better fit in with the group.
Even if my GM Doesn't allow it, I also do it with my characters, just so I can help keep them on track.
Does anyone else do this? What kind of questions do you ask your players?
Everyone does character creation differently. House rules rule. When I'm GM'ing, this is how I have my players roll up their characters.
Before the first die hits the table, I would like a concept. Race, O.C.C., and general concept of what the player has envisioned for his character.
Since vision and concept can change during character creation, I wait until it's rolled up (right now I don't have a group but when I did, I would trust them to roll it up without me being present) and then I review the character and we get a solid background on this guy. I ask a bunch of background questions and trivial questions like what was your childhood like, what was your parents' profession, who is your hero, what's your biggest pet peeve, what's your favourite colour, and things of that nature (so the mercenary, big tough guy who was raised in an underfunded orphanage and escaped at the age of 12 to live on the streets learned gymnastics when?). I think it helps the player play in character.
Because vision and actual gameplay may kind of drift, I also allow a player after the first session to re-roll a character and keep the experience the previous character had in order to better fit in with the group.
Even if my GM Doesn't allow it, I also do it with my characters, just so I can help keep them on track.
Does anyone else do this? What kind of questions do you ask your players?