World War 2 Commando
Posted: Wed Dec 02, 2009 4:43 pm
I created this for my Era of Darkness Campaign (BTS based but including other elements from Dead Reign and Nightbane). Andf I am just wondering what you guys and gals think.
Royal Commonwealth Commando O.C.C.
Royal Commonwealth Commandoes are the special forces of Great Britan as well as the nations that made up the many colonies and nations that were part of the British Empire.
Winston Churchill (along with others in England) had always been supporters of Commandos and other special operation types and as such they were an important part of the British operations during World War 2.
This is a general special forces O.C.C. set up to cover the wide variety of special forces types during World War 2.
Basic Skills (Everyone gets them)
O.C.C. Bonuses
+1 Attack per Melee
+1 to P.S.
+2 to P.E.
+3 to Spd
+2 to Perception
+2 to Roll with Impact
+2 Vs Horror Factor
S.D.C. 35+2D6
O.C.C. Skills
Speak Native Language (Normally English) 98%
Speak Second Language +20%
Read Write Native Language +20%
Basic Math +30%
Pilot: One of Choice +15%
Land Navigation +15%
Parachuting +20%
Prowl +15%
W.P. Rifles
W.P. Submachine Guns
W.P. Knife
W.P. One of Choice
Hand to Hand: Commando (can not be exchanged)
MOS Skills (Pick 2 of choice)(Note all bonuses stack unless other wise noted)
Heavy Weapons MOS
Field Armorer/Munitions Expert +20%
Recognize Weapon Quality +20%
Body Building
W.P. Heavy Military Weapons
W.P. Flame Thrower
Bonuses: +1 to P.S. and +2D6 S.D.C.
Demolitions MOS
Demolitions +20%
Demolitions Disposal +20%
Mine/Trap Detection +20%
1 Military Skill of Choice +20%
General Maintenance/ Repair +20%
Bonuses: +1to P.P. and add +50% damage when using explosives.
Radio Operator MOS
Radio: Basic +20%
1 Language of Choice +20%
2 Communication Skills of choice +20%
Basic Electronics +20%
Bonuses: +20% on all language skills taken (even Secondary skills)
Mechanical Engineering MOS
Basic Electronics +20%
Basic Mechanics +20%
3 Skills of choice from Electrical or Mechanical +20%
Bonuses: +2 to I.Q.
Point Man/Sniper MOS
Detect Ambush +20%
Detect Concealment +20%
Tracking (People) +20%
Camouflage +20%
Sniper
Bonuses: +2 to Perception (stacks with other bonus) Prowl get’s an additional +10% Bonus (this stacks with the other bonus)
Medic MOS
Paramedic +20%
Field Surgery +20%
Biology +20%
Chemistry +20%
Chemistry: Pharmaceutical +20%
Bonuses: +1to I.Q. and +1 to M.E.
Intelligence MOS
Intelligence +20%
Interrogation +20%
Cryptography +20%
2 Espionage Skills of Choice +20%
Bonuses: +1to M.A. and +1 to M.E.
Infantryman MOS
Forced March
Military Tactics +30%
Boxing or Wrestling
2 W.Ps of choice
Bonuses: +1D6 S.D.C. and +2 to save Vs Horror factor (this stacks with the other bonuses)
Transportation Specialist MOS
Automotive Mechanics +20%
Pilot and/or Pilot Related 3 of choice +20%
Roadwise +20%
Bonuses: +1 to P.P. and +4 to roll with fall/impact
Supply Specialist MOS
Military Etiquette +20%
Streetwise +20%
Rogue: 3 of choice +20%
Bonuses: +2 to M.A.
Military Diver MOS
Swimming +20%
Scuba +20%
Boat: Seamanship +20%
Underwater Demolitions +20%
W.P. Speargun
O.C.C. Related Skills: Select 4 other skills. Plus select two additional skills at level three, one at level six, one at level nine, and one at level twelve. All new skills start at level one proficiency.
Communication: Any (+5%) (Radio Operator MOS gets any at +15%)
Domestic: Any
Electrical: Basic Electrical only (+5%) (Mechanical Engineer MOS can select any +15%)
Espionage: Intelligence only (Intelligence MOS can select any +15%)
Mechanical: Basic Mechanics and Auto Mechanics only (+5%) (Mechanical Engineer MOS can select any at +15%)
Military: First Aid only (Medic MOS can select any at +15%)
Military: Any (+5%) (Infantrymen MOS can select any at +15%)
Physical: Any
Pilot: Any except aircraft and ships (Transport Specialists MOS can select any at +15%)
Pilot Related: Any (+5%)
Rogue: None (Supply Specialist MOS can select any at +15%)
Science: Any (+5%)
Technical: Any (+5%)
W.P.: Any
Wilderness: None (PointMan/Sniper MOS can select any at +15%)
Secondary Skills: The character also gets to select Six secondary skills from the previous list. These are additional areas of knowledge that do not get the advantages of the bonus listed in parenthesis (). All secondary skills start at the base skill level. Also, the skills are limited (any, only, none) as previously indicated on the list.
Standard Equipment: equipment is issued as necessary.
Money: 3D6x10 Dollars
Experience Levels:
What do you think???
Royal Commonwealth Commando O.C.C.
Royal Commonwealth Commandoes are the special forces of Great Britan as well as the nations that made up the many colonies and nations that were part of the British Empire.
Winston Churchill (along with others in England) had always been supporters of Commandos and other special operation types and as such they were an important part of the British operations during World War 2.
This is a general special forces O.C.C. set up to cover the wide variety of special forces types during World War 2.
Basic Skills (Everyone gets them)
O.C.C. Bonuses
+1 Attack per Melee
+1 to P.S.
+2 to P.E.
+3 to Spd
+2 to Perception
+2 to Roll with Impact
+2 Vs Horror Factor
S.D.C. 35+2D6
O.C.C. Skills
Speak Native Language (Normally English) 98%
Speak Second Language +20%
Read Write Native Language +20%
Basic Math +30%
Pilot: One of Choice +15%
Land Navigation +15%
Parachuting +20%
Prowl +15%
W.P. Rifles
W.P. Submachine Guns
W.P. Knife
W.P. One of Choice
Hand to Hand: Commando (can not be exchanged)
MOS Skills (Pick 2 of choice)(Note all bonuses stack unless other wise noted)
Heavy Weapons MOS
Field Armorer/Munitions Expert +20%
Recognize Weapon Quality +20%
Body Building
W.P. Heavy Military Weapons
W.P. Flame Thrower
Bonuses: +1 to P.S. and +2D6 S.D.C.
Demolitions MOS
Demolitions +20%
Demolitions Disposal +20%
Mine/Trap Detection +20%
1 Military Skill of Choice +20%
General Maintenance/ Repair +20%
Bonuses: +1to P.P. and add +50% damage when using explosives.
Radio Operator MOS
Radio: Basic +20%
1 Language of Choice +20%
2 Communication Skills of choice +20%
Basic Electronics +20%
Bonuses: +20% on all language skills taken (even Secondary skills)
Mechanical Engineering MOS
Basic Electronics +20%
Basic Mechanics +20%
3 Skills of choice from Electrical or Mechanical +20%
Bonuses: +2 to I.Q.
Point Man/Sniper MOS
Detect Ambush +20%
Detect Concealment +20%
Tracking (People) +20%
Camouflage +20%
Sniper
Bonuses: +2 to Perception (stacks with other bonus) Prowl get’s an additional +10% Bonus (this stacks with the other bonus)
Medic MOS
Paramedic +20%
Field Surgery +20%
Biology +20%
Chemistry +20%
Chemistry: Pharmaceutical +20%
Bonuses: +1to I.Q. and +1 to M.E.
Intelligence MOS
Intelligence +20%
Interrogation +20%
Cryptography +20%
2 Espionage Skills of Choice +20%
Bonuses: +1to M.A. and +1 to M.E.
Infantryman MOS
Forced March
Military Tactics +30%
Boxing or Wrestling
2 W.Ps of choice
Bonuses: +1D6 S.D.C. and +2 to save Vs Horror factor (this stacks with the other bonuses)
Transportation Specialist MOS
Automotive Mechanics +20%
Pilot and/or Pilot Related 3 of choice +20%
Roadwise +20%
Bonuses: +1 to P.P. and +4 to roll with fall/impact
Supply Specialist MOS
Military Etiquette +20%
Streetwise +20%
Rogue: 3 of choice +20%
Bonuses: +2 to M.A.
Military Diver MOS
Swimming +20%
Scuba +20%
Boat: Seamanship +20%
Underwater Demolitions +20%
W.P. Speargun
O.C.C. Related Skills: Select 4 other skills. Plus select two additional skills at level three, one at level six, one at level nine, and one at level twelve. All new skills start at level one proficiency.
Communication: Any (+5%) (Radio Operator MOS gets any at +15%)
Domestic: Any
Electrical: Basic Electrical only (+5%) (Mechanical Engineer MOS can select any +15%)
Espionage: Intelligence only (Intelligence MOS can select any +15%)
Mechanical: Basic Mechanics and Auto Mechanics only (+5%) (Mechanical Engineer MOS can select any at +15%)
Military: First Aid only (Medic MOS can select any at +15%)
Military: Any (+5%) (Infantrymen MOS can select any at +15%)
Physical: Any
Pilot: Any except aircraft and ships (Transport Specialists MOS can select any at +15%)
Pilot Related: Any (+5%)
Rogue: None (Supply Specialist MOS can select any at +15%)
Science: Any (+5%)
Technical: Any (+5%)
W.P.: Any
Wilderness: None (PointMan/Sniper MOS can select any at +15%)
Secondary Skills: The character also gets to select Six secondary skills from the previous list. These are additional areas of knowledge that do not get the advantages of the bonus listed in parenthesis (). All secondary skills start at the base skill level. Also, the skills are limited (any, only, none) as previously indicated on the list.
Standard Equipment: equipment is issued as necessary.
Money: 3D6x10 Dollars
Experience Levels:
What do you think???