Strike Bonuses - Help Me Get Them Straight

This is a place for G.M.s and GM wannabes to share ideas and their own methods of play. It is not a locked forum so be aware your players may be watching!

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: Strike Bonuses - Help Me Get Them Straight

Unread post by drewkitty ~..~ »


Code: Select all

Unarmed:                               PP + HtH Combat skill 
Melee Weapon:                          PP + HtH Combat skill + WP
Thrown Weapon:                         PP+ HtH Combat skill + WP
Bow/Crossbow:                          PP + HtH Combat skill+ WP
Modern Weapon:                                                     WP

The above is how I've always done my rolls.

The exception: in RUE is says that the ALL mechanical ranged weapons do not get the PP bonus to strike. The text includes bows and crossbows in the definition of mechanical ranged weapons.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
User avatar
Cinos
Hero
Posts: 1466
Joined: Mon Nov 21, 2005 9:43 pm
Location: Madsion, Wisconsin
Contact:

Re: Strike Bonuses - Help Me Get Them Straight

Unread post by Cinos »

I've always had PP Effect ranged weapons (Steady hand-eye coridnation helps alot with shooting . . .), but as far as written rules go, the one posted by drewkitty ~..~ seems entirely accurate (beyond the noted issue with bows and crossbows via RUE).
Getting a mage to tell you where the hydra is...10,000 gold
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless

Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: Strike Bonuses - Help Me Get Them Straight

Unread post by drewkitty ~..~ »

drewkitty ~..~ wrote:The exception: in RUE is says that the ALL mechanical ranged weapons do not get the PP bonus to strike. The text includes bows and crossbows in the definition of mechanical ranged weapons.


The above was just me noting what RUE said, not what I use. I do not use most of the stuff in RUE, and I did not buy RUE for several years due to the bad stuff I was hearing here about RUE.

Why do I add the h2h bonuses to bows and xbows? 1) all other ancient weapons you add the h2h to the strike roll, 2) the books, Pre RUE, never said that you do not add the h2h bonus to the strike roll.
If you ever done archery, you'd know that PP is applicable. But also how much that having a low PS score also hinders the shooter.

As to Thrown Weapons and h2h; both involve moving the body, so they would be combined.

I might also point out, for the fun of it :D , that the PF WP Modern Weapons, the only bonus it gets is the char's PP bonus.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Locked

Return to “G.M.s Forum”