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WP: Spell Magic ?

Posted: Mon Aug 30, 2010 10:03 am
by GaredBattlespike
Greetings!
I have an idea; a WP for Spell Casters!I came up with this because my D20 hates me at times...
It may be something like this:
WP: Spell Magic
This skill adds to the Caster's To-Hit-Roll with all Cast Spells that use Dodge as the Saving Throw. This allows a Mage with Firebolt (already granting a +4 to Strike) to add + 1 to Strike at Levels 1,3,5,8,10 and 13.
Comments?

Re: WP: Spell Magic ?

Posted: Mon Aug 30, 2010 11:54 am
by dragonfett
I'd say drop the +1 at level 1 and also make it every three levels the character gets his +1, but I yeah, I agree with you on that fact that higher level mages need more of a bonus to hit than from the spells alone.

Re: WP: Spell Magic ?

Posted: Mon Aug 30, 2010 1:23 pm
by GaredBattlespike
Just curious, why drop the +1 at 1st Level?
Have the Bonus a straight +1 at 3rd,6th,9th,12th,and 15th?
Is this what you're thinking of? If so, I can see it as reasonable.

Re: WP: Spell Magic ?

Posted: Mon Aug 30, 2010 2:38 pm
by dragonfett
The reason I had said to drop the +1 at level 1 is because a 1st level caster is not going to be experienced enough to be more accurate than others.

Re: WP: Spell Magic ?

Posted: Sat Sep 04, 2010 11:28 pm
by drewkitty ~..~
GaredBattlespike wrote:Greetings!
I have an idea; a WP for Spell Casters!I came up with this because my D20 hates me at times...
It may be something like this:
WP: Spell Magic
This skill adds to the Caster's To-Hit-Roll with all Cast Spells that use Dodge as the Saving Throw. This allows a Mage with Firebolt (already granting a +4 to Strike) to add + 1 to Strike at Levels 1,3,5,8,10 and 13.
Comments?



mod to to "add + 1 to Strike at Levels 3, 8, and 13"

Re: WP: Spell Magic ?

Posted: Sun Sep 05, 2010 3:23 am
by The Dark Elf
Have you seen the PFRPG first edition magic combat tables. each mage had one. Gave more spell attacks, bonuses to spell strength, bonuses to save etc.?

Re: WP: Spell Magic ?

Posted: Sun Sep 05, 2010 8:35 am
by dragonfett
Have you seen the PFRPG first edition magic combat tables. each mage had one. Gave more spell attacks, bonuses to spell strength, bonuses to save etc.?


Really? Do you know what page those rules are on?

Re: WP: Spell Magic ?

Posted: Mon Sep 06, 2010 2:43 pm
by The Dark Elf
dragonfett wrote:
Have you seen the PFRPG first edition magic combat tables. each mage had one. Gave more spell attacks, bonuses to spell strength, bonuses to save etc.?


Really? Do you know what page those rules are on?


1st edition PF main book under each magic OCC (near the OCC stats/skill selections usually)

Re: WP: Spell Magic ?

Posted: Mon Sep 06, 2010 3:37 pm
by dragonfett
Damn, I don't have the 1st Edition of the PFRPG.

Re: WP: Spell Magic ?

Posted: Mon Sep 06, 2010 7:25 pm
by Shawn Merrow
dragonfett wrote:Damn, I don't have the 1st Edition of the PFRPG.


You, can get it on DriveThruRPG.

Re: WP: Spell Magic ?

Posted: Mon Sep 06, 2010 7:55 pm
by dragonfett
Unfortunately that's 13 bucks I don't have right now. Kinda saving up to move at the end of the year to southern Louisiana.

Re: WP: Spell Magic ?

Posted: Tue Sep 07, 2010 3:06 pm
by Killer Cyborg
GaredBattlespike wrote:Greetings!
I have an idea; a WP for Spell Casters!I came up with this because my D20 hates me at times...
It may be something like this:
WP: Spell Magic
This skill adds to the Caster's To-Hit-Roll with all Cast Spells that use Dodge as the Saving Throw. This allows a Mage with Firebolt (already granting a +4 to Strike) to add + 1 to Strike at Levels 1,3,5,8,10 and 13.
Comments?


I kinda like the idea, but something to keep in mind is that magic already has an advantage over most tech because magic spells are almost always self-guided to some degree or other.
Call Lightning and other stuff are just an automatic hit.
Magic Net and others hit unless the target dodges.
Fire Bolt and others have built-in strike bonuses already, which make them more accurate in some ways than guns.
A guy with an energy rifle would have to spend 2 attacks on an Aimed Shot (+2) AND be 4th level before he could get a +4 strike bonus, versus the level 1 mage spending 1 attack.
Granted, the guy with the rifle could get tech bonuses to strike (good scope, targeting optics, Sniper skill, etc), but the point is that WP Spell Magic as presented would just be adding advantage to the already advantaged.
Not that this is always a problem, but if you're going to do it I think you should make the advantages smaller, but with a wider range.
For example:
+10% range at Level 1
+1 strike at level 3
+1 to Dodge Requirement at level 5
+10% range at level 7
+1 MD at level 9 (+10 damage on SDC spells)
+1 strike at level 11
Crit on natural 19-20 at level 13
+1 Dodge Requirement at level 15

The Dark Elf wrote:Have you seen the PFRPG first edition magic combat tables. each mage had one. Gave more spell attacks, bonuses to spell strength, bonuses to save etc.?


Also, they had HTH: Magic (or something) in TMNT. (Transdimensional, maybe?)

Re: WP: Spell Magic ?

Posted: Tue Sep 07, 2010 10:48 pm
by drewkitty ~..~
Just a thought, but this idea being discussed would be more in line as a Sorcerous proficiency then a WP.

Re: WP: Spell Magic ?

Posted: Thu Sep 09, 2010 10:58 am
by GaredBattlespike
OK. It seems like the majority like;
A) Less Bonuses: a +1 Strike at Levels 1,4,7 and 12 seems (to me) a good compromise.
B) A Catagory basis: Single Target and Area Spells as a pair of seperate Skill Choices, so the dedicated combat-orientated Mage needs to spend two WP's to get both Single Target and Area Target Spell WP's.
C) A HTH: Magic (I have seen this somewhere online before) as a seperate choice.

Thank you, GaredBattespike