roll to strike with bonuses

This is a place for G.M.s and GM wannabes to share ideas and their own methods of play. It is not a locked forum so be aware your players may be watching!

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Brewski
D-Bee
Posts: 37
Joined: Sat Mar 22, 2008 7:53 am

roll to strike with bonuses

Unread post by Brewski »

Ok in HtH I have been running it where if you roll a 4 or less you miss. A 1 is a horrable miss with bad side effects. Then if you roll better than 4 you get to add bonuses.
Am I doing this right?
Should it be always with bonuses and a 1 is the only real total miss?
User avatar
Nekira Sudacne
Monk
Posts: 15607
Joined: Sun Oct 19, 2003 7:22 pm
Comment: The Munchkin Fairy
Location: 2nd Degree Black Belt of Post Fu
Contact:

Re: roll to strike with bonuses

Unread post by Nekira Sudacne »

Brewski wrote:Ok in HtH I have been running it where if you roll a 4 or less you miss. A 1 is a horrable miss with bad side effects. Then if you roll better than 4 you get to add bonuses.
Am I doing this right?
Should it be always with bonuses and a 1 is the only real total miss?


Bonus's always apply. 1 is the only garenteed miss.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
User avatar
Nekira Sudacne
Monk
Posts: 15607
Joined: Sun Oct 19, 2003 7:22 pm
Comment: The Munchkin Fairy
Location: 2nd Degree Black Belt of Post Fu
Contact:

Re: roll to strike with bonuses

Unread post by Nekira Sudacne »

Braska wrote:
Brewski wrote:Ok in HtH I have been running it where if you roll a 4 or less you miss. A 1 is a horrable miss with bad side effects. Then if you roll better than 4 you get to add bonuses.
Am I doing this right?
Should it be always with bonuses and a 1 is the only real total miss?


I've been playing Rifts for 10+ years and my group has always used 1-4 as a miss, 1 being a crit failure, 5 - 12 main body, 13+ called shot's hit. Bonuses are then added after the roll.


It's a reasonably common houserule, but not actually supported by the RAW (Rules as written)
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
User avatar
Brewski
D-Bee
Posts: 37
Joined: Sat Mar 22, 2008 7:53 am

Re: roll to strike with bonuses

Unread post by Brewski »

Nekira Sudacne wrote:
Braska wrote:
Brewski wrote:Ok in HtH I have been running it where if you roll a 4 or less you miss. A 1 is a horrable miss with bad side effects. Then if you roll better than 4 you get to add bonuses.
Am I doing this right?
Should it be always with bonuses and a 1 is the only real total miss?


I've been playing Rifts for 10+ years and my group has always used 1-4 as a miss, 1 being a crit failure, 5 - 12 main body, 13+ called shot's hit. Bonuses are then added after the roll.


It's a reasonably common houserule, but not actually supported by the RAW (Rules as written)

The problem I have with my group is the ALWAYS put the best attribute in PP so then they skill up to boost it even more so then they have crazy bonuses to strike. So I have had to use the 4 and less on a roll as a miss to try and straight out the power curve.
User avatar
Nekira Sudacne
Monk
Posts: 15607
Joined: Sun Oct 19, 2003 7:22 pm
Comment: The Munchkin Fairy
Location: 2nd Degree Black Belt of Post Fu
Contact:

Re: roll to strike with bonuses

Unread post by Nekira Sudacne »

Brewski wrote:
Nekira Sudacne wrote:
Braska wrote:
Brewski wrote:Ok in HtH I have been running it where if you roll a 4 or less you miss. A 1 is a horrable miss with bad side effects. Then if you roll better than 4 you get to add bonuses.
Am I doing this right?
Should it be always with bonuses and a 1 is the only real total miss?


I've been playing Rifts for 10+ years and my group has always used 1-4 as a miss, 1 being a crit failure, 5 - 12 main body, 13+ called shot's hit. Bonuses are then added after the roll.


It's a reasonably common houserule, but not actually supported by the RAW (Rules as written)

The problem I have with my group is the ALWAYS put the best attribute in PP so then they skill up to boost it even more so then they have crazy bonuses to strike. So I have had to use the 4 and less on a roll as a miss to try and straight out the power curve.


As I said: it's a legimate houserule, however the question was to clarify what the actual rule was. Rather or not it always worked well is fodder for another thread :D
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
Locked

Return to “G.M.s Forum”