The last panel talk...
Posted: Sat May 08, 2010 8:04 pm
I mentioned that I have Asperger's Syndrome during the last Panel talk on Sunday. One of the hallmarks of Asperger's is that we often talk in circles. Because I was largely exhausted by then, I wasn't quite at 100% (more like 70%), so I lost my train of thought before I could tie the ends of the circle back together.
Later that night, I was talking with Hendrik and he didn't sound enthused about the direction I wanted to go with the following, so here's the explanation.
During the talk, I brought up one of the projects I'm trying to develop, the Tombs of Gersidi. Most of you know that this was the adventure in the back of Palladium Fantasy in the first edition (get it on .pdf today!). My goal is to update this awesome adventure by Erick Wujick to 2E, fleshing out the details the original adventure just hinted at. Along with that I plan to do a "twenty years later" adventure, so that anyone who played the original can get some more fun out of it in a new way.
Where I lost Hendrik was with my intention to bring back the random roll tables that were prolific in adventure sourcebooks through out the dawn of the RPG industry. As experienced gamers, we have a tendency to roll our eyes more than our dice at these types of tables, and until recently I've been at a loss as to why.
To many players, it represents "old school" gaming, and thus a step backwards in their gaming experience. I want to change that perspective. As someone who has rarely ever played because he's always been the GM, I can tell you from my perspective, random tables are a quick and easy way to avoid a lot of the work involved with planning an adventure. But the main reason I'd like to take it back to basics is because it will allow this book to become a good introduction to RPG's Palladium Style. People can discover (or rediscover) the fun of role-playing games with a book that makes it easy to get started. To that end I plan to include a set of pre-gen characters for the first adventure and step by step guidance for it.
We touched on that in the talk, and I was unable to get my thoughts straight and explain this; with RPG's only being a small niche market, anything we can do to grow the customer base is a good thing.
-Mike <8]
Later that night, I was talking with Hendrik and he didn't sound enthused about the direction I wanted to go with the following, so here's the explanation.
During the talk, I brought up one of the projects I'm trying to develop, the Tombs of Gersidi. Most of you know that this was the adventure in the back of Palladium Fantasy in the first edition (get it on .pdf today!). My goal is to update this awesome adventure by Erick Wujick to 2E, fleshing out the details the original adventure just hinted at. Along with that I plan to do a "twenty years later" adventure, so that anyone who played the original can get some more fun out of it in a new way.
Where I lost Hendrik was with my intention to bring back the random roll tables that were prolific in adventure sourcebooks through out the dawn of the RPG industry. As experienced gamers, we have a tendency to roll our eyes more than our dice at these types of tables, and until recently I've been at a loss as to why.
To many players, it represents "old school" gaming, and thus a step backwards in their gaming experience. I want to change that perspective. As someone who has rarely ever played because he's always been the GM, I can tell you from my perspective, random tables are a quick and easy way to avoid a lot of the work involved with planning an adventure. But the main reason I'd like to take it back to basics is because it will allow this book to become a good introduction to RPG's Palladium Style. People can discover (or rediscover) the fun of role-playing games with a book that makes it easy to get started. To that end I plan to include a set of pre-gen characters for the first adventure and step by step guidance for it.
We touched on that in the talk, and I was unable to get my thoughts straight and explain this; with RPG's only being a small niche market, anything we can do to grow the customer base is a good thing.
-Mike <8]