Super Bio Regen.

Diabolists, Techno-Wizards & Psionicists, Oh my! All things that are Magics and Psionics in all Palladium Games.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Nekira Sudacne
Monk
Posts: 15599
Joined: Sun Oct 19, 2003 7:22 pm
Comment: The Munchkin Fairy
Location: 2nd Degree Black Belt of Post Fu
Contact:

Re: Super Bio Regen.

Unread post by Nekira Sudacne »

Jester12 wrote:I know this is coming up and I really wanna nip this in the butt before one of my players goes on a tantrum and what not with his powers. As a mind mage he has taken the power Super Bio Regeneration, and that all fine and dandy, however the group is currently fighting the Abomination in the fantasy setting. My question is does SBR cure radiation poisoning even though radiation is energy and not a sickness/disease?


Yep.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
User avatar
Prysus
Champion
Posts: 2601
Joined: Mon May 03, 2004 7:48 pm
Location: Boise, ID (US)
Contact:

Re: Super Bio Regen.

Unread post by Prysus »

The ability to heal oneself of disease, poison, or physical damage.

Greetings and Salutations. Personally, I'd say the radiation poison can still count as poison. That's in the minor power write-up, and I'm going to be a firm believer that the super can do everything the minor power can do. Though if you're convinced energy doesn't count, let me ask a different question. If a character is shot with an energy pistol, does that mean they can't bio-regenerate because it was energy? I'd personally say the end result is the same, but that's me. Thank you for your time and patience, please have a nice day. Farewell and safe journeys to all.
Living the Fantasy (fan website)

Rifter #45; Of Bows & Arrows (Archery; expanding rules and abilities)
Rifter #52; From Ruins to Runes (Living Rune Weapons; playable characters and NPC)
Rifter #55; Home Away From Home (Quorian Culture; expanded from PF Book 9: Baalgor Wastelands)

Official PDF versions of Rifter #45, #52, and #55 can be found at DriveThruRPG.
User avatar
Prysus
Champion
Posts: 2601
Joined: Mon May 03, 2004 7:48 pm
Location: Boise, ID (US)
Contact:

Re: Super Bio Regen.

Unread post by Prysus »

Greetings and Salutations. Hmm ... interesting question. I'll start my answer by saying this is not official. My personal answer would be that it would not cure/heal cancer (or any "chronic disease" as listed in the Attack Disease psionic). With that said (note I'm not an expert on cancer), I'd say Bio-Regeneration can probably keep the cells in check so they don't start "reproducing on overtime." At the very least, it would probably provide an added bonus to resist/save. Of course, let me also note, this only applies IF the Bio-Regeneration psychic power is activated. It is not automatic. The character needs to meditate for a minute, and then it restores the damage. Using the psychic power will pretty much prevent the character from doing much else. That's at least from what I can tell. Mind you, that's my personal take on things. Canon is only what's written in the power itself. Thank you for your time and patience, please have a nice day. Farewell and safe journeys for now.
Living the Fantasy (fan website)

Rifter #45; Of Bows & Arrows (Archery; expanding rules and abilities)
Rifter #52; From Ruins to Runes (Living Rune Weapons; playable characters and NPC)
Rifter #55; Home Away From Home (Quorian Culture; expanded from PF Book 9: Baalgor Wastelands)

Official PDF versions of Rifter #45, #52, and #55 can be found at DriveThruRPG.
Locked

Return to “Guild of Magic & Psionics”