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Spinning
Posted: Fri Feb 26, 2010 7:40 pm
by KillWatch
I am having a hard time figuring out how many times someone with spinning will face a specific direction in a melee or what have you. I am sure there is a simple formula which escapes me but can you help a brother out?
Re: Spinning
Posted: Sat Feb 27, 2010 4:20 am
by Dog_O_War
KillWatch wrote:I am having a hard time figuring out how many times someone with spinning will face a specific direction in a melee or what have you. I am sure there is a simple formula which escapes me but can you help a brother out?
Like the super-power Spin at high velocity?
All directions, at once. The power gives them the ability to percieve (and thus justifiably facing) any and all directions at a given time, thus making them impossible to be targeted by stuff like back-strikes.
Or you know, you could use a D12 for the clock-face method.
Re: Spinning
Posted: Sat Feb 27, 2010 4:24 pm
by KillWatch
what I am looking for is if someone spinning, yes the super power, holds out an indestructible item, how many times will that item hit a stationary target in a melee
Re: Spinning
Posted: Sun Feb 28, 2010 2:55 am
by KillWatch
I think I am going to have to allow it within reason. Easy rules for knock back are in the VU. But even if they do knock the target back they have enough forward speed to keep catching up to them and do it again.