Re: Two Weapons Crossed Tatoo
Posted: Mon Oct 26, 2009 6:05 am
I don't think that T-Men need to be more powerful.
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A flaming claymore will do 6d6 MDC. Add to it a Broken Chain for SN PS and he's got a lot of punch.Munchkin Slappin GM wrote:thismorbidpoet wrote:I agree, the T-Men are already pretty powerful, but the Tat could use some modification... some of that would work, however, I'd increase the P.P.E. cost just to even it out.
T-Men are really tough at high levels, but their weapon are kinda week.
Sorry, I forgot to add the dripping blood.Munchkin Slappin GM wrote:How does a flaming claymore do 6d6?Misfit KotLD wrote:A flaming claymore will do 6d6 MDC. Add to it a Broken Chain for SN PS and he's got a lot of punch.Munchkin Slappin GM wrote:T-Men are really tough at high levels, but their weapon are kinda week.thismorbidpoet wrote:I agree, the T-Men are already pretty powerful, but the Tat could use some modification... some of that would work, however, I'd increase the P.P.E. cost just to even it out.
I always found combining weapon tattoos works far better than using them singularly. Except the reptile slayer one, that's a bit specialized.Munchkin Slappin GM wrote:You're right, I think I will just "House Rule" a few more magic weapon features. That will work better. Though mabey a few improvements to two weapons crossed wil be in Order also.
But at the same time, it can be useful, but I'd always duplicate it with a less specialized sword tatt.Munchkin Slappin GM wrote:Same here, that serpent slayer is really specialized.Misfit KotLD wrote:I always found combining weapon tattoos works far better than using them singularly. Except the reptile slayer one, that's a bit specialized.Munchkin Slappin GM wrote:You're right, I think I will just "House Rule" a few more magic weapon features. That will work better. Though mabey a few improvements to two weapons crossed wil be in Order also.
Munchkin Slappin GM wrote:thismorbidpoet wrote:Munchkin Slappin GM wrote:You're right, I think I will just "House Rule" a few more magic weapon features. That will work better. Though mabey a few improvements to two weapons crossed wil be in Order also.
Do you allow two weapons crossed in combination with the others? For instance, Two flaming claymores crossed dripping blood? I've allowed that, though not to that particular extreme.
I'd allow it because theres a canon exsample of it. I tell my players that the tatoo should be on its own and not with some thing else though.
Sappho didn't.Nekira Sudacne wrote:Odd, i've never seen a player make a T-man who didn't have that. it's their basic combo.Munchkin Slappin GM wrote:I'd allow it because theres a canon exsample of it. I tell my players that the tatoo should be on its own and not with some thing else though.thismorbidpoet wrote:Do you allow two weapons crossed in combination with the others? For instance, Two flaming claymores crossed dripping blood? I've allowed that, though not to that particular extreme.Munchkin Slappin GM wrote:You're right, I think I will just "House Rule" a few more magic weapon features. That will work better. Though mabey a few improvements to two weapons crossed wil be in Order also.