+4 to helmet yanking
Posted: Sat Mar 20, 2010 1:45 am
So I've been curious about this for a while now, thought I'd run it by you GMs and see what you thought.
In regards to Rifts body armor (Not power armor or robot suits), what would a character have to do in order to remove another character's helmet?
I'm guessing some sort of grapple and maybe something akin to a disarm check, but instead of the weapon he's targeting the head? What do you guys think?
It comes up from time to time because characters want to affect someone with a spell or psionic who is in full environmental body armor without having to deplete the armor (particularly if they wish to use the armor later).
What about telekinesis? For the record, I already allow my mind melter player to use telekinesis to make a ranged disarm check that DOES put the weapon in the character's hand (Think Darth Vader in Empire Strike Back). Do you suppose they could pull someone's helmet off? Would there be some sort of latch or seal they'd have to break open or would it just be as easy as taking someone's helmet off?
In regards to Rifts body armor (Not power armor or robot suits), what would a character have to do in order to remove another character's helmet?
I'm guessing some sort of grapple and maybe something akin to a disarm check, but instead of the weapon he's targeting the head? What do you guys think?
It comes up from time to time because characters want to affect someone with a spell or psionic who is in full environmental body armor without having to deplete the armor (particularly if they wish to use the armor later).
What about telekinesis? For the record, I already allow my mind melter player to use telekinesis to make a ranged disarm check that DOES put the weapon in the character's hand (Think Darth Vader in Empire Strike Back). Do you suppose they could pull someone's helmet off? Would there be some sort of latch or seal they'd have to break open or would it just be as easy as taking someone's helmet off?