GUY'S NOTES: MY GAWD!!!!
I've never had a War Mount PC before and after this, I don't know that I ever will. Putting together a War Mount means dealing with a mountain of stats, constant flipping of pages back and forth, and a ton of dice rolls. Good gawd. I'm sure I missed something, so take this with a grain of salt. And talk about needing a possible stat/bonus cap? Even without trying to overload his stats through skills, his bonuses on his War Mount are almost obscene. Still and all, not a bad creation, if I do say so myself (and I did.)
James "Bird Dog" McNeil and Blur An Outrider from the Great House of Mountain Home, James “Bird Dog” McNeil is an ace pilot with the House’s elite Special Operations and Rescue (S.O.A.R) squadron. McNeil and other SOAR operatives specialize in aerial support, rescue, and reconnaissance; usually conducted at night and at dangerous combinations of high speeds and low altitudes.
McNeil has been an Outrider since his late teens, originally training to become a Dreadguard. However, McNeil had always demonstrated a fondness and ability for War Mounts. Accepted into the Outrider training program, McNeil excelled in every aspect. By the time he was 20, McNeil had personally flown over 100 missions. Shortly after his 21st birthday, McNeil was accepted into the ranks of the SOAR squadron and has continued to stand out.
A tall, somewhat slender man, McNeil carries himself with a quiet calmness born of confidence. McNeil never seems to get flustered or panicky, and has proven time and again to be a resourceful and strong willed person. McNeil is keenly observant, and when clad in his Host Armor, there is little that escapes his sharp eyed notice.
McNeil and his Zephry War Mount, Blur, are called upon for a variety of missions; combat patrols, escort duty for convoys or Draco transports, direct attacks and assaults, and aerial reconissance. However, McNeil has made a name for himself as a daring search and rescue pilot, conducting personnel recovery missions in the most hostile enemy areas. McNeil has played a pivotal role (earning his nickname “Bird Dog”), in the locating and rescue of dozens of downed pilots or trapped Splicer units. When combined with Blur’s speed, McNeil’s keen eye and flying skills make him the perfect spotter. The two will strafe ground troops, engage aerial targets, and relay coordinates to the heavier, slower Draco rescue units. In flight, the pair are absolutely fearless and determined; McNeil will stop at nothing to aid comrades in need.
Real Name: James “Bird Dog” McNeil
Alignment: Scrupulous
S.D.C.: 42
H.P.: 48
Age: 26
Size: 6 feet, 182 lbs.
I.Q.: 10,
M.E.: 19,
M.A.: 13,
P.S.: 14,
P.P.: 17,
P.E.: 19,
P.B.: 12,
Spd.: 29
Appearance and Disposition: McNeil is a tall, slim man with close cropped brown hair and the build of a long distance runner. McNeil is a quite man, preferring to let his accomplishments and accolades speak for him. He is a focused, dedicated fighter, and once on a mission will see it through to the end.
Experience Level: 6th level Outrider
Combat Skills: Hand-to-Hand: Expert, War Mount Combat and Host Armor Combat
Attacks per Melee: 5, 8 in Host Armor
Bonuses: +3 to strike, +4 to parry, +4 to dodge,+4 to pull punch, +2 to roll with punch, +2 disarm, +2 vs. Horror Factor, +8% vs. Coma/Death, +2 to save vs. poison, +2 to save vs. mind control, hypnosis, psychic attack and insanity.
Host Armor Bonuses: +4 on initiative, +8 to strike, +7 to parry, +8 to dodge, +3 to disarm, +7 to pull punch, +10 to roll with punch
Combat Skills: Kick Attack (1D8), Karate Punch (2D4), Karate Kick (2D6), Critical Strike on 18-20
Skills of Note: War Mount Combat and Trick Riding-95%
Math: Basic-88%
Horsemanship-85%/65%
Host Armor Combat-81%
Bio-Comms, Climbing, and Herding-80%
Math: Advanced-78%
Military Etiquette, Operate Bio-Equipment, Swimming -75%,
Machine Lore and Parachuting-70%
Biology and Fasting-65%
Wilderness Survival, Surviellance, and Cooking-60%,
Land Navigation-56%
Detect Ambush, Dowsing, and Genetics-55%,
Intelligence-52%
Detect Concealment, Prowl, and Sign Language-50%
Bartering-38%
Outdoorsmanship
Running
Resist Torture
Weapon Proficiencies: Archery, Bio-Weapons: Light, Bio-Weapons: Heavy, Knife, Sword,
Weapons and Equipment: “Bug”: His personal Host Armor
Light Cell Laser Pistol with Targeting Sight and Signature Weapon enhancement.
Pod Rifle with Ultra Upgrade.
4 Slap Patches
Eye Pod
8 Chigs
“Bug” Outrider Armor Class: Host Armor
Level: 6
M.D.C. by Location: • Hands (2): 67 each
• Arms (2): 112 each
• Feet (2): 57 each
• Legs (2): 105 each
• Head: 112
• Main Body: 377
Speed: Running: 132 mph
Leaping: 20 feet high or 40 feet across
Digging: 20 mph. It takes 3D6 melee rounds to dig a hole large enough for concealment.
Swimming: 30 mph.
Underwater Depth: 700 feet
Statistical Data: Height: 7’1”
Width: 3’ 2”
Length: 2’ 0”
Weight: 492 lbs. including the weight of the pilot.
Cargo: Only what he can carry or strap on his back.
Physical Strength: 26
Operational Lifetime: 50 years
Horror Factor: 7
Color: The armor is a golden color with black highlights.
Sleep Requirements: The Host Armor requires 2D4 hours of sleep/rest/inactivity per day.
Metabolism-Carnivore: The suit eats from 10 to 30 lbs (4.5 to 13.5 kg) of animal matter a day, and may gorge on up to 50 to 80 lbs (22.5 to 36 kg) at one time. After gorging, the Host Armor can go for 2D4 days without feeding and without suffering any ill effects.
Bonuses from Carnivore Metabolism: Enhanced passive nightvision (light amplification) Range: 6000 feet (1829 m).
Instinctive Skills: Land Navigation 70%, Track (people) 65%, Track Animals 80%, and Wilderness Survival 60%
Armor Features:Compound Eyes
Eye Stalks (1 pair) with Enhanced Sight
Regeneration: Enhanced
Reinforced Exoskeleton
Ambidextrous
Righting Reflex
Weapon Systems:
• Combat Spurs
• Bio-Energy Vent w/Omni-Upgrade
• Medium Range Spore Discharger
• Light Bore Cannon w/Ultra Upgrade
Hand to Hand Damage (Includes bonuses from Reinforced Exoskeleton)
• Restrained Punch: 1D4 M.D.+2D6 M.D.
• Full Strength Punch: 3D6 M.D.
• Power Punch: 4D6 M.D., counts as 2 attacks.
• Kick: 2D4 M.D.+2D6M.D.
• Leap Kick: 2D8 M.D.+2D6 M.D. but counts as 2 attacks.
• Head Butt: 1D4 M.D.+1D6 M.D.
• Bite: 3D8 M.D.
• Body Block/Ram: 3D6 M.D.
PERSONAL WAR MOUNT: James’s personal war mount is a Zephyr named “Blur”. Due to McNeil’s loyalty and skills, Blur has received more upgrades than a standard War Mount. McNeil uses the devstating Spore Launchers as the main weapons; the blast radius makes them both excellent strafing and aerial weapons. While Blur has had an increase in MDC, it is still relatively light (compared to other War Mounts), and McNeil uses the Zephyr’s tremendous speed to his advantage.
War Mount Bonuses: 9 attacks per melee, +6 on initiative, +10 to strike, +9 to parry, +10 to dodge, +5 to disarm, +7 to pull punch, +11 to roll with punch
M.D.C. by Location:* Heat Projector Weapon Tail- 157
Armored Wing Cases (2) - 137 each
Main Flight Wings (2; large) - 117 each
* Secondary Wings (2; small) - 67 each
* Forelimb Light Bore Cannons (2) - 117 each
* Legs (4) - 137 each
** Head-237
*** Main Body - 350
Rider's War Saddle – 117
Bio-Force Field-140
It has all the standard charactistics of the Zephyr (Splicers Main Book, pg. 127) with the following modifications and enhancements:
Enhancements:Speed: Blur’s speed has been enhanced; the War Mount can reach a maximum speed of 550mph and cruising speed of 220mph. Blur can reach speeds of Mach 1.2 (about 750 mph/1200 km), but only for short bursts of 3D4 minutes, after which the it must drop down to cruising speed for the next 606 minutes. Can fly all day long without fatigue at cruising speed, but only five hours at maximum speed before needing to rest for at least one hour.
• Reinforced Exoskeleton
• Bio-Force Field
• Resistance to Physical Attacks
Weapon Systems: • (2) Light Bore Cannons w/Ultra Upgrade
• Spore Launchers (2) w/Omni Upgrade
• Heat Projector Cannon
• 12 Organic Rockets