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Re: Multi-classing and a question about a skill

Posted: Tue Feb 16, 2010 3:41 pm
by Nekira Sudacne
The Errata you found gives rules for a new OCC, but there is nothing anywhere about chaning MOS within a single OCC, unfortunately.

Re: Multi-classing and a question about a skill

Posted: Tue Feb 16, 2010 5:22 pm
by drewkitty ~..~
I would go with the HU (or BTS1) education formate figure out how long (in game) it would take for the char to learn the skills and then he would have to be out of the game for that long (in game) for him to acquire the new skills. noting on the char sheet how the noted skills were learned.

If you mean the Aboriginal Skill Blending from the Australia book, nope. Use impersonation to blend into the crowd.

Re: Multi-classing and a question about a skill

Posted: Wed Feb 17, 2010 1:54 am
by drewkitty ~..~
MADMAN wrote:I get ya. So in essence, I'll be creating a new MOS, and he's spending the time out of game to learn the skills. That could be doable. Gotta crunch those numbers when I get back to the house.


If you talk it over with the rest of your group, you all might spend some tiem 'back in school' during the same game time, so at the end, you could just skip over that time in IRL.

Or, it would be a good time fro you to try out a new char.

Re: Multi-classing and a question about a skill

Posted: Wed Feb 17, 2010 3:11 pm
by drewkitty ~..~
superbat_99 wrote:snip... Other wise bionics sourcebook has some guidelines on changing classes and skills of city rats.

The "Changing to Bionic Class" text that covers the aspects of the class changing rules as they pertain to the change to a bionic class. There are also some specialized rules for when Juicers and MOMs convert to a bionic class, as well as reprints of what happens to mages and psi's if they get bionics. Which are not the published changing class rules in the High Seas book.
They would not apply to the question unless MadMan was changing to a bionic agent. The only bionic agent class in the PB system is in N&S.
There are not any rules for adding a MOS to a char that normally doesn't get any.
---------------------------------------
MADMAN
There is also the changing class route, and there are many agent classes in the N&S book to change to.

Re: Multi-classing and a question about a skill

Posted: Wed Feb 17, 2010 7:40 pm
by drewkitty ~..~
MADMAN wrote:I know in HU there are a couple of skills that say, if the character already has this skill, he/she gains a +5%, but are there any other rules on the subject?

If you are thinking of the skills that say something like "Take again for professional quality, and +5%" then that only applies to those skills.
So unless you are talking about 'optional rules', its just the base skill %.

Re: Multi-classing and a question about a skill

Posted: Wed Feb 17, 2010 10:30 pm
by Nekira Sudacne
MADMAN wrote:Basically, I'm wondering what happens if you double up on a skill. What does taking it a second time grant you? Or is it just a wasted skill slot if the secondary MOS has a skill they already have?

As I said, I don't want to metagame with creating the "special agent" MOS.


It grants you absolutely nothing.

Re: Multi-classing and a question about a skill

Posted: Wed Feb 17, 2010 10:34 pm
by Anthar
Nekira Sudacne wrote:
MADMAN wrote:Basically, I'm wondering what happens if you double up on a skill. What does taking it a second time grant you? Or is it just a wasted skill slot if the secondary MOS has a skill they already have?

As I said, I don't want to metagame with creating the "special agent" MOS.


It grants you absolutely nothing.


Though in some books, (N&S I think.) you can double up on a domestic or physical skill like skating or cooking to have a professional quality where as you become a world-class skater or chef.

Re: Multi-classing and a question about a skill

Posted: Wed Feb 17, 2010 11:13 pm
by Nekira Sudacne
Anthar wrote:
Nekira Sudacne wrote:
MADMAN wrote:Basically, I'm wondering what happens if you double up on a skill. What does taking it a second time grant you? Or is it just a wasted skill slot if the secondary MOS has a skill they already have?

As I said, I don't want to metagame with creating the "special agent" MOS.


It grants you absolutely nothing.


Though in some books, (N&S I think.) you can double up on a domestic or physical skill like skating or cooking to have a professional quality where as you become a world-class skater or chef.


Yes, but those rules only apply to domestic skills.

Re: Multi-classing and a question about a skill

Posted: Thu Feb 18, 2010 2:03 pm
by drewkitty ~..~
The N&S sports skill can be take multiple times because each time would be a different sport.
Sort of how you take the Language skill multiple times to get multiple languages.
Same thing with the Art skill, to have more then one type of art you have to take it multiple times. (drawing, sculpting, painting, etc....)

Re: Multi-classing and a question about a skill

Posted: Sat Feb 20, 2010 12:34 am
by drewkitty ~..~
macksting wrote:
Ninjas & Superspies (Revised), Fifth Printing June 1994, copyright 1984 by Kevin Siembieda and Palladium Books, written by Erick Wujcik. Pg. 39, Cultural skills - Sports wrote:Optional: If a character buys any sport skill twice, then that gives him professional status. That means the character can have a secret identity working as a member blah blah blah

*edited to tone down irritation*
Emphasis theirs.

(Addendum: Remember, in some games the TV/Video skill works the same way, only with an additional proficiency bonus. So that's domestic skills, TV/Video, and Sports.)


Okay okay.

But you can still take it multiple times to get multiple sports.