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Splicers NPCs

Posted: Fri Jul 30, 2010 4:21 pm
by The Galactus Kid
This thread is reserved for the posting of various Splicers NPCs created and posted BY THE FANS, FOR THE FANS!!! Any NPC posted here can be used in your Splicers game or used as an example of what higher level NPCs can actually do.

Re: Splicers NPCs

Posted: Fri Jul 30, 2010 4:24 pm
by The Galactus Kid
I tried to make all the variables listed in the data block. If any one wants the word doc pm me your email. I'm going to modify an insanity by giving it a qualifier but it is more or less the same.

Bonuses all over the place in splicers. Everywhere!!!

I will be making a post later with his backstory.

The Ronin

Name: Musashi Takeo S.D.C.: 77 (112) H.P: 82
Height: 6’2” M.D.C. (if any): N/A
Weight: 142 lbs. Level: 13
Sex: Male XP Total: /
O.C.C.: Dreadguard Alignment: Aberrant
Race: Human Age: 31
Disposition: The Ronin is an honorable man that has done many dishonorable things in order to live up to his version of the code of the dreadguard. TOTAL HARDASS!!! Oh, and he’s crazy.

Attributes:
I.Q.: 15
M.E.: 21
M.A.: 23
P.S.: 25
P.P.: 28
P.E.: 32
P.B.: 9 (11)
Spd.: 24

Saving Throws/Host Armor
Toxin/Poison: 7/10
Harmful Drugs: 7/10
Insanity: + 3
Mind Control: + 3
Horror Factor: + 5
Coma/Death: + 28%
Pain:
Other:

variable Att. Init. Strike S. Rng Parry Dodge Auto Roll Pull Ent Disarm Crit./Death
Melee 8, 8, 11, -, 14, 14, 13, 8, 8, -, 3, 20/18+
Host Armor 16, 21, 16, 1, 24, 23, 19, 20, 13, 2, 8, 20/18+
Adrenaline Surge 17, 21, 16, 1, 24, 24, 19, 20, 13, 2, 8, 20/18+
Post-Adrenaline 16, 21, 14, 1, 24, 21, 17, 20, 13, 2, 8, 20/18+
Post-Speed Burst 16, 18, 13, 1, 21, 20, 16, 20, 13, 2, 8, 20/18+
In Flight (wind) 16, 21, 17, 1, 23, 25, 15, 20, 13, 2, 8, 20/18+
No Motion Det. 15, 21, 16, 1, 23, 23, 15, 18, 13, 2, 8, 20/18+
Other: +1 melee action with feet, ½ from piercing and kinetic, ¼ from blunt and falls, +5 to bodyflip, +4 to damage

Skill % per Level Skill %
Mathematics: Basic - 98
Language: Japanese - 98
Literacy: Japanese - 98
Climbing - 98
Military Etiquette - 98
Running - -
Bio-Comms - 98
Host Amor Combat - 98
Operate Bio-Equipment - 98
Machine Lore - 98
Biology - 98
Genetics - 76
Boxing - -
Kick Boxing - -
Wrestling - -
Intelligence 4 90
Detect Ambush - 98
Detect Concealment - 98
Prowl - 85
Fencing - -
Play Japanese Flute - 98
Camouflage - 90
Surveillance - 98
Machine Technology - 98
Blind Fighting 5 90
Language: Russian - 98
Sign Language 5 70
Outdoorsmanship - -
Swimming 5 75
Wilderness Survival 5 50
Demolitions 3 78
Body Building - -
Gymnastics
- Sense of Balance 3 86
- Work Parallel Bars/Rings 3 96
- Back Flip 2 94
- Climb Rope 2 84
Vital Points Inorganic
Vital Points Organic

Skills In Armor: 55
Escape Artist 90
Camouflage 70
Wilderness Survival 98
Climbing 98
Isolate Specific Sound 55
(also see echo location skills)






W.P. Heavy Bio-Weapons
W.P. Paired
W.P. Quickdraw
W.P. Knife
W.P. Sword
Trust/Intimidate 75
Charm/Impress -

Host Armor Name: 報復悪魔 (Hōfuku akuma)
Main Body: 503/523 (Adrenal Rush)
Head: 217
R. Arm : 167 L. Arm: 167
R. Hand: 87 L. Hand: 87
R. Leg: 227 L. Leg: 227
R. Foot: 89 L. Foot: 89
Optional
Force Field (if any): N/A
R. Wing: N/A L. Wing: N/A
Tail: N/A
Tongue: N/A
Lower Arms: 107 : 107
Statistical Information:
Height: 11’6” Weight: 443 lbs Length: 3’
Running:170/340 (burst) Swimming: 30 mph
Flying: 200 mph Digging: 20 mph
Leap High:80/169 (run) Leap Length: 120/286 (run)
S.N. P.S.: 32/42 (rush) Sleep Requirements: none
Metabolism: Parasitic
Armor Notes: The skin is black with some dark grey highlights. There is no mouth. Four swords are mounted on the back along the spine but spring out diagonally when needed.
Regeneration: 2D6+3 per round and 1D4+2 (Splicers pg 84)
Feeding: 2D4 S.D.C. or H.P per day
Bio-E Spent: 700 Bio-E Available: 0

Weapon Damage/rush Range Payload M.D.C. Special Strike Parry Entangle Other
Bio-E Blade x4 6D12+64+1D6 Melee 192 min/ 12 hours 81 each Super, Mega 25 32 2
Bio-E Blasts 8D8+64 1,000 ft 8 per minute 48 per vent Super, Mega 12 - - ½ range UW
Combat Spurs 4D6+kick damage Melee - - - 17 25 - Crit when attacking weak points
Acid Blood 3D8 per round Melee - - - - - - Lasts 1 min.
Karate Kick 5D6+6/7D6+6 Melee
Roundhouse 4D6+1D10+16
6D6+1D10+16 Melee
Axe Kick 4D6+2D8+6 Melee

Standard Features
1. Advanced Eyes - 1mi (1.6km) visual acuity, 2000ft (610m) night vision, polarization,
2. Advanced Senses - 300ft(95.1m) whispers, doubled taste/scent, always know magnetic north, 80 decibel voice amplification
3. Impervious to Sonic, radiation, (SDC) heat/fire/cold shielding
4. Air purification and gills
5. Bio-comms

Other Bio-E and Sensory Features
Extra Normal Eyes (back of shoulders), Extra Night Vision Eyes (Face), ExtraThermal Vision Eyes (Face), Motion Detection (Impossible to sneak up on the armor), Enhanced Hearing, Echo Location (Estimate Shape of Suroundings 98%, Interpreting Specific Shapes 96%, Estimating Precise Distance 98%, Estimating Precise Direction 98%,Estimating Precise Speed 88%, Estimating Location of Enemy Targets 88% Range 1,000 feet. Mainly used in dark enclosed spaces or in close encounters), Extra Arms, Chameleon Skin (replaced by Stealth Field), Regeneration:Enhanced (Replaced by Regeneration Super), Bio-E Vent x4 (Replaced by Bio-E Blades), Enhanced Neurological Connections, Adrenaline Surge (Lasts 1D4 Minutes, +20 mph to the running speed of the suit, +20 feet to high and lengthwise leaps. Post surge penalties noted in stat block), Ambidextrous (all arms), Grip Hairs (all limbs. Climbs at 1/3 running speed almost 56 mph), Elongated running legs (Speed burst can last 3D4 melees and requires a 3D6 minute rest afterwards), Enhanced Leaping Ability (+20 feet to both high and lengthwise leaps), Bio-E Blades, Resist Physical (blunt melee damage is reduced by half), Resist Kinetic (bullets and piercing damage is reduced by half), Righting Reflex (takes no damage from falls 48 feet or smaller, half damage from falls up to 1000 feet which is further reduced to a quarter damage because of Resist Physical, falls from greater than 1000 require a roll with impact to reduce damage to a quarter), Supernatural Strength, Prehensile Feet, Circadian Rhythms (pilot can stay awake for 4 days), Leaping Legs, Combat Spus (feet),Reinforced Feet, Acid Blood Reinforced Exoskeleton, Organic Thrusters, Cosmetic Feature (Long white braid that seems to move on its own) Note: The Ronin Received 30 extra Bio-e at level 3 for heroic service, 30 at level 6 for assisting a senator of the Great House, 60 at level 9 for doing a personal favor (assassination) for the Librarian, 20 at level 12 and had all of his Bio-E Blades upgraded with the Super Upgrade for becoming a senator himself, and had all of his blades upgraded with the Mega Enhancement at level 13 when he became the Warlord of Great House Katsuragi.

Insanities: Pawn of the Machine, Obsession: Eradication of the Machine in all its forms (dislikes technojackers and is extremely distrustful of them), Psychopathic Efficiency (will often destroy or kill in the quickest way possible. Vital points and called shots only take one action, and the psychopath does triple damage on natural 20. The psychopath views combat as a metal test)

Re: Splicers NPCs

Posted: Mon Aug 02, 2010 2:46 pm
by The Galactus Kid
I have an Archangel and a Saint to be posted later this week.

Re: Splicers NPCs

Posted: Mon Aug 02, 2010 5:04 pm
by demos606
Ynigma - Scarecrow with silghtly modified form of Gene-thief ability

***Designers Note***
This character uses Ninja's and Superspy's Martial Arts and Chi powers with the minor adjustment of adding the much bemoaned "2 attacks for living". If you aren't using N&S substitute HtH:Assassin instead.
***Designers Note***

Ynigma
Found in a cryocell almost 10 years ago, almost nothing is known about this mysterious Scarecrow aside from the fact that he has a "unique" fighting skill. Were he inclined to share the details of his past, Jade Falcon would realize very quickly why the Librarian that brought him out of cryo insisted on having him as a scarecrow; he is a career assassin with training in Tien-Hseuh and Pao Pat Mei. Thru creative use of these unique talents he serves the now Second Librarian and has managed to "infect" himself with Gene Thief abilities, though the biotech lasts half as long due to the severely enhanced physiology. An as yet unrealized (by the Librarian) side effect of the Gene Thief infection is the loss of Librarian domination.

Real Name: Unknown; prefers Ynigma
Alignment: Diabolic
M.D.C: 210 + Armor
Age: Uncertain; Put into Cryo at 45, was frozen before NEXUS was ever developed
Size: 5 feet, 4 inches, 90lbs.
I.Q.: 15, M.E.: 17, M.A.: 17, P.S.: 40, P.P.: 27, P.E.: 41, P.B.: 6, Spd.: 135
Chi:164

Appearance: Small before his conversion to scarecrow years ago, one would think a strong wind would knock Ynigma off his feet now. It has been commented that freshly sprouted grass looks like it could take more of a beating. Very rarely speaks, prefering to simply inflict pain upon others until they simply beg to tell him everything they know, but when he does speak it has been compared to the hissing of serpents.
Disposition: Sadistic, cunning and more than willing to break bones simply to feel them snap under his fingertips. He is "loyal" to Jade Falcon only as long as it takes to find a way to cure his dependance on his Librarians Elixir while maintaining his newfound abilities.
Experience Level: 6th level Scarecrow
Combat Skills: Pao Pat Mei, Tien-Hseuh

Attacks per Melee:
Pao Pat Mei: 8
Combat Bonuses: +8 on initiative, +8 to strike, +8 to parry, +8 to dodge, +11 to auto-dodge, +6 to pull punch, K.O./Stun/Deathblow on Natural 18-20, +29 S.D.C. damage
Chi Powers: Fortress Penetration Kata, Stone Ox, Iron Hand (Invisibility, Body Hardening or Kata of choice)
Tien-Hseuh: 3
Bonuses: +6 on initiative, +5 to strike, +6 to parry, +6 to dodge, +5 to auto-dodge, +2 to roll with punch, K.O./Stun on Natural 17-20, +20 S.D.C. damage,
Chi Powers: Vibrating Palm, One Finger Chi, Open Hand Atemi, Arts of Evasion and Mystic Invisibility, Dim Mak (Zenjorike power of choice)

***Designers Note***
Dim Mak is worthless against NEXUS forces. However, against resistance armor and war mounts it's effects are crippling.
Most Chi powers will be useless against NEXUS forces,
***Designers Note***
Damage (Supernatural Strength)
Restrained Punch: 5D6+20 S.D.C. Full Punch: 4D6 M.D. Power Punch: 1D4x10 M.D.
Special Abilities:
• Super Endurance: Can last 10 times longer before feeling the effects of exhaustion and can remain alert and operate at full efficiency for up to 5 days without sleep.
• Super Leap: Can leap 60ft across and 30ft high after short run (half from a dead stop)
• Super Healing: Regenerates 2D4 M.D.C. per melee round and is virtually impervious to pain; no amount of pain will impair Edgar until he is down to zero M.D.C. At this point, he will collapse into unconsciousness, but will continue to regenerate. When back up to at least 3 M.D.C. above zero, he will regain consciousness and be ready for action within 1D4 seconds (one melee action.)
• Superior Senses: Crystal clear sight and hearing (can clearly read a street sign at one mile and hear a whisper at 100ft.) Sense of smell is a thousand times greater and can follow a scent trail that is up to two days old. The sense of smell offers the following specific abilities:
1. Identify common smells: 800ft range, 76% chance of success
2. Identify specific odors, including specific individuals, items, or monsters: 105ft. range, 52% chance of success (+10% if smell is familiar, +15% to follow blood scent.)
3. Track by smell alone. Does not need tracks or any other visible trail. 62% chance of success.
• Natural Horror Factor: 11.

Re: Splicers NPCs

Posted: Wed Aug 04, 2010 4:54 pm
by Guy_LeDouche
GUY'S NOTES: MY GAWD!!!! :? I've never had a War Mount PC before and after this, I don't know that I ever will. Putting together a War Mount means dealing with a mountain of stats, constant flipping of pages back and forth, and a ton of dice rolls. Good gawd. I'm sure I missed something, so take this with a grain of salt. And talk about needing a possible stat/bonus cap? Even without trying to overload his stats through skills, his bonuses on his War Mount are almost obscene. Still and all, not a bad creation, if I do say so myself (and I did.)


James "Bird Dog" McNeil and Blur
An Outrider from the Great House of Mountain Home, James “Bird Dog” McNeil is an ace pilot with the House’s elite Special Operations and Rescue (S.O.A.R) squadron. McNeil and other SOAR operatives specialize in aerial support, rescue, and reconnaissance; usually conducted at night and at dangerous combinations of high speeds and low altitudes.

McNeil has been an Outrider since his late teens, originally training to become a Dreadguard. However, McNeil had always demonstrated a fondness and ability for War Mounts. Accepted into the Outrider training program, McNeil excelled in every aspect. By the time he was 20, McNeil had personally flown over 100 missions. Shortly after his 21st birthday, McNeil was accepted into the ranks of the SOAR squadron and has continued to stand out.

A tall, somewhat slender man, McNeil carries himself with a quiet calmness born of confidence. McNeil never seems to get flustered or panicky, and has proven time and again to be a resourceful and strong willed person. McNeil is keenly observant, and when clad in his Host Armor, there is little that escapes his sharp eyed notice.

McNeil and his Zephry War Mount, Blur, are called upon for a variety of missions; combat patrols, escort duty for convoys or Draco transports, direct attacks and assaults, and aerial reconissance. However, McNeil has made a name for himself as a daring search and rescue pilot, conducting personnel recovery missions in the most hostile enemy areas. McNeil has played a pivotal role (earning his nickname “Bird Dog”), in the locating and rescue of dozens of downed pilots or trapped Splicer units. When combined with Blur’s speed, McNeil’s keen eye and flying skills make him the perfect spotter. The two will strafe ground troops, engage aerial targets, and relay coordinates to the heavier, slower Draco rescue units. In flight, the pair are absolutely fearless and determined; McNeil will stop at nothing to aid comrades in need.


Real Name: James “Bird Dog” McNeil
Alignment: Scrupulous
S.D.C.: 42
H.P.: 48
Age: 26
Size: 6 feet, 182 lbs.
I.Q.: 10, M.E.: 19, M.A.: 13, P.S.: 14, P.P.: 17, P.E.: 19, P.B.: 12, Spd.: 29
Appearance and Disposition: McNeil is a tall, slim man with close cropped brown hair and the build of a long distance runner. McNeil is a quite man, preferring to let his accomplishments and accolades speak for him. He is a focused, dedicated fighter, and once on a mission will see it through to the end.
Experience Level: 6th level Outrider
Combat Skills: Hand-to-Hand: Expert, War Mount Combat and Host Armor Combat
Attacks per Melee: 5, 8 in Host Armor
Bonuses: +3 to strike, +4 to parry, +4 to dodge,+4 to pull punch, +2 to roll with punch, +2 disarm, +2 vs. Horror Factor, +8% vs. Coma/Death, +2 to save vs. poison, +2 to save vs. mind control, hypnosis, psychic attack and insanity.
Host Armor Bonuses: +4 on initiative, +8 to strike, +7 to parry, +8 to dodge, +3 to disarm, +7 to pull punch, +10 to roll with punch
Combat Skills: Kick Attack (1D8), Karate Punch (2D4), Karate Kick (2D6), Critical Strike on 18-20
Skills of Note:
War Mount Combat and Trick Riding-95%
Math: Basic-88%
Horsemanship-85%/65%
Host Armor Combat-81%
Bio-Comms, Climbing, and Herding-80%
Math: Advanced-78%
Military Etiquette, Operate Bio-Equipment, Swimming -75%,
Machine Lore and Parachuting-70%
Biology and Fasting-65%
Wilderness Survival, Surviellance, and Cooking-60%,
Land Navigation-56%
Detect Ambush, Dowsing, and Genetics-55%,
Intelligence-52%
Detect Concealment, Prowl, and Sign Language-50%
Bartering-38%
Outdoorsmanship
Running
Resist Torture

Weapon Proficiencies: Archery, Bio-Weapons: Light, Bio-Weapons: Heavy, Knife, Sword,
Weapons and Equipment:
“Bug”: His personal Host Armor
Light Cell Laser Pistol with Targeting Sight and Signature Weapon enhancement.
Pod Rifle with Ultra Upgrade.
4 Slap Patches
Eye Pod
8 Chigs

“Bug” Outrider Armor
Class: Host Armor
Level: 6
M.D.C. by Location:
• Hands (2): 67 each
• Arms (2): 112 each
• Feet (2): 57 each
• Legs (2): 105 each
• Head: 112
• Main Body: 377

Speed:
Running: 132 mph
Leaping: 20 feet high or 40 feet across
Digging: 20 mph. It takes 3D6 melee rounds to dig a hole large enough for concealment.
Swimming: 30 mph.
Underwater Depth: 700 feet

Statistical Data:
Height: 7’1”
Width: 3’ 2”
Length: 2’ 0”
Weight: 492 lbs. including the weight of the pilot.
Cargo: Only what he can carry or strap on his back.
Physical Strength: 26
Operational Lifetime: 50 years
Horror Factor: 7
Color: The armor is a golden color with black highlights.
Sleep Requirements: The Host Armor requires 2D4 hours of sleep/rest/inactivity per day.


Metabolism-Carnivore: The suit eats from 10 to 30 lbs (4.5 to 13.5 kg) of animal matter a day, and may gorge on up to 50 to 80 lbs (22.5 to 36 kg) at one time. After gorging, the Host Armor can go for 2D4 days without feeding and without suffering any ill effects.
Bonuses from Carnivore Metabolism: Enhanced passive nightvision (light amplification) Range: 6000 feet (1829 m).
Instinctive Skills: Land Navigation 70%, Track (people) 65%, Track Animals 80%, and Wilderness Survival 60%

Armor Features:
Compound Eyes
Eye Stalks (1 pair) with Enhanced Sight
Regeneration: Enhanced
Reinforced Exoskeleton
Ambidextrous
Righting Reflex

Weapon Systems:
• Combat Spurs
• Bio-Energy Vent w/Omni-Upgrade
• Medium Range Spore Discharger
• Light Bore Cannon w/Ultra Upgrade

Hand to Hand Damage (Includes bonuses from Reinforced Exoskeleton)
• Restrained Punch: 1D4 M.D.+2D6 M.D.
• Full Strength Punch: 3D6 M.D.
• Power Punch: 4D6 M.D., counts as 2 attacks.
• Kick: 2D4 M.D.+2D6M.D.
• Leap Kick: 2D8 M.D.+2D6 M.D. but counts as 2 attacks.
• Head Butt: 1D4 M.D.+1D6 M.D.
• Bite: 3D8 M.D.
• Body Block/Ram: 3D6 M.D.


PERSONAL WAR MOUNT: James’s personal war mount is a Zephyr named “Blur”. Due to McNeil’s loyalty and skills, Blur has received more upgrades than a standard War Mount. McNeil uses the devstating Spore Launchers as the main weapons; the blast radius makes them both excellent strafing and aerial weapons. While Blur has had an increase in MDC, it is still relatively light (compared to other War Mounts), and McNeil uses the Zephyr’s tremendous speed to his advantage.

War Mount Bonuses: 9 attacks per melee, +6 on initiative, +10 to strike, +9 to parry, +10 to dodge, +5 to disarm, +7 to pull punch, +11 to roll with punch

M.D.C. by Location:
* Heat Projector Weapon Tail- 157
Armored Wing Cases (2) - 137 each
Main Flight Wings (2; large) - 117 each
* Secondary Wings (2; small) - 67 each
* Forelimb Light Bore Cannons (2) - 117 each
* Legs (4) - 137 each
** Head-237
*** Main Body - 350
Rider's War Saddle – 117
Bio-Force Field-140

It has all the standard charactistics of the Zephyr (Splicers Main Book, pg. 127) with the following modifications and enhancements:

Enhancements:
Speed: Blur’s speed has been enhanced; the War Mount can reach a maximum speed of 550mph and cruising speed of 220mph. Blur can reach speeds of Mach 1.2 (about 750 mph/1200 km), but only for short bursts of 3D4 minutes, after which the it must drop down to cruising speed for the next 606 minutes. Can fly all day long without fatigue at cruising speed, but only five hours at maximum speed before needing to rest for at least one hour.
• Reinforced Exoskeleton
• Bio-Force Field
• Resistance to Physical Attacks

Weapon Systems:
• (2) Light Bore Cannons w/Ultra Upgrade
• Spore Launchers (2) w/Omni Upgrade
• Heat Projector Cannon
• 12 Organic Rockets

Re: Splicers NPCs

Posted: Thu Aug 05, 2010 11:14 pm
by The Galactus Kid
Rebekkah
Saint of Great House Lucerne

Attributes:
I.Q.: 24
M.E.: 20
M.A.: 30
P.S.: 16
P.P.: 20
P.E.: 20
P.B.: 28
Spd.: 13

Saving Throws
Toxin/Poison: 6
Harmful Drugs: 6
Insanity: 3
Mind Control: + 5
Horror Factor: +
Coma/Death: + 30%
Pain:
Other:

Name: Rebekkah
Height: 5’6” M.D.C. (if any): 190
Weight: 141 lbs. Level: 11
Sex: Female
O.C.C.: Saint Alignment: Scrupulous
Race: Human Age: 27

Category Att./Act Init. Strike M Strike R Parry Dodge Auto Roll Pull Entangle Disarm Crit.
Melee 3/6 - 3 - 3 4 - - - - - 20

Skill % per Level Skill %
Basic Math - 98
Speak Hebrew - 98
Read and Write Hebrew - 98
Advanced Math - 98
Biology - 98
Chemistry - 98
Pathology - 98
Medical Doctor - 98/98
Forensics - 98
Toxicology - 98
Field Surgery - 96
Holistic Medicine - 98/98
Wardrobe and Grooming - -
Dance 5 90
Play Harp 5 95
Brewing 5 85/90
Cook 5 95
Dentistry - 98
Animal Husbandry 5 85
Veterinary Science - 98
Psychology - 95
Medicinal Brewing 5 85/90
Genetics 3 67
Botany 5 80
Language: Sign Language 5 70
Xenology 5 60
Zoology 5 50
Creative Writing 5 45
Machine Lore - 98
Machine Technology - 98
Operate Bio Equipment - 98
Horsemanship 4 90/70
History - 98
Teamster 5 85
Breed Dogs 5 75/55
Breaking Horses 5 40

W.P. Staff

Trust/Intimidate - 97
Charm/Impress - 86

All Abilities of the Saint O.C.C. on p/. 157 and 158 of the Splicers Sourcebook.

Weapon
Concussion Staff 4D6 M.D., 120 M.D.C., Regen 2D6/hour, +7 to strike, +7 parry,45% Knockdown

Re: Splicers NPCs

Posted: Fri Apr 15, 2011 12:57 am
by demos606
Yes, I'm committing some thread necromancy here but it's for a good cause.

Icarus
Reckless even by the standards of other ArchAngels, Icarus has defied death more times than his squad mates can remember. He is always the first into battle when NEXUS forces or a rival House attack and always seeks out the most powerful opponent to test himself against.

Real Name: Stephen Brown; Callsign: Icarus
Alignment: Scrupulous
S.D.C: 88 Hit Points: 35
Age: 22
Size: 5 feet, 8 inches, 175lbs.
I.Q.: 15, M.E.: 21, M.A.: 13, P.S.: 27, P.P.: 35, P.E.: 32, P.B.: 12, Spd.: 22


Experience Level:
Combat Skills: Hand to Hand Martial Arts

Skillgroups: Communications(+15), Wingman(+25), Supportman(+20), Espionage, Common(+5)
Electives: Acrobatics, Gymnastics, Military Etiquitte, Vital Points: human, Wilderness Survival
Secondary: Outdoorsman, Camoflage, Athletics, Identify Plants and Fruits


Specialized Equipment:

Chitinous Living Armor
Main body 260 MDC
Arms/Legs/Head 110 MDC each

Enhancememnts (82 pts total):
Advanced Senses (20)
Advanced Hearing (40)
Small Unretractable Claws (2)
BioEnergy Expulsion Vent (10)
Short-range Spore Discharger (10)



Personal Wing Pack (Wierd Wings, Photosynthetic)
Wings MDC 120
Main Body MDC 180
Top Flight Speed 460mph

Enhancements (95 pts total):
Radar (free)
BioComm (5)
Armored Eyes (10)
Enhanced Sight (10)
Motion Detection (15)
Death Blossom (30)
Short-range Spore Discharger (10)
3 Organic Rockets (15)
Grappling Hook (free)

Re: Splicers NPCs

Posted: Fri Apr 15, 2011 2:10 am
by Snake Eyes
Name: Morgan Summers
Race: Human
Alignment: Anarchist
Attributes: I.Q. 20, M.E. 17, M.A. 15, P.S. 26 (Splicer strength),
P.P. 28, P.E. 30, P.B. 20, Spd 156 (106 mph)
M.D.C.: 300
Appearance: Coming later
Weight: 250 lbs.
Height: 6 feet 4 inches
Age: 27, Sex: Female
Disposition:
Experience Level: 4th level Biotic
Skills: Bio-Comms (76%), Cook (76%), Dance (61%),
Begging (55%), Sewing (76%), First Aid (81%), Forced March, Running, Detect Ambush(51%), Detect Concealment (46%), Intelligence (50%), Prowl (48%), Hunting, Land Navigation (54%), Wilderness Survival (56%), ID Plants & Fruits (51%), Skin & Prepare Animal Hides (56%), Track & Trap Animals (46%/56%), Camouflage (51%), Swim (71%), Outdoorsmanship, Physical Labor, W.P. Light Bio-Weapons, W.P. Heavy Bio-Weapons, W.P. Whip, W.P. Paired Weapons, W.P. Battle Axe

Combat Training: Hand to Hand: Expert
Attacks Per Melee: Six [6]
Combat Bonuses: +10 to strike, +10 to parry, +11 to dodge,
+11 to damage, +2 to disarm, +4 to pull punch, +1 on initiative,
+2 to roll with punch, +40% to save vs. coma/death, +10 vs. poison/toxins,
+2 to save vs. horror factor, +1 to save vs. insanity
Other Combat Info: Punch: 2D4+11 (1D6 M.D.), Kick: 2D6+11 (2D4 M.D.),
Power Punch: 4D4+11 (2D6 M.D.) (uses up two attacks)
Misc. Bonuses: 50% to charm and/or impress

Special Biotic Enhancements:
Centaur Lower Body (420 M.D.C.)
Horse Legs (4) (118 M.D.C. each)
Advanced Eyes (see Splicers book pg. 78 for details)
Advanced Senses (see book for details)
Bio-Force Field (220 M.D.C.)
Quick Clotting Blood

Biotic Bio-Weapons:

1. Short-Range Spore Dischargers (4): Two are mounted on each forearm
Mega-Damage: 4D8 each per shot (8D8 per dual blast)
damage is inflicted to a 10 foot (3 m) splash radius
Rate of Fire: Each single or dual blast counts as one melee attack
Maximum Effective Range: 300 feet (91.4 m)
Payload: Effectively Unlimited
Bonus: +1 to strike

Re: Splicers NPCs

Posted: Mon May 02, 2011 4:12 pm
by Lord Z
Icarus has no experience listed and no stats outside of the most barebones numbers. Anyone wanting to use that character in a game would have to stop and figure out all his combat stats and probably a good number of his skill percentages also. This sort of defeats the purpose of having an NPC posted online.

Morgan is merely missing that description of her appearance that is listed as 'coming later'. Why is her MDC qualified as 'special'?

Re: Splicers NPCs

Posted: Mon May 02, 2011 9:54 pm
by Snake Eyes
Morgan is merely missing that description of her appearance that is listed as 'coming later'. Why is her MDC qualified as 'special'?

Its been a long time since i made this character.......i never got around to adding her appearance.......as for her MDC being "special", can't remember why i added that. I'll fix it

Re: Splicers NPCs

Posted: Wed Jul 06, 2011 6:43 pm
by Lord Z
A 10th level Roughneck (with full stats) and two 6th level Tormentors (with NPC stats) are given in this thread: Bio-link!

Re: Splicers NPCs

Posted: Mon Apr 25, 2016 3:29 pm
by darkguyver
Any way these can be put on character sheets and link to cloud sever so can be download and print.

Re: Splicers NPCs

Posted: Tue Apr 26, 2016 2:29 am
by Snake Eyes
Wow, looking back on this character i built.....5 years ago :-o

If i can find my original file, i may update this character :)

Re: Splicers NPCs

Posted: Sun Sep 04, 2016 9:04 am
by NMI
Here is one I wrote up for a Rifter article but was left out....

Outrider Julian Skye – Quick Stats

Julian was a creative, energetic child who enjoyed life. That is, until one day, he was travelling with his sister, Valerie and their parents, along with warriors of a local Great House to House Arcadia when their caravan was ambushed by Wasteland Marauders. Separated from the group, Julian struggled to survive in the Wastelands until he found his own way to House Arcadia. Growing up within this house, he learned to master the martial arts. One day, in a chance encounter with members of another Great House, Julian bumped into a female Outrider that turned out to be his sister. With permission of his Captain, he became a liason between House Arcadia and this new house. Julian, along with his Host Armor “Bruticus” and his Grendel unit “Marcus”, fights with a tenacity that scares even the most battle heartened Roughneck.

Attributes: I.Q. 12, M.E. 11, M.A. 10, P.S. 25, P.P. 28, P.E. 15, P.B. 17, Spd. 25.
Alignment: Aberrant
Experience Level: 5th level Outrider
Skills of Note: Basic Military, War Mount Rider, Bio-Technology and Martial Artist Programs.
Host Armor Notes “Bruticus”: Standard, plus: Vampiric Metabolism, Armored Eyes, Forked Tongue, Motion Detector, Ambidextrous, Enhanced Neurological Connections, Righting Reflexes. Known Weapons: x2 Bio-Energy Blades (Damage:3D12+15 M.D. per blade strike or 4D8+15 M.D. per Bio-Energy blast.) and a Combat Bladed Tail (Damage: 4D6 M.D.)

Grendel Warmount Notes “Marcus”

The creature called “Marcus” is a savage animal that delights in tearing its opponents limb from limb, whether or machine or man. It allows Julian to ride it as they both enjoy combat and the chaos that ensues.

Attributes of Note: P.S 43, P.P. 20 and P.E. 20. All other attributes are average.
M.D.C. of Note: Main Body: 420
Equivalent (instinctive) Skills of Note: Climb 55%/25%, Land Navigation 88%, Swim 45%, Track by Scent 75% amd understands the Native Language of the Great House that created it.
Warmount Features of Note: Standard, plus: Forked Tongue, Heat Pits, Motion Detectors, Acid Blood, Regeneration: Super (2D6+3 M.D.C. per melee round), Chameleon and x3 Enhanced Physical Strength. Known Weapons: x2 Tentacle Harpoons (Damage: 4D8 M.D., Range: 60 feet/18 m), x2 Gore Cannons (Damage: 4D6+2 M.D. per cannon, Range: 1,000 feet/305 m), x6 Bone Blades (Damage: 6D6+6 M.D. per blade, x4 Super Light Cell (Damage: 1D10 M.D. up to 4D10 M.D.),

Re: Splicers NPCs

Posted: Tue May 29, 2018 3:38 am
by SecretS
The Galactus Kid wrote:I have an Archangel and a Saint to be posted later this week.


I, too, have an archangel, but I think to change it to another class
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