Armor Ratin - Making partial armor survivable in MD settings

This is a place for G.M.s and GM wannabes to share ideas and their own methods of play. It is not a locked forum so be aware your players may be watching!

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Killer Cyborg
Priest
Posts: 28182
Joined: Thu Nov 08, 2001 2:01 am
Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
Location: In the ocean, punching oncoming waves
Contact:

Re: Armor Ratin - Making partial armor survivable in MD settings

Unread post by Killer Cyborg »

MegaverseTraveller wrote:For a long time I have used the natural die roll to determine if attacks penetrate the AR of a target, however in the last few weeks of my new CE campaign (Militia heavy group), my players and I noticed that any critical hits to a partially armored target means the death or maiming of target.

Tonight we decided to try splitting the AR penetration roll from the to hit roll and it seemed to work out fine without much extra time added to the combat. This seemed to allow the players to survive some critical hits with armor damage and not an instantaneous fatal hit or lost limb.

Thoughts?


1. Using the natural roll for AR just screws over the people with skills. A 15th level ninja shouldn't have a 15% chance to hit somebody in plate armor, not if that's the same chance that a 12 year-old farmboy has.
2. In Palladium, all attacks hit the torso unless they are Called Shots. This means that if your torso is covered, you're usually fine if there is no AR specified for your armor.
3. In Rifts, MD attacks automatically hit SDC armor, not the person (unless a Called Shot is made for an unarmored part), so AR is not an issue there either.
Annual Best Poster of the Year Awards (2012)

"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay

"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell

Check out my Author Page on Amazon!
User avatar
Glistam
Megaversal® Ambassador
Posts: 3631
Joined: Tue Apr 05, 2005 2:09 pm
Comment: The silent thief of Rozrehxeson.
Location: Connecticut
Contact:

Re: Armor Ratin - Making partial armor survivable in MD settings

Unread post by Glistam »

Try having all regular shots always hit the main body, and therefore the armor, regardless of AR. Then you only deal with AR during called shots. In the Rifts Game Master's Guide Kevin proposes that this is basically the same as the AR system - and while it isn't mechanically, it is in spirit.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."

kiralon: "...the best way to kill an old one is to crash a moon into it."

Image

Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station

Let Chaos Magic flow in your campaigns.
Locked

Return to “G.M.s Forum”