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Re: Sale of Magic

Posted: Fri Jun 25, 2010 8:16 pm
by Goliath Strongarm
Jester12 wrote:The fact is when you buy a spell its usually a higher conversion rate for a wizard to learn it and jot it down into his own book to use for later, which is usually the point. On the other hand its guaranteed to go off no matter what (unless you are in a anti-magic zone). So how much would you seriously pay for a item what could save your life? More over when you sell magic scrolls they usually go for a higher asking rate then a magic weapon cause the buyer can use that spell over and over again rather then have a single style use out of an item (Think a regular pocket knife vs a Swiss army knife), then which he can then sell to other people for a profit as well. In all honesty I think it makes more sense from a economical point of view.


Jester, you seem to be talking about buying a SCROLL.. I think the original question was about buying the actual SPELL, where the caster adds it to his knowledge...

As for buying spells at character creation, as long as the char as the cash, I've always allowed it. Simply because (especially in rifts), spellcasters need a reason to stay SPELLCASTER, and not start just grabbing firearms (which do more damage).

As for being in the magic zone, I'd knock off about 10-20% from standard cost, because there's more access and competition...

Re: Sale of Magic

Posted: Wed Jul 21, 2010 2:45 am
by The Dark Elf
i would allow it and you should speak to your GM about your enjoyment of the game. He wont take offence just explain that gaining new spells is kinda the driving force behind levelling a LLW and level 1 spells in magic zone would be available most towns for a price.