Re: Chi Hsuan Men
Posted: Mon Oct 04, 2010 11:15 pm
...well I like it.
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Mephisto wrote:OK this is my favorite style in N&S, but I've always been bothered by the lack of description of W.P. White Jade Fan, and being an exclusive style, I always figured the fans would be pretty important. So this is my addendum to the style, W.P. White Jade Fan. I hope you like it.
W.P. White Jade Fan: This weapon does (2D6) damage, and can be used to strike, parry, and disarm. Along with the following bonuses, it provides some special attack options.
Bonuses: +1 to Strike, Parry and Disarm at level one, +1 to Strike at levels 3, 6, 10, and 14, +1 to Disarm at levels 5 and 12, and +1 to Parry at levels 2, 4, 7, 11, and 15. All bonuses are cumulative.
Special Attacks: The Chi Hsuan Men master is so skilled in the style that while holding the fans, the following special attacks become available
1. Whirlwind Defense: The fans can be used to deflect airborne assaults such as darts, arrows, and spears. Gunfire can NOT be deflected! The character can use W.P. White Jade Fan as an effective circular parry, and only loses all offensive attacks in a Whirlwind Defense, but gains an additional +2 to Parry. The Whirlwind Defense takes an entire melee round, but the character can move, dodge, and evade the entire melee round.
2. Sneak Attack: The fans can be used for a sudden attack, so if the character has initiative at least 6 above his or her assailant, the fans can be whipped out for a deadly double strike. This Sneak Attack can not be dodged (but can be parried at -4), and it inflicts double damage (4D6) from the fans themselves. The opponent is ideally right in front of the character, and the fans are used in an attempt at decapitation, or at least, gravely injuring the face of the adversary.
3. Pain Thrust: The characters knowledge of atemi and Chi serves him or her well. The White Jade Fan can be thrust into a sensitive pressure point, that causes incredible pain. A save vs pain is required (14+ P.E. bonuses apply) or the character is -3 on Initiative, and -2 on all combat moves for 1D4 melees. The attack requires a successful unmodified roll of 12, and can be attempted twice per melee round. The attack does normal damage but successive Pain Thrusts do have a cumulative penalty effect.
Mephisto wrote:OK this is my favorite style in N&S, but I've always been bothered by the lack of description of W.P. White Jade Fan, and being an exclusive style, I always figured the fans would be pretty important. So this is my addendum to the style, W.P. White Jade Fan. I hope you like it.
Mephisto wrote:W.P. White Jade Fan: This weapon does (2D6) damage, and can be used to strike, parry, and disarm. Along with the following bonuses, it provides some special attack options.
Mephisto wrote:Bonuses: +1 to Strike, Parry and Disarm at level one, +1 to Strike at levels 3, 6, 10, and 14, +1 to Disarm at levels 5 and 12, and +1 to Parry at levels 2, 4, 7, 11, and 15. All bonuses are cumulative.
Mephisto wrote:Special Attacks: The Chi Hsuan Men master is so skilled in the style that while holding the fans, the following special attacks become available.
Mephisto wrote:1. Whirlwind Defense: The fans can be used to deflect airborne assaults such as darts, arrows, and spears. Gunfire can NOT be deflected! The character can use W.P. White Jade Fan as an effective circular parry, and only loses all offensive attacks in a Whirlwind Defense, but gains an additional +2 to Parry. The Whirlwind Defense takes an entire melee round, but the character can move, dodge, and evade the entire melee round.
Mephisto wrote:2. Sneak Attack: The fans can be used for a sudden attack, so if the character has initiative at least 6 above his or her assailant, the fans can be whipped out for a deadly double strike. This Sneak Attack can not be dodged (but can be parried at -4), and it inflicts double damage (4D6) from the fans themselves. The opponent is ideally right in front of the character, and the fans are used in an attempt at decapitation, or at least, gravely injuring the face of the adversary.
Mephisto wrote:3. Pain Thrust: The characters knowledge of atemi and Chi serves him or her well. The White Jade Fan can be thrust into a sensitive pressure point, that causes incredible pain. A save vs pain is required (14+ P.E. bonuses apply) or the character is -3 on Initiative, and -2 on all combat moves for 1D4 melees. The attack requires a successful unmodified roll of 12, and can be attempted twice per melee round. The attack does normal damage but successive Pain Thrusts do have a cumulative penalty effect.
JuliusCreed wrote:Chi Hsuan Men data reads as follows;
"Weapon Katas: WP Blunt: Uses White Jade Fan, WP Paired Weapons: uses White Jade Fan-Paired"
Don't know about anyone else, but it tells me that the White Jade fan is a Blunt weapon. Use WP Blunt.
Mephisto wrote:Wow, I can't believe I missed this post. I think I'll reply to it now.
Mephisto wrote:I suppose a fan could be used to entangle, it just seemed less likely than using it to disarm someone.
Mephisto wrote:And throwing a fan seems as useful as throwing a ball of plastic, it won't have any effect whatsoever.
Mephisto wrote:The damage might be a bit high, I suppose 1D8 would be a better damage dice roll. The bonuses were kind of meant to be high because like Zanji, it's a weapon based style. And the way the Revised game is written now, a DMA with CHM will get killed badly by a WMA with Zanji. So it was an attempt to level the playing field with each fighter having their specialized weapon.
Mephisto wrote:Whirlwind Defense to me seemed like a natural fit for the style. It does have that kata feel, but I thought it should be applied here, since CHM characters can't even get special katas.
Mephisto wrote:Sneak Attack: it's not meant to be a double damage critical strike, the 4D6 is from the two white jade fans. But if the damage is reduced to 2D8 for two fan hits, then yet I suppose a successful Sneak Attack would be a critical strike doing double damage. All the more reason to put your foe at ease before you attack.
Mephisto wrote:And to be a bit of a jerk, a pain strike doesn't involve paralysis, so the Paralysis Attack (Vital Points) remains a valid attack.
Mephisto wrote:Overall for being Exclusive the style is weak. Add to it that only the DMA and the Antiquarian (hardly a combat monster) can acquire it, and I figured it needed more depth to truly belong being an Exclusive style.
Mephisto wrote:I'm not going to address the rest of the criticisms because honestly you are right. CHM is an aristocratic style for the ruling few, and the jade fan is a deadly weapon. However, on this I take exception. The comment I made was about a DMA + CHM vs WMA + ZRS, not just the styles themselves. The class difference in skill potential is a lot bigger a can of worms, since the WMA is instantly given more MAP and physical skills that skew the fight in a pretty substantial way.
Mephisto wrote:I'm not going to address the rest of the criticisms because honestly you are right. CHM is an aristocratic style for the ruling few, and the jade fan is a deadly weapon. However, on this I take exception. The comment I made was about a DMA + CHM vs WMA + ZRS, not just the styles themselves. The class difference in skill potential is a lot bigger a can of worms, since the WMA is instantly given more MAP and physical skills that skew the fight in a pretty substantial way.