Page 1 of 1

Re: Two Weapons Crossed Tatoo

Posted: Mon Oct 26, 2009 6:05 am
by Killer Cyborg
I don't think that T-Men need to be more powerful.

Re: Two Weapons Crossed Tatoo

Posted: Mon Oct 26, 2009 1:37 pm
by Misfit KotLD
Munchkin Slappin GM wrote:
thismorbidpoet wrote:I agree, the T-Men are already pretty powerful, but the Tat could use some modification... some of that would work, however, I'd increase the P.P.E. cost just to even it out.

T-Men are really tough at high levels, but their weapon are kinda week.
A flaming claymore will do 6d6 MDC. Add to it a Broken Chain for SN PS and he's got a lot of punch.

Re: Two Weapons Crossed Tatoo

Posted: Mon Oct 26, 2009 3:41 pm
by Misfit KotLD
Munchkin Slappin GM wrote:
Misfit KotLD wrote:
Munchkin Slappin GM wrote:
thismorbidpoet wrote:I agree, the T-Men are already pretty powerful, but the Tat could use some modification... some of that would work, however, I'd increase the P.P.E. cost just to even it out.
T-Men are really tough at high levels, but their weapon are kinda week.
A flaming claymore will do 6d6 MDC. Add to it a Broken Chain for SN PS and he's got a lot of punch.
How does a flaming claymore do 6d6?
Sorry, I forgot to add the dripping blood.

Re: Two Weapons Crossed Tatoo

Posted: Mon Oct 26, 2009 5:51 pm
by Misfit KotLD
Munchkin Slappin GM wrote:You're right, I think I will just "House Rule" a few more magic weapon features. That will work better. Though mabey a few improvements to two weapons crossed wil be in Order also.
I always found combining weapon tattoos works far better than using them singularly. Except the reptile slayer one, that's a bit specialized.

Re: Two Weapons Crossed Tatoo

Posted: Mon Oct 26, 2009 7:24 pm
by Misfit KotLD
Munchkin Slappin GM wrote:
Misfit KotLD wrote:
Munchkin Slappin GM wrote:You're right, I think I will just "House Rule" a few more magic weapon features. That will work better. Though mabey a few improvements to two weapons crossed wil be in Order also.
I always found combining weapon tattoos works far better than using them singularly. Except the reptile slayer one, that's a bit specialized.
Same here, that serpent slayer is really specialized.
But at the same time, it can be useful, but I'd always duplicate it with a less specialized sword tatt.

Re: Two Weapons Crossed Tatoo

Posted: Wed Oct 28, 2009 7:43 pm
by Nekira Sudacne
Munchkin Slappin GM wrote:
thismorbidpoet wrote:
Munchkin Slappin GM wrote:You're right, I think I will just "House Rule" a few more magic weapon features. That will work better. Though mabey a few improvements to two weapons crossed wil be in Order also.


Do you allow two weapons crossed in combination with the others? For instance, Two flaming claymores crossed dripping blood? I've allowed that, though not to that particular extreme.

I'd allow it because theres a canon exsample of it. I tell my players that the tatoo should be on its own and not with some thing else though.


Odd, i've never seen a player make a T-man who didn't have that. it's their basic combo.

Re: Two Weapons Crossed Tatoo

Posted: Wed Oct 28, 2009 7:45 pm
by Misfit KotLD
Nekira Sudacne wrote:
Munchkin Slappin GM wrote:
thismorbidpoet wrote:
Munchkin Slappin GM wrote:You're right, I think I will just "House Rule" a few more magic weapon features. That will work better. Though mabey a few improvements to two weapons crossed wil be in Order also.
Do you allow two weapons crossed in combination with the others? For instance, Two flaming claymores crossed dripping blood? I've allowed that, though not to that particular extreme.
I'd allow it because theres a canon exsample of it. I tell my players that the tatoo should be on its own and not with some thing else though.
Odd, i've never seen a player make a T-man who didn't have that. it's their basic combo.
Sappho didn't. :P