Combat (just to make sure)

You are on your own. The Army is MIA and our government is gone! There are no communications of any kind. Cities and towns have gone dark, and zombies fill the streets. The dead have risen and it would seem to be the end of the world. Help me, Mommy!

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Epically
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Re: Combat (just to make sure)

Unread post by Epically »

Just remember that **** changes all the time, mate. God knows how many times my players have gone way out of left field, so just go with the flow. Remember, you're the DM dude. It's YOUR game. All Palladium books are merely guide lines. You can alter and change whatever you want. If it makes sense in your head, then go for it.
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Severus Snape
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Re: Combat (just to make sure)

Unread post by Severus Snape »

I think you're pretty close to being spot on with your combat. I like how you allow different things to work based on the situation and common sense (I agree - it's not too hard to toss something and run away, but there could be problems with where it lands). Your scenario is a good example of what to expect in a typical combat situation with zombies.

The only thing I didn't like was how easy it was for zed to take apart the closed door. One punch and it's splinters? I'd think a standard, interior door would have more SDC than that. If it's that easy for zed to break open doors, then the players may find that trying to hide from zed is a pointless and fruitless activity. Think about it - mary jane 10 year old is running from zed. She decides to duck into house, runs upstairs, and locks herself in a bedroom. Zed follows her, takes one swipe at the door, and the door is destroyed. Mary Jane 10 year old is going to be a snack. You might want to adjust the amount of SDC the door has, or try giving the door an AR appropriate of its material type and have zed roll to strike to see if he penetrates the AR.

Just a thought, chum. All in all, I think you're on the money here. :ok:
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Epically
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Re: Combat (just to make sure)

Unread post by Epically »

Geez dude, 15 to SDC AND 15 to HP? Energy expulsion: electricity much? May want to look at that again, mate. Majority people only have that much HP to begin with. I see where you're coming from, but that's going to make your players a bit **** because they can die so easily. Yes, guns kill, but as the GM you should standarise it more to do with the weapon type. So to answer your wrestler who could take 3 shotgun rounds, ask yourself or the players what kind of rounds? Shotgun shells come in a range of varitey, some shells with only 2 buck, some 7, some 12, some up to over 100. Then different gauges as well. So add in some distance factors. The ball bearings will obviously spread out over distance. So if it's close range, triple the damage, as they would be taking a barrage of ball bearings. Long distance, reduce the damage, as well as accuracy, as they would only take a few, or 1, if any ball bearings.

You underestimate the human body. It can take a lot of damage. If a person is in a fire fight, and get hit, there's a chance they wouldn't even know they've been hit. Mainly because surprisingly there'll be no blood initially! When you have an adrenaline surge (which you would in a fire fight), you lose all your fine motor skills, because all your blood gets sent to your major muscles. Which is while in extreme situtations, some people have been known to run faster and be stronger.

Taking off HP as well is pretty rough. Players losing all their SDC, that's when they should start to worry.
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TiekoSora
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Re: Combat (just to make sure)

Unread post by TiekoSora »

In a game like DR where things can go horribly wrong for your character just for getting bitten, the modified damage rule he uses sounds plenty fair. You have to be careful in what you do, cuz if you die you will rise to put your friends/team in danger.

Oh and since he's going for a more realistic approach to combat for his game, it doesn't matter what type of ammo you use in a shotgun (aside from rock salt or some of the Less Than Lethal rounds we used when I was in the Army) anybody hit will be either in serious condition or dead from one blast unless they are at the maximum range of the weapon, or manage to dodge most of the blast.
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