Wilderness Scout Psionics

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Carindel
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Wilderness Scout Psionics

Unread post by Carindel »

Hey all. In RUE p. 289, under the character creation section labeled "Step 4 - Determine Psionics" it states that one way to have a psychic character is to choose an O.C.C that begins with (limited) psionic abilities. It lists the Crazy, Cyber-Knight, Operator, and Wilderness Scout. The first three all have available psionics listed, but there are none under the Wilderness Scout. Anybody have any idea what the deal with this is?
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Prysus
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Re: Wilderness Scout Psionics

Unread post by Prysus »

Greetings and Salutations. If those four O.C.C. are listed on page 289, then it's a mistake. I have a 3rd Printing of R:UE, and the Wilderness Scout is not in that list (only "the Operator, Crazies, and Cyberknight" is listed). Hope that helps. Thank you for your time and patience, please have a nice day. Farewell and safe journeys.
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Re: Wilderness Scout Psionics

Unread post by Ice Dragon »

Wilderness scout have psionic abilities according to their race. (read: the "normal" percentage for minor or major psionics).
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