Ok in HtH I have been running it where if you roll a 4 or less you miss. A 1 is a horrable miss with bad side effects. Then if you roll better than 4 you get to add bonuses.
Am I doing this right?
Should it be always with bonuses and a 1 is the only real total miss?
roll to strike with bonuses
Moderators: Immortals, Supreme Beings, Old Ones
- Nekira Sudacne
- Monk
- Posts: 15607
- Joined: Sun Oct 19, 2003 7:22 pm
- Comment: The Munchkin Fairy
- Location: 2nd Degree Black Belt of Post Fu
- Contact:
Re: roll to strike with bonuses
Brewski wrote:Ok in HtH I have been running it where if you roll a 4 or less you miss. A 1 is a horrable miss with bad side effects. Then if you roll better than 4 you get to add bonuses.
Am I doing this right?
Should it be always with bonuses and a 1 is the only real total miss?
Bonus's always apply. 1 is the only garenteed miss.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
- Nekira Sudacne
- Monk
- Posts: 15607
- Joined: Sun Oct 19, 2003 7:22 pm
- Comment: The Munchkin Fairy
- Location: 2nd Degree Black Belt of Post Fu
- Contact:
Re: roll to strike with bonuses
Braska wrote:Brewski wrote:Ok in HtH I have been running it where if you roll a 4 or less you miss. A 1 is a horrable miss with bad side effects. Then if you roll better than 4 you get to add bonuses.
Am I doing this right?
Should it be always with bonuses and a 1 is the only real total miss?
I've been playing Rifts for 10+ years and my group has always used 1-4 as a miss, 1 being a crit failure, 5 - 12 main body, 13+ called shot's hit. Bonuses are then added after the roll.
It's a reasonably common houserule, but not actually supported by the RAW (Rules as written)
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
Re: roll to strike with bonuses
Nekira Sudacne wrote:Braska wrote:Brewski wrote:Ok in HtH I have been running it where if you roll a 4 or less you miss. A 1 is a horrable miss with bad side effects. Then if you roll better than 4 you get to add bonuses.
Am I doing this right?
Should it be always with bonuses and a 1 is the only real total miss?
I've been playing Rifts for 10+ years and my group has always used 1-4 as a miss, 1 being a crit failure, 5 - 12 main body, 13+ called shot's hit. Bonuses are then added after the roll.
It's a reasonably common houserule, but not actually supported by the RAW (Rules as written)
The problem I have with my group is the ALWAYS put the best attribute in PP so then they skill up to boost it even more so then they have crazy bonuses to strike. So I have had to use the 4 and less on a roll as a miss to try and straight out the power curve.
- Nekira Sudacne
- Monk
- Posts: 15607
- Joined: Sun Oct 19, 2003 7:22 pm
- Comment: The Munchkin Fairy
- Location: 2nd Degree Black Belt of Post Fu
- Contact:
Re: roll to strike with bonuses
Brewski wrote:Nekira Sudacne wrote:Braska wrote:Brewski wrote:Ok in HtH I have been running it where if you roll a 4 or less you miss. A 1 is a horrable miss with bad side effects. Then if you roll better than 4 you get to add bonuses.
Am I doing this right?
Should it be always with bonuses and a 1 is the only real total miss?
I've been playing Rifts for 10+ years and my group has always used 1-4 as a miss, 1 being a crit failure, 5 - 12 main body, 13+ called shot's hit. Bonuses are then added after the roll.
It's a reasonably common houserule, but not actually supported by the RAW (Rules as written)
The problem I have with my group is the ALWAYS put the best attribute in PP so then they skill up to boost it even more so then they have crazy bonuses to strike. So I have had to use the 4 and less on a roll as a miss to try and straight out the power curve.
As I said: it's a legimate houserule, however the question was to clarify what the actual rule was. Rather or not it always worked well is fodder for another thread
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon