Re: New Edition of Rifts
Posted: Tue Mar 09, 2010 6:49 pm
Because then ALL of the books would have to be updated or would be rendered useless. I'm a huge fan of Ultimate Edition because I think it fixed a lot of major issues.
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rmbrodeu wrote:Hello,
I know, I know, this has probably been brought up a lot. however, I was unable to locate for it in the forums!
I am curious as to why a new edition of Rifts RPG is not in the works? It seems like the system could use an overhaul,
and this would allow the attraction of new gamers into the Rifts world. Now I understand that some people will not switch and like to use there old books where as a new edition would likely limit this. But there is no way that this is the best possible evolution of the Rifts game. I have the ultimate edition Rifts core book, but I find it easier to just play games like Pathfinder, DND 3.5, and WoD. The game is more complicated than these games which makes it more difficult to run. It seems like to me a twenty year old system could use some updating... I love the Rifts world and would invest further if a new edition could be presented. I notice that most people get set in there ways with games. For example, people still play second edition DND, while most switched to third edition. I played both and I do think that third edition was a huge step in the right direction for the game.
Anyways just curious on the situation.
The Galactus Kid wrote:Because then ALL of the books would have to be updated or would be rendered useless. I'm a huge fan of Ultimate Edition because I think it fixed a lot of major issues.
rmbrodeu wrote:D20 system is terrible
OneTrikPony wrote:Rifts is complicated? I find it extremely simplistic to the point that it promotes hacknslash or simply trading damage more than any other system I've ever played. Considering the richness of the setting I'd say that the rules set is terribly incomplete and-to me-tacticaly dissapointing. I'd like to tear the whole thing down and rebuild it.
I'd like to see rules for tactical movments like a DnD 3.5 grid system and flying characters had a maneuverability catagory that could diferentiate what they could and couldn't do in the air.
Id' like to see clearer and more defined rules for ranged combat and the use of explosives and diferent classes of weapons vs. their effects on armor and I'd point to Shadowrun 3 or 4 for this.
I'd like to see rules for the aplication of technology; Hacking, communications, electronic countermeasures, target aquisition etc.
I'd like to see rules for Perception, deception, surprise, Social engeneering, environmental hazards, environmental modifyers.
And I'd like these rules to be internaly consistent, and suportive of the setting rather than contradicting the setting hand history of Rifts Earth.
Finaly, given the constraints of using dice to arbitrate a semi-fantastic setting I'd like to see the rules break physics a little less than they currently do.
rmbrodeu wrote:I do not want to see a D20 version of Rifts. D20 system is terrible for science fiction games in my opinion and I stay away from them.
Any yes, the books would become obsolete as new updated product lines could be released. It seems pointless for any new players to even immerse themselves in the game at this point. Many people would agree with this as well for I have had rampant discussions on other forums and chat rooms. Thanks for the input though. I was wondering if there was anything in the works as I am trying to find a Modern or science fiction RPG to get my group into. Fantasy is getting boring.
-RB
Kalidor wrote:Hey, if you want to roam around in a setting where you can't make a gun that shoots fireballs by squinting your eyes like Hiro Nakamura, more power to you.
I'll keep my "might have to battle a cyclops at a bowling alley" scenarios, thank you very much!
Kalidor wrote:I always found it ironic that the PB system was touted as "The thinking man's game" but combat was always a laborious, time consuming chore that sucked the momentum out of every adventure. Compared to a game like D&D 3.x where combat was quick, concise and efficient and everything from fighting a few quick minions to an end of the scenario 'boss' was fast and entertaining.
OneTrikPony wrote:Zer0 Kay wrote:A grid system... so your saying you want it less role play and more roll play?
I think Mekton has better staged penitration rules
I agree on the perception, etc...
But it seems more like your into having rules that emphasise the equipment than the character or at least more suggestions.
That's absolutly not what I'm saying. I think the grid system and miniatures are asociated with dice throwers because the default DND setting sucks and there's no role play in other miniatures games. (That's my assumption. I've never played any other miniatures games.) But I disagree that interesting TACTICAL battles eliminate good ROLE play.
I started out in the Talislanta and AD&D. Both cool games. Actually Talislanta was 10 times the fun of DnD. Moved on to Earthdawn, shadowrun 2,3, Invented a setting, co-invented a D100 game system, All of it was about role play but I was dissatisfied because the dice thowing allways degrades into standing and trading blows.
A Grid system is a GM tool. It enables him to better describe the action which gives the players more options besides attack and take damage.
In general I'm a fan of rules. A well developed rules set will reflect and support the setting which will help a player understand how his character fits in that setting which supports good role play. Detailed, consistent and smooth rules widen a characters options and creates niches for a character to fill which allows deeper and better thought out characters.
It's the rules that make these things Role Playing games. Without them I might as well just run around my yard playing cowboys'n indians shooting people with finger bullets.
(Hmm...did anyone see where I left my stickhorse? )
Kalidor wrote:Compared to a game like D&D 3.x where combat was quick, concise and efficient and everything from fighting a few quick minions to an end of the scenario 'boss' was fast and entertaining.
DracoMagus wrote:I was thinking that just taking all of the rules from all of the various lines of games and consolidating them into one Rules book would be good. Then you could just take all the other games and make them into source books.
That'd be My start to this.
popscythe wrote:I spit vodka/lemonade all over my keyboard laughing and now my nose hurts.
popscythe wrote:Kalidor wrote:Compared to a game like D&D 3.x where combat was quick, concise and efficient and everything from fighting a few quick minions to an end of the scenario 'boss' was fast and entertaining.
I spit vodka/lemonade all over my keyboard laughing and now my nose hurts.
rmbrodeu wrote:Hello,
I know, I know, this has probably been brought up a lot. however, I was unable to locate for it in the forums!
I am curious as to why a new edition of Rifts RPG is not in the works? It seems like the system could use an overhaul,
and this would allow the attraction of new gamers into the Rifts world. Now I understand that some people will not switch and like to use there old books where as a new edition would likely limit this. But there is no way that this is the best possible evolution of the Rifts game. I have the ultimate edition Rifts core book, but I find it easier to just play games like Pathfinder, DND 3.5, and WoD. The game is more complicated than these games which makes it more difficult to run. It seems like to me a twenty year old system could use some updating... I love the Rifts world and would invest further if a new edition could be presented. I notice that most people get set in there ways with games. For example, people still play second edition DND, while most switched to third edition. I played both and I do think that third edition was a huge step in the right direction for the game.
Anyways just curious on the situation.
OneTrikPony wrote:Cherry picking things that work in other systems is a good idea. wrap them all up into a clean D100 system.
I highly doubt you'd be able to fit KS's house rules into one copy of the rifter. i've only been playing for a few months and I could fill a rifter with houserules. Is no one else pissed that the designer has abandoned his own system and refuses to fix it?
Sureshot wrote:Funny I gert the same reaction when someone tells me that the PB system is so much faster and efficent than 3.5./Pathfinder.
Zer0 Kay wrote:Well..... at least their steril now
SkyeFyre wrote:I'm perfectly fine with the rules as they are and all of their complexities.
rmbrodeu wrote:I am curious as to why a new edition of Rifts RPG is not in the works? It seems like the system could use an overhaul,
and this would allow the attraction of new gamers into the Rifts world.
Zer0 Kay wrote:I also dislike how Rifts has influenced the new Robotech and made mini-missiles so prevalent when they are only supposed to be the missiles mounted in the cyclones
OneTrikPony wrote:I'd like to see rules for tactical movments like a DnD 3.5 grid system and flying characters had a maneuverability catagory that could diferentiate what they could and couldn't do in the air.
OneTrikPony wrote:I'd like to see rules for the aplication of technology; Hacking, communications, electronic countermeasures, target aquisition etc
OneTrikPony wrote:All of it was about role play but I was dissatisfied because the dice thowing allways degrades into standing and trading blows.
OneTrikPony wrote:Thats just the thing. Rifts really isn't that big. More than half of the material in the 15 or so books that I own so far is useless redundant crap.
Kalidor wrote:I always found it ironic that the PB system was touted as "The thinking man's game" but combat was always a laborious, time consuming chore that sucked the momentum out of every adventure. Compared to a game like D&D 3.x where combat was quick, concise and efficient and everything from fighting a few quick minions to an end of the scenario 'boss' was fast and entertaining.
popscythe wrote:Sureshot wrote:Funny I gert the same reaction when someone tells me that the PB system is so much faster and efficent than 3.5./Pathfinder.
Try playing it/them/garbage. You won't think it's so funny then.
Dustin Fireblade wrote:popscythe wrote:Sureshot wrote:Funny I gert the same reaction when someone tells me that the PB system is so much faster and efficent than 3.5./Pathfinder.
Try playing it/them/garbage. You won't think it's so funny then.
Haven't had any more problems playing 3.5 than I have Palladium. Houserules with 3.5 were all over, and often made on the spot, while with Palladium I revamped the entire ranged combat to something my group liked. Basically boils down to about the same amount of house ruling.
I would say that I can find stuff much easier and faster in 3.5 books, but all we pretty much ever used were the 3 core books and a handful of the splat books.
OneTrikPony wrote:I'd like to see rules for the aplication of technology; Hacking, communications, electronic countermeasures, target aquisition etc.
Zer0 Kay wrote:The Galactus Kid wrote:Because then ALL of the books would have to be updated or would be rendered useless. I'm a huge fan of Ultimate Edition because I think it fixed a lot of major issues.
What changes do you like the least?
I dislike that the burst rules were taken out and that the MDC rules were changed a .50 cal no matter how many rounds are fired at an MDC structure should never do damage to it. I also dislike how Rifts has influenced the new Robotech and made mini-missiles so prevalent when they are only supposed to be the missiles mounted in the cyclones (that is what they were made for after all, before cyclones they never existed... unless you count the vehicle stopper).
OneTrikPony wrote:You are dead on when you say I don't like Palladium and it's ancient game engine. It's obvious to me that Palladium and KS has Zero respect for rifts fans.
OneTrikPony wrote:If KS can print his own agrandizement and browbeating of players inside his core publications!, consider it self defence when I come to a palladium forrum and call him a Giant Dushbag.
OneTrikPony wrote:Should that stop me from playing Rifts when it's the only game in town?
Balabanto wrote:Dustin Fireblade wrote:popscythe wrote:Sureshot wrote:Funny I gert the same reaction when someone tells me that the PB system is so much faster and efficent than 3.5./Pathfinder.
Try playing it/them/garbage. You won't think it's so funny then.
Haven't had any more problems playing 3.5 than I have Palladium. Houserules with 3.5 were all over, and often made on the spot, while with Palladium I revamped the entire ranged combat to something my group liked. Basically boils down to about the same amount of house ruling.
I would say that I can find stuff much easier and faster in 3.5 books, but all we pretty much ever used were the 3 core books and a handful of the splat books.
I can honestly say that after years of playing both that combat in 3.5 runs faster and easier, but Palladium has harder engagement decisions. The issue with Palladium is the huge list of modifiers you have to calculate for every single action. For the most part, combat in 3.5/pathfinder takes 45 minutes when we play. Combat in Rifts has such insane speeds and distances involved that it's almost impossible to run on a battlemap, and a couple of my players flat-out hate it. The modifiers are all over the place, key rules are located in sections on skills, and people can't even put it together with the Ranged Combat rules copied, stapled, and placed right in front of them. The real issue here is "Palladium is Horrible With Charts." A lot of this stuff could easily be solved by making a series of pretty looking charts and putting them together. The Game Master Guide and the Book of Magic are actually two of the more heinous violators here. If they had left out some of the fluff and commentary, and kept excessive verbiage to a minimum in those huge collections of rules, it might be clearer that these were rules supplements.
rmbrodeu wrote:Hello,
I know, I know, this has probably been brought up a lot. however, I was unable to locate for it in the forums!
I am curious as to why a new edition of Rifts RPG is not in the works? It seems like the system could use an overhaul,
and this would allow the attraction of new gamers into the Rifts world. Now I understand that some people will not switch and like to use there old books where as a new edition would likely limit this. But there is no way that this is the best possible evolution of the Rifts game. I have the ultimate edition Rifts core book, but I find it easier to just play games like Pathfinder, DND 3.5, and WoD. The game is more complicated than these games which makes it more difficult to run. It seems like to me a twenty year old system could use some updating... I love the Rifts world and would invest further if a new edition could be presented. I notice that most people get set in there ways with games. For example, people still play second edition DND, while most switched to third edition. I played both and I do think that third edition was a huge step in the right direction for the game.
Anyways just curious on the situation.
Nekira Sudacne wrote:Ironically, I found myself largely prefering the old rules Pre-RUE to new ones, especially ranged combat.
On the "One megaversal rulebook" idea, it's never going to happen. Kevin has said, flat out, that he dosn't WANT all the game lines to use an idential ruleset, he wants each one to have slightly different rules. This is a feature, not a bug.
Shark_Force wrote:OneTrikPony wrote:Cherry picking things that work in other systems is a good idea. wrap them all up into a clean D100 system.
I highly doubt you'd be able to fit KS's house rules into one copy of the rifter. i've only been playing for a few months and I could fill a rifter with houserules. Is no one else pissed that the designer has abandoned his own system and refuses to fix it?
you know, i get that you don't like palladium stuff. i really do.
but if you hate it so much, why is it that you inflict upon yourself the experience of spending time discussing it constantly, and bashing it here, without really adding to anything?
i mean, i don't like smashing my head into a wall. for this reason, i simply avoid smashing my head into the wall. seems like a fairly logical plan to me.
in your case, you don't like palladium books. that's fine, it's your right, and i'm not going to try to force you to like them or anything crazy like that. but for the life of me, i can't figure out why, if you hate it so much and are so disgusted with it and disappointed in it, do you spend time here? do you hang around all the RPG systems forums for stuff you don't play and bash them also, or is this just something you do here because of some masochist tendency? i mean, i don't like 4th edition D&D that much. had some decent ideas involved in the design, and in a rare few cases they even followed through (with a tendency to sacrifice most of the stuff i liked about RPGs in the first place to meet those promises, actually). but i don't hang around the 4th edition D&D boards over at WotC or gleemax forums or whatever they're calling them these days, because my lack of enjoyment in the system generates a lack of enjoyment when it comes to reading about and discussing that system. rifts has all kinds of problems, it is true. problems that have been around for decades, in most cases. but why is it necessary for you to complain about them right here all the time?
Nekira Sudacne wrote:Ironically, I found myself largely prefering the old rules Pre-RUE to new ones, especially ranged combat.
On the "One megaversal rulebook" idea, it's never going to happen. Kevin has said, flat out, that he dosn't WANT all the game lines to use an idential ruleset, he wants each one to have slightly different rules. This is a feature, not a bug.
Rallan wrote:ITT, we learn that you're only allowed to post here if Shark Force thinks you're a big enough fan.
Dr. Doom III wrote:What's wrong with kids today?
Why does everything need to be "simplified"?
Were we just smarter back in the day?
Dr. Doom III wrote:What's wrong with kids today?
Why does everything need to be "simplified"?
Were we just smarter back in the day?
Rallan wrote:Nekira Sudacne wrote:Ironically, I found myself largely prefering the old rules Pre-RUE to new ones, especially ranged combat.
On the "One megaversal rulebook" idea, it's never going to happen. Kevin has said, flat out, that he dosn't WANT all the game lines to use an idential ruleset, he wants each one to have slightly different rules. This is a feature, not a bug.
He doesn't want them to have an identical ruleset? My rulebooks must've come from defective printing runs, because apart from spell damage and the inclusion or omission of a few setting-specific spells here and there, they've all got absolutely identical rules
popscythe wrote:Dr. Doom III wrote:What's wrong with kids today?
Why does everything need to be "simplified"?
Were we just smarter back in the day?
Actually, it's that consistent pandering to the absolute lowest common denominator has produced a generation of humans who view simply trying as too hard. If something cannot be done automatically, it is not worth doing. The most amusing part about this is when people say how little trying they need to do for wotc games. The only reason they consider those games easier is that someone sat down and patiently taught the game to them. Had they been "forced" to read and understand those rules all by themselves, they'd be posting the same panicked, knee-jerk "kill the witch" type of stuff that they're posting here on the wotc boards instead.
The lesson? Only YOU can prevent mindlessness on a grand scale. Encourage effort in your local humans.
Dr. Doom III wrote:What's wrong with kids today?
Why does everything need to be "simplified"?
Were we just smarter back in the day?
Kalidor wrote:popscythe wrote:Dr. Doom III wrote:What's wrong with kids today?
Why does everything need to be "simplified"?
Were we just smarter back in the day?
Actually, it's that consistent pandering to the absolute lowest common denominator has produced a generation of humans who view simply trying as too hard. If something cannot be done automatically, it is not worth doing. The most amusing part about this is when people say how little trying they need to do for wotc games. The only reason they consider those games easier is that someone sat down and patiently taught the game to them. Had they been "forced" to read and understand those rules all by themselves, they'd be posting the same panicked, knee-jerk "kill the witch" type of stuff that they're posting here on the wotc boards instead.
The lesson? Only YOU can prevent mindlessness on a grand scale. Encourage effort in your local humans.
Why do you feel the need to be so condescending? Every rebuttal you have amounts to calling people stupid because they recognize that D&D has a more efficient combat system. And you don't even deny that fact, you just laugh about it and call them stupid because they don't want a bloated combat system.
Just... stop.
Nekira Sudacne wrote:Rallan wrote:Nekira Sudacne wrote:Ironically, I found myself largely prefering the old rules Pre-RUE to new ones, especially ranged combat.
On the "One megaversal rulebook" idea, it's never going to happen. Kevin has said, flat out, that he dosn't WANT all the game lines to use an idential ruleset, he wants each one to have slightly different rules. This is a feature, not a bug.
He doesn't want them to have an identical ruleset? My rulebooks must've come from defective printing runs, because apart from spell damage and the inclusion or omission of a few setting-specific spells here and there, they've all got absolutely identical rules
You don't own a copy of ninja's and superspys do you?
popscythe wrote:Try playing it/them/garbage. You won't think it's so funny then.
rmbrodeu wrote:No I am not. I dislike what Hasbro has done to D&D. They have always been a greedy corporation and that is what they get.
rmbrodeu wrote:Why does everything Is this really called for? I was asking a question on whether or not a new edition of Rifts was in the works. I am not going to simply start purchasing material from Palladium without having the information I need. Role playing is not based necessarily on the rules of a game but in the substance of your players anyways. However, I DO NOT ENJOY RULES DEBATE WHEN I AM PLAYING A ROLEPLAYING GAME. So yes, I like a simpler more streamlines rules set. Sorry to both you.
rmbrodeu wrote:Is this really called for? I was asking a question on whether or not a new edition of Rifts was in the works. I am not going to simply start purchasing material from Palladium without having the information I need. Role playing is not based necessarily on the rules of a game but in the substance of your players anyways. However, I DO NOT ENJOY RULES DEBATE WHEN I AM PLAYING A ROLEPLAYING GAME. So yes, I like a simpler more streamlines rules set. Sorry to both you.
Shark_Force wrote:Rallan wrote:ITT, we learn that you're only allowed to post here if Shark Force thinks you're a big enough fan.
he's been complaining in several topics recently. i'm just curious why, if the system is as unbearable as he makes it out to be, he is here.
if he's enjoying it so much, then why is he complaining so much about it? if he isn't enjoying it, then why is he even here?
he's indicated that he is enjoying the system, so clearly it isn't completely borked. i'll grant that the palladium books system isn't all i would like it to be, and i'm generally not shy about saying so, but there are far more posts where i don't complain about how much i hate the system than there are posts where i do complain about the system. recently, that trend has not held true for onetrikpony, as far as i can tell, and i'm just confused as to why he's going on a crusade against the existing rules (all of them, apparently) on these boards rather than having fun. (i know he spends or has spent time on other boards, where he generally doesn't just post how much he dislikes the system; i've seen him on other forums, in fact)
frankly, i'm far more interested in seeing his ranged combat rules than i am in hearing him complain about the existing ones. i can do something with suggested house rules. i can look at them, form my own opinion, make suggestions, take notes, consider adding or proposing those rules be added into games i play, etc. i can't really do anything with complaining though... it pretty much just sits there. on the other hand, asking him about why he's even here has led to him mentioning he has house rules that he feels significantly improve the game. given we're essentially discussing changes to the rifts rules (though they will very likely never become official), i'd like to see what he's using. i would certainly respond more favorably to a post that says "i don't like the current rules, they're lousy, and here's what i've done to fix them: <house rules>" then to complaining about what we have.
who knows, maybe if he posts his house rules we'll be able to offer him some ideas that he'll find useful also. which is really ultimately what these forums should ideally be used for; exchanging useful ideas and information.
perhaps you feel i'm being unreasonable in my desire to see the message boards being put to what i feel is a good use though? well, that's fine, you don't have to feel i'm being reasonable. but i'm still going to ask that you put some sort of useful content in your posts.
@onetrikpony: so, any chance we could see those rules? (hoping you already have them on computer and you print them off as you need them, so you could just c/p them here)
OneTrikPony wrote:3. The weapons (OMG the stupid ******* weapons.) Several points;
the focus distance of a laser is based on the aperture of its lens. You want a 2000' range your probably going to have a lens about 60mm wide so I house rule that everyone should take a pair of scissors and cut all those stupid looking rifle barrel lasers out of their books and glue in something that looks like a camera with a trigger and stock. (A laser might be made with an optical phased array but I like my guns to look like guns not t-shirts and since these are my house rules I rule that OPA's aren't possible.)
Dr. Doom III wrote:What's wrong with kids today?
Why does everything need to be "simplified"?
Were we just smarter back in the day?