The right way to handle Acrobatics + Gynmastics?
Posted: Wed Sep 15, 2010 11:47 am
Coming back to RPGs after 17 years, and in rolling up a character for RTTSC GM has no restriction on skill selection of physical Skills.
So my question:
does any GM have thoughts on how the duplicate subskills in acrobatics and gymnastics are handled (ie Backflip, Sense of Balance)?
My theory stands as: Player does skill check vs backflip (for example) and fails, that the other backflip skill should be checked like a savings throw! Not to re-roll persay but to save from falling/ loosing initiative/ etc. (like a gymnasts recovery like you see in RL when they mess up a move badly but manage not to fall, etc.)
Feed back on both the question and the theory would be much appreciated, I really hope someone can give me the 'official' "this is how it was intended to be..." answer on what is to me a bit of a mystery re: the Palladium system (as opposed to gm house rules).
Thanks in advance for the feedback.
Regards
So my question:
does any GM have thoughts on how the duplicate subskills in acrobatics and gymnastics are handled (ie Backflip, Sense of Balance)?
My theory stands as: Player does skill check vs backflip (for example) and fails, that the other backflip skill should be checked like a savings throw! Not to re-roll persay but to save from falling/ loosing initiative/ etc. (like a gymnasts recovery like you see in RL when they mess up a move badly but manage not to fall, etc.)
Feed back on both the question and the theory would be much appreciated, I really hope someone can give me the 'official' "this is how it was intended to be..." answer on what is to me a bit of a mystery re: the Palladium system (as opposed to gm house rules).
Thanks in advance for the feedback.
Regards