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REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sat Aug 07, 2010 4:18 pm
by KSN
Possibilities of this being Grandfathered into RT:TSC ??

Thoughts?

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sat Aug 07, 2010 4:20 pm
by jaymz
Not likely as Tommy has effectively removed all that is from the Sentinels and will be HIGHLY unlikely to allow anything from Sentinels to make it's way into ANY product that is Robotech related.

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sat Aug 07, 2010 4:26 pm
by KSN
jaymz wrote:Not likely as Tommy has effectively removed all that is from the Sentinels and will be HIGHLY unlikely to allow anything from Sentinels to make it's way into ANY product that is Robotech related.



Hmm that's pretty harsh for a non-mecha original work from Paladium.

But I'm hesitant to kill the thread by simply agreeing (despite the realities behind your observation)

Its just hard to grasp why original work that is non mecha would even matter??

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sat Aug 07, 2010 4:28 pm
by jaymz
KSN wrote:
jaymz wrote:Not likely as Tommy has effectively removed all that is from the Sentinels and will be HIGHLY unlikely to allow anything from Sentinels to make it's way into ANY product that is Robotech related.



Hmm that's pretty harsh for a non-mecha original work from Paladium.

But I'm hesitant to kill the thread by simply agreeing (despite the realities behind your observation)

Its just hard to grasp why original work that is non mecha would even matter??


Because it isn;t orignal work from palladium they received art from HG for sentinels in order to make what they made. The only original material was in Strike Force, Lancers Rockers and The Return of the Masters.

The reason it matters is because Palladium's hands are tied as to what IS and ISN'T allowed. THAT determination is made by HG alone sadly. :(

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sat Aug 07, 2010 4:51 pm
by KSN
I hadn't realized that the GMU art wasn't done in house at PB...

But if you keep making so much sense I'm gonna run out of replies :P

But it makes me concerned that there won't be enough continuity in cannon vehicles for the RT:TSC. I mean I see Marine OCCs in TSC source book but Battroids and Vehicles are limited.

I recall all the support craft in the original publications, and am sad to see that some relevant ones are missing.

And I agree about HG... Even in my teens I was bothered by how it 'seemes' HG works against the RT IP...

An Anti-Motivational poster form a Macross fan site for Medocrity had a pick of Robotech... It was hard not to agree...


(I miss my old RT RPG book colection)

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sat Aug 07, 2010 5:00 pm
by jaymz
KSN wrote:I hadn't realized that the GMU art wasn't done in house at PB...

But if you keep making so much sense I'm gonna run out of replies :P

But it makes me concerned that there won't be enough continuity in cannon vehicles for the RT:TSC. I mean I see Marine OCCs in TSC source book but Battroids and Vehicles are limited.

I recall all the support craft in the original publications, and am sad to see that some relevant ones are missing.

And I agree about HG... Even in my teens I was bothered by how it 'seemes' HG works against the RT IP...

An Anti-Motivational poster form a Macross fan site for Medocrity had a pick of Robotech... It was hard not to agree...


(I miss my old RT RPG book colection)


well ther eis more and more Mospeada (New Gen) and SDSC (Southern Cross) art popping up all teh time. IN fact there was an excellent PDF linked on the boards for the Imai files. A tone of pre production art and sketches for Mospeada. I have stated a cvoupleof the cyclone types but then again I am restating all things robotech since I REALLY dislike the official stats.

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sat Aug 07, 2010 5:06 pm
by Tiree
The GMU IIRC was supposed to be part of a toyline.

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sat Aug 07, 2010 5:09 pm
by KSN
Ah like underpowered Monster Mk II stats?

406mm Cannons should not just be a can opener solution IMO

Just saying http://en.m.wikipedia.org/wiki/File:BB6 ... de_USN.jpg

with Reflex Warheads. IS NOT an SDC firing solution!

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sat Aug 07, 2010 5:20 pm
by jaymz
KSN wrote:Ah like underpowered Monster Mk II stats?

406mm Cannons should not just be a can opener solution IMO

Just saying http://en.m.wikipedia.org/wiki/File:BB6 ... de_USN.jpg

with Reflex Warheads. IS NOT an SDC firing solution!


That is but one of MANY issues I have with PB stats for Robotech.

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sat Aug 07, 2010 5:40 pm
by KSN
jaymz wrote:
KSN wrote:Ah like underpowered Monster Mk II stats?

406mm Cannons should not just be a can opener solution IMO

Just saying http://en.m.wikipedia.org/wiki/File:BB6 ... de_USN.jpg

with Reflex Warheads. IS NOT an SDC firing solution!


That is but one of MANY issues I have with PB stats for Robotech.



Natural 20 says you may rant doing double damage (would love to hear an overview)


PS ( my concern lies in the OVERKILL aspect where some players go BEYOND scifi rpg reason in the stats the come up with... So canon books are good to reign in that penchant IMO )

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sat Aug 07, 2010 6:37 pm
by jaymz
KSN wrote:
jaymz wrote:
KSN wrote:Ah like underpowered Monster Mk II stats?

406mm Cannons should not just be a can opener solution IMO

Just saying http://en.m.wikipedia.org/wiki/File:BB6 ... de_USN.jpg

with Reflex Warheads. IS NOT an SDC firing solution!


That is but one of MANY issues I have with PB stats for Robotech.



Natural 20 says you may rant doing double damage (would love to hear an overview)


PS ( my concern lies in the OVERKILL aspect where some players go BEYOND scifi rpg reason in the stats the come up with... So canon books are good to reign in that penchant IMO )



ACtually while my wepoan damages in most cases are higher.... (full sized mecha weapons et al) they are not grossly so and mecha can survive a hit or two if not more. I just think VFs are to tough for what they are. destroids weren;t far off but weapon damages were way to low in many cases. I also like to have consistency.

IE the UP-37 of the Cyclone does more damage than EP-13 and has the same range. Tell me again why they aren;t using THIS instead of the EP-13? Or for that mattter why are they using a pop gun like the EP-13 in the first place? It suck and can;t take out a cyclone let alone an Invid.

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sat Aug 07, 2010 8:45 pm
by Chris
KSN wrote:Possibilities of this being Grandfathered into RT:TSC ??

Thoughts?


I've added them in, as well a smaller more nimble 'Scout Version' that I find handles a smaller party better. Less overhead for the GM is always a good thing. http://shadowchroniclesrpg.wikidot.com/mecha [MTS-Artemis tab]

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sat Aug 07, 2010 8:50 pm
by jaymz
Chris wrote:
KSN wrote:Possibilities of this being Grandfathered into RT:TSC ??

Thoughts?


I've added them in, as well a smaller more nimble 'Scout Version' that I find handles a smaller party better. Less overhead for the GM is always a good thing. http://shadowchroniclesrpg.wikidot.com/mecha [MTS-Artemis tab]



Yeah I have your site bookmarked. Nice stuff there to be sure.

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sat Aug 07, 2010 8:58 pm
by Chris
jaymz wrote:
Chris wrote:
KSN wrote:Possibilities of this being Grandfathered into RT:TSC ??

Thoughts?


I've added them in, as well a smaller more nimble 'Scout Version' that I find handles a smaller party better. Less overhead for the GM is always a good thing. http://shadowchroniclesrpg.wikidot.com/mecha [MTS-Artemis tab]



Yeah I have your site bookmarked. Nice stuff there to be sure.



Really? Thanks ^_^

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sat Aug 07, 2010 9:21 pm
by jaymz
Chris wrote:
jaymz wrote:
Chris wrote:
KSN wrote:Possibilities of this being Grandfathered into RT:TSC ??

Thoughts?


I've added them in, as well a smaller more nimble 'Scout Version' that I find handles a smaller party better. Less overhead for the GM is always a good thing. http://shadowchroniclesrpg.wikidot.com/mecha [MTS-Artemis tab]



Yeah I have your site bookmarked. Nice stuff there to be sure.



Really? Thanks ^_^


You say that as if my opinion actually carries any weight to it :lol:

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sat Aug 07, 2010 11:33 pm
by Arnie100
Chris wrote:
Really? Thanks ^_^


I especially loved your versions of the VF-13 and the Super Shadow Alpha! :) With your VF-13, with the lack of Protoculture, I just had the designers go back to the use of SLMH engines!

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sun Aug 08, 2010 12:51 am
by keir451
Chris wrote:
KSN wrote:Possibilities of this being Grandfathered into RT:TSC ??

Thoughts?


I've added them in, as well a smaller more nimble 'Scout Version' that I find handles a smaller party better. Less overhead for the GM is always a good thing. http://shadowchroniclesrpg.wikidot.com/mecha [MTS-Artemis tab]

Aboot frikkin time (not yer fault) LOVE THE GEAR will wind up using it for certain.

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sun Aug 08, 2010 1:13 am
by Chris
jaymz wrote:You say that as if my opinion actually carries any weight to it :lol:


Well, I am technically one of the forum newbs. :D

Arnie100 wrote:I especially loved your versions of the VF-13 and the Super Shadow Alpha! :) With your VF-13, with the lack of Protoculture, I just had the designers go back to the use of SLMH engines!


Thank you! It took me forever to find a hi-res picture of the VF-13, I just couldn't post any home grown stats until I found it. I agree about the engine, I'm thinking of a hybrid power-plant, now we can all fly and fight in our own Space-Prius. :roll:

keir451 wrote:Aboot frikkin time (not yer fault) LOVE THE GEAR will wind up using it for certain.


Thank you. I appreciate it. :-D

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sun Aug 08, 2010 1:46 am
by KSN
I out Newbz ya!

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sat Sep 11, 2010 10:18 pm
by slade the sniper
Chris wrote:
KSN wrote:Possibilities of this being Grandfathered into RT:TSC ??

Thoughts?


I've added them in, as well a smaller more nimble 'Scout Version' that I find handles a smaller party better. Less overhead for the GM is always a good thing. http://shadowchroniclesrpg.wikidot.com/mecha [MTS-Artemis tab]


Bookmarked and incorporated! Thanks!

-STS

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sat Sep 11, 2010 10:23 pm
by taalismn
Chris wrote:
KSN wrote:Possibilities of this being Grandfathered into RT:TSC ??

Thoughts?


I've added them in, as well a smaller more nimble 'Scout Version' that I find handles a smaller party better. Less overhead for the GM is always a good thing. http://shadowchroniclesrpg.wikidot.com/mecha [MTS-Artemis tab]


"No! We are NOT calling it the 'Mystery Machine', and quit calling the Karbarrean sapper 'Shaggy' and the Garudan scout 'Scooby'!!!"

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sun Sep 12, 2010 5:36 pm
by Chris
taalismn wrote:
Chris wrote:
KSN wrote:Possibilities of this being Grandfathered into RT:TSC ??

Thoughts?


I've added them in, as well a smaller more nimble 'Scout Version' that I find handles a smaller party better. Less overhead for the GM is always a good thing. http://shadowchroniclesrpg.wikidot.com/mecha [MTS-Artemis tab]


"No! We are NOT calling it the 'Mystery Machine', and quit calling the Karbarrean sapper 'Shaggy' and the Garudan scout 'Scooby'!!!"


Well, you have to admit that who ever you call Velma and Daphne are gonna be in those skin tight flight suits...so it's not ALL bad...

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sun Sep 12, 2010 10:02 pm
by Arnie100
taalismn wrote:
"No! We are NOT calling it the 'Mystery Machine', and quit calling the Karbarrean sapper 'Shaggy' and the Garudan scout 'Scooby'!!!"


"And don't you even think about painting it green with flowers all over it or I'll have you in the brig!"

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Mon Sep 13, 2010 1:45 am
by Pouncer
I'm still trying to rework my GMUs, more along the lines of an artillery support vehicle then the kind of mobile fortress they were supposed to be. I'm figuring if the Invid in Invasion could develop a plasma based artillery piece for their scouts then humans could have done the same for the GMU. This makes it more of a stand off design with it's small mecha compliment and limitted short range weapons meant to defend it while it does it's work.

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Mon Sep 13, 2010 2:54 am
by jaymz
Pouncer wrote:I'm still trying to rework my GMUs, more along the lines of an artillery support vehicle then the kind of mobile fortress they were supposed to be. I'm figuring if the Invid in Invasion could develop a plasma based artillery piece for their scouts then humans could have done the same for the GMU. This makes it more of a stand off design with it's small mecha compliment and limitted short range weapons meant to defend it while it does it's work.


Um, what Invid Plasma Artillery Piece are you talking about?

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Mon Sep 13, 2010 5:32 am
by Pouncer
jaymz wrote:
Pouncer wrote:I'm still trying to rework my GMUs, more along the lines of an artillery support vehicle then the kind of mobile fortress they were supposed to be. I'm figuring if the Invid in Invasion could develop a plasma based artillery piece for their scouts then humans could have done the same for the GMU. This makes it more of a stand off design with it's small mecha compliment and limitted short range weapons meant to defend it while it does it's work.


Um, what Invid Plasma Artillery Piece are you talking about?


In the Invasion video game, the same place our friend the Overlord comes from, you face Invid Fighter Scouts that have a trio of long barelled, balistic artillery weapons on their backs.

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Wed Nov 24, 2010 3:24 pm
by Lt Gargoyle
Chris wrote:I've added them in, as well a smaller more nimble 'Scout Version' that I find handles a smaller party better. Less overhead for the GM is always a good thing. http://shadowchroniclesrpg.wikidot.com/mecha [MTS-Artemis tab]


You have a great site, I have added it to my favorites and I will likely use some of your stuff myself.

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Wed Nov 24, 2010 3:42 pm
by Chris
Thank you. I appreciate it.

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Wed Nov 24, 2010 9:08 pm
by taalismn
We gotta have an offsite 'Pimp My Old GMU' contest or something....fan versions of the GMU, or take-offs on the same...
Take an old GMU and teach it new tricks...chop it, revv it, pimp it, and drive it out! Rescue it from the scrapheap.

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Wed Nov 24, 2010 10:26 pm
by Chris
taalismn wrote:We gotta have an offsite 'Pimp My Old GMU' contest or something....fan versions of the GMU, or take-offs on the same...
Take an old GMU and teach it new tricks...chop it, revv it, pimp it, and drive it out! Rescue it from the scrapheap.



It's got spinners! Spinners!!!

I know you like the PS2, so we put one in your GMU, now you can PS2 in your GMU!

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Wed Nov 24, 2010 10:27 pm
by Chris
josephddm wrote:Here another fan of your work, congrats!!!.


Thank you ^_^ :D

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Wed Nov 24, 2010 10:55 pm
by taalismn
Chris wrote:
taalismn wrote:We gotta have an offsite 'Pimp My Old GMU' contest or something....fan versions of the GMU, or take-offs on the same...
Take an old GMU and teach it new tricks...chop it, revv it, pimp it, and drive it out! Rescue it from the scrapheap.



It's got spinners! Spinners!!!

I know you like the PS2, so we put one in your GMU, now you can PS2 in your GMU!


I'm thinking electric blue LED undercarriage lights myself, a welded chain steering wheel, and a jet assist off a Horizont.

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Thu Nov 25, 2010 1:37 am
by Lt Gargoyle
don t for get the disco ball and night club speakers in the mecha hanger with roll out mini bar.

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Thu Nov 25, 2010 4:16 pm
by Chris
josephddm wrote:And a couple of VR-041H as "Gorillas" on the entrance(NO humanity slavers allowed) :D .Nor giant sized drunken Zentrans.


Hydraulics for the bounce and a 'La Cucaracha' horn. :bandit:

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Thu Nov 25, 2010 7:03 pm
by taalismn
Naked Praxian mudflaps, of course.
Enough chrome to make it laser-relective.

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Fri Nov 26, 2010 4:18 am
by Lt Gargoyle
add in the fuzzy dice and leather covered seats.

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Fri Nov 26, 2010 11:53 am
by Rabid Southern Cross Fan
Personally, I think the GMU should be revamped ala its Zillion iteration the Land Carrid. It should have a modular frame, though greatly reduced in size and most certainly NOT a mecha transport (excepting maybe small mecha like Cyclones, hovercycles etc). It would serve as a Brigade Combat Team's mobile base and could have modular sections devoted more to medical, logistics etc. While I do think the MTS-Artemis (which is from Gall Force Earth Chapter) is a great example of how a revamped GMU should look, I'm more than a tad bit leary of using actual non-Robotech sketches for anything BUT a reference of aesthetic. I also think the MME Mothership from Rhea Gall Force/Earth Chapter is a great example of how a revamped Invid Scorpion Troop carrier should look.

MME Mothership 1

MME Mothership 2

MME Mothership 3

MME Mothership 4

MME Mothership 5

MME Mothership 6

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Fri Nov 26, 2010 12:16 pm
by taalismn
That is one seriously ugly looking piece of hardware...looks like a Zeon Mobile Armor that got beaten with an Ugly Stick shortly after birth and was raised in a mech-brothel in the bad part of the internet(where the viruses are thick and the firewalls non-existant).

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Fri Nov 26, 2010 1:50 pm
by Rabid Southern Cross Fan
taalismn wrote:That is one seriously ugly looking piece of hardware.


True, but its an enemy unit. I don't think it being visually pleasing is necessary. :wink:

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sat Nov 27, 2010 7:49 pm
by Rabid Southern Cross Fan
josephddm wrote:An enemy unit, from who?


The MME group from Rhea Gall Force which are essentially biomechanical 'creatures' using the ancient Paranoid DNA (Gall Force's sort-of Invid). I noticed a while back that it was vaguely in the same shape and vein as the Regent's Scorpion Carrier so it made me wonder. ARTMIC was most certainly aware of Robotech since the B-Club ARTMIC Design Works even has a blurb on Robotech AND a pic of an Invid Scout from The Sentinels IIRC.

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sat Nov 27, 2010 8:16 pm
by Lt Gargoyle
I think it would be great for Invid, as it does have the Regents Scorpion carriers feel. I miss that vessel.

now i have another anime to go look for.

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sat Nov 27, 2010 10:26 pm
by Chris0013
I like the concept of the GMU....a mobile command center that can be dropped from orbit to coordinate a ground assault but would make some changes to it....primarily the main gun would have to be able to have a better field of fire and be able to do indirect fire like modern artillery.

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sat Nov 27, 2010 11:38 pm
by Chris
Chris0013 wrote:I like the concept of the GMU....a mobile command center that can be dropped from orbit to coordinate a ground assault but would make some changes to it....primarily the main gun would have to be able to have a better field of fire and be able to do indirect fire like modern artillery.


Due to the sheer size of them I have them deployed underneath an up armored Garfish that holds the GMU in place of the hanger pod.

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sun Nov 28, 2010 1:13 am
by Pouncer
Chris0013 wrote:I like the concept of the GMU....a mobile command center that can be dropped from orbit to coordinate a ground assault but would make some changes to it....primarily the main gun would have to be able to have a better field of fire and be able to do indirect fire like modern artillery.


That's the vein I'm going with on my GMU, which I haven't quite statted up fully yet, it's a mobile command center with it's main gun able to alternate between dirrect anti-air and indirrect artillery modes, with the range to be useful. It's onboard mecha/cyclone compliment is meant mearly to defend the GMU, it just can't carry enough for other purposes most of the time.

-POUNCER

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sun Nov 28, 2010 5:20 am
by Lt Gargoyle
i think the indirect fire for the GMU would be good, and having it able to be transported by Garfish is a great idea. i think that was how they were transport in the sentinel novels.

i am not sure they really need to be able to transport mecha any more since they seemed to have elimanted the destroids. but you could keep the hanger around for field repairs of the mecha that go with the moble command base.

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sun Nov 28, 2010 6:57 am
by Rabid Southern Cross Fan
Lt Gargoyle wrote:having it able to be transported by Garfish is a great idea. i think that was how they were transport in the sentinel novels


Nope. The novels & comics had a special dropship transport just for the GMU.

GMU Dropship

GMU Dropship

Even crazier is the fact that according to the script for The Sentinels eps. #5: The Battle for Fantoma is the fact that 6 Alpha's act as tugs for the GMU to descend into Tirol's atmosphere.

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Sun Nov 28, 2010 2:56 pm
by taalismn
Rabid Southern Cross Fan wrote:
Lt Gargoyle wrote:having it able to be transported by Garfish is a great idea. i think that was how they were transport in the sentinel novels


Nope. The novels & comics had a special dropship transport just for the GMU.

GMU Dropship

GMU Dropship

Even crazier is the fact that according to the script for The Sentinels eps. #5: The Battle for Fantoma is the fact that 6 Alpha's act as tugs for the GMU to descend into Tirol's atmosphere.



Looks kinda like the Garuda from the Zeta Gundam epiosdes. Flying brick with garage space.

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Mon Nov 29, 2010 12:07 am
by Lt Gargoyle
josephddm wrote:If you don't want a transport exclusively for the GMU he can land in a planet by his own, remember that the GMU has flight capabilities and if I remember it properly can achieve a Mach 1 speed in space, also can fly in an atmosphere. So is said in the Sentinels RPG. You only need to recover it with and Horizont transport with no docked Alpha and Beta or build a TREAD or disposable rocket sled deployed in a Horizont shuttle for the TITAN GMU.


in the novels the GMU could not escape an atmosphere under its own power.

Rabid Southern Cross Fan wrote:
Lt Gargoyle wrote:having it able to be transported by Garfish is a great idea. i think that was how they were transport in the sentinel novels


Nope. The novels & comics had a special dropship transport just for the GMU.

GMU Dropship

GMU Dropship

Even crazier is the fact that according to the script for The Sentinels eps. #5: The Battle for Fantoma is the fact that 6 Alpha's act as tugs for the GMU to descend into Tirol's atmosphere.


thank you, it has been along time since i have read the novels so i did not remember the discriptions of them. just that they had them.

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Fri Dec 03, 2010 9:20 pm
by Lt Gargoyle
josephddm wrote:
Lt Gargoyle wrote:
josephddm wrote:If you don't want a transport exclusively for the GMU he can land in a planet by his own, remember that the GMU has flight capabilities and if I remember it properly can achieve a Mach 1 speed in space, also can fly in an atmosphere. So is said in the Sentinels RPG. You only need to recover it with and Horizont transport with no docked Alpha and Beta or build a TREAD or disposable rocket sled deployed in a Horizont shuttle for the TITAN GMU.


in the novels the GMU could not escape an atmosphere under its own power.

I know it, all I said was that the GMU could LAND in his own power NOT to take off and reach a mach 6 speed to breach an atmosphere. Of course if a planet or a cellestial body lacks of sufficient atmosphere(like our Moon) the GMU can enter and leave the body without problem.



I am not sure it could. I understand it has a limited flying capability of like 500 feet with its thrusters kicked on. but dropping from a high orbit I have some doubts as to its ability to slow its self down enough as not to create a large smoldering hole.
why have a drop ship for the vessel if it could drop itself?

Re: REF Field Guide: Ground Mobile Unit (GMU)

Posted: Thu Dec 09, 2010 6:35 pm
by Rabid Southern Cross Fan
taalismn wrote:Looks kinda like the Garuda from the Zeta Gundam epiosdes. Flying brick with garage space.


Yea, it does. That was possibly the inspiration since I'm willing to bet that this vehicle was among those created for The Sentinels anime. Either that or Jason & John Waltrip were fans of Zeta Gundam and sprung upon the idea of basing the Robotech dropship on the Garuda.