Lenwen wrote:Prysus wrote:[justify]Greetings and Salutations. It'll be easier to address the question knowing the class in particular (as some classes have special abilities, etc.)
That would make sense my apologies.
Its a 10th lvl T-Archer from Rifts:Splynn Dimensional Market.
A) - WP : Archery & Targeting: +6
B) - PP : 21 : +3
C) - H2H : Assassin. (10th Lvl) +2
Total = +11 to strike. (Is this correct ?)
MASTER OF THE BOW (Occ ability)
Aimed Shot - +1
Called Shot - +2 (counts as 2 melee actions)
(Do these bonas's go in addition to the (A,B & C) Strike bonas's ? )
Greetings and Salutations. Okay, I'll try to look at it and figure it out with you. Figures are taken from R:UE and Splynn Dimensional Market.
A) W.P. Archery (at level 10 is +4), W.P. Targeting (at level 10 is +4), and "Master of the Bow" states to add these both together. So far we're at a +8. Both are starting O.C.C. skills, so that's what the bonus should be so far.
B) P.P. 21 is +3. ((Note: A+B = +11, this is without even taking any special aim yet.))
C) Sniper (also a starting skill), +2 on any Aimed Shot (takes two actions). That would put us at +13 for aimed shots.
D) Sharpshooting "Aimed" Shot is +1 (for P.P. 21). This puts as at +14. ALTERNATELY: Sharpshooting "Called Shot" can be used for +2 (for P.P. 21). This would make the shot +15. Counts as two actions. Note: These two special sharpshooting shots cannot be added together (stated in the write-up). It is one or the other. But they DO stack with Sniper and the others.
E) Hand to Hand: Assassin is a bit of a tricky one. I can't find a rule on it, but I'm pretty sure that bonuses are meant to apply to hand to hand (melee) moves, not ranged. However, using R:UE, HtH: Assassin specifically gives a bonus to strike using "guns" and a different one using a "thrown weapon." Later, it also mentions a special bonus " in hand to hand." I'll list the possibilities (taking it by the letter of the written word) and then my personal impression/interpretation.
[*]+2 strike (no specialty listed). It interpreted that this is a general bonus that applies to all attacks, and the ones later apply only to the specific attacks. Note: I don't believe this is what is meant.
[*]+1 to strike with a "thrown weapon." Since "W.P. Targeting" and "W.P. Thrown Weapons" have been made into one skill, and archery bonuses and targeting bonuses are added together (via "Master of the Bow" ability), this ability could apply.
[*]My interpretation: I believe the +2 to strike (no specialty listed) is meant to be "in hand to hand" combat only. However, because no other specialties were listed at the time it wasn't listed. I would allow the +1 "thrown" to apply (because of the "Master of the Bow" ability). So Hand to Hand: Assassin, at level 10, in my opinion would grant only a +1 bonus (A+B+E = +12 on the normal strike, with an aimed shot being A+B+C+D+E = +15, or +16 "called").
[*]Alternate 1: +2 strike (no specialty listed) counts, but not the "thrown" bonus (an arrow is not thrown), making it +2 to strike (A+B +E = +13, aimed shots being A+B+C+D+E = +16, or +17 "called"). Alternate 2: +2 strike (no specialty listed) and +1 "thrown" bonuses both count. (A+B+E = +14, aimed shots being A+B+C+D+E = +17, or +18 "called"). Note: I don't agree with either of the Alternate methods, but both could be argued by the rules. My interpretation (above this one), I think is the best compromise and what I believe would be meant.
F) There is also the +2 to disarm using a "Called" shot. I believe this would stack with the bonuses (if a "Called" shot is used).
*Wipes brow.* Okay, I think that covers it. I'm fairly sure A, B, C, D, and F stack when appropriate, and fairly sure those are all correctly done. E is the most questionable, and I tried to explain the possibilities and reasons behind those thoughts. Hopefully some of that helped. Thank you for your time and patience, please have a nice day. Farewell and safe journeys to all.