Re: saving throws?
Posted: Thu Aug 19, 2010 1:13 pm
The saving throw for a non-psionic creature/character is vs. a psionic power is 15, IIRC.
As for the organization of the RUE, I honestly don't care for it. All of the character creation rules are in the back of the book. When you make a RPG rule book, you want the rules for character creation in the front so that players can jump right into making a character, follow that by the classes followed by the fluff followed combat rules, after that psionic/magic powers/spells (or put rules for psychic combat in front of the psionic powers section and the rules for magic in front of the spells section) followed by equipment. That is my ideal rule book layout.
The RUE goes fluff, classes, psionic powers, rules for magic, spells, a little more fluff about the CS, CS classes only (with the exception of the Dog Boys and Psi-Stalkers), CS gear, other gear, character creation rules, combat rules, psychic combat rules, GM hints and tips. It's like a monkey designed the layout by flinging poo.
As for the organization of the RUE, I honestly don't care for it. All of the character creation rules are in the back of the book. When you make a RPG rule book, you want the rules for character creation in the front so that players can jump right into making a character, follow that by the classes followed by the fluff followed combat rules, after that psionic/magic powers/spells (or put rules for psychic combat in front of the psionic powers section and the rules for magic in front of the spells section) followed by equipment. That is my ideal rule book layout.
The RUE goes fluff, classes, psionic powers, rules for magic, spells, a little more fluff about the CS, CS classes only (with the exception of the Dog Boys and Psi-Stalkers), CS gear, other gear, character creation rules, combat rules, psychic combat rules, GM hints and tips. It's like a monkey designed the layout by flinging poo.