Re: Players in absentia...
Posted: Mon Jan 25, 2010 9:56 am
These days I just have someone else in the group run the character, and give them XPs as normal. Those at the table get first dibs on any gear/treasures however.
I used to only give 1/2 the XP to those who didn't turn up but gave notice, and no XP if someone didn't turn up and didn't bother to tell anybody. That only ever happened once or twice, the everyone got the idea to at least notify me that they
couldn't make it.
Had a few complaints about the lower XP, but it didn't really matter that much, as back then my group numbered around 8 or 9 a session. These days my group is smaller 4 (plus myself), so if someone starts falling back, it's more noticeable. Also, no complaints.
I used to only give 1/2 the XP to those who didn't turn up but gave notice, and no XP if someone didn't turn up and didn't bother to tell anybody. That only ever happened once or twice, the everyone got the idea to at least notify me that they
couldn't make it.
Had a few complaints about the lower XP, but it didn't really matter that much, as back then my group numbered around 8 or 9 a session. These days my group is smaller 4 (plus myself), so if someone starts falling back, it's more noticeable. Also, no complaints.