dark fleet non submission ideas
Posted: Tue Sep 28, 2010 9:35 pm
ok so i got my 3 ideas in but still have some ideas floating around in my head that i think would be cool and thought i would start this thread
post your ideas but stuff here isnt for the splicers unleashed contest here is my first idea the back story isnt finished but its a start
Typhoon Bio-Sub
The Typhoon is a massive Blue Whale Bio-Sub designed by the Dark Fleet to support and defend the
Krakens of the fleet and to patrol there home waters for any threats from rival houses or the machine.
Each Typhoon is bristling with weapons and has two pilots one controls the War Mount and forward
firing omega cannons while the other watches sensors and controls the remora torpedo's and light
cell lasers. At least 6 of these War Mounts can be found accompanying each Kraken
Class: Attack Submarine
Crew: 2 pilots
M.D.C. by Location:
• Remora Bio Torpedo(20): 20 each
• Omega Cannons(2): 150
• Super Light Cell(6): 80
• Underwater Thrusters (2): 500 each
• Tail: 1500
• Main Body: 5,000**
• Head: 2000*
• Right Flipper: 800
• Left Flipper : 800
*Destroying the head will not kill the Typhoon but will stop it in its tracks, eliminates all optical and
sensory input ,and reduces the speed of the war mount to 40% of maximum.
** Depleting the M.D.C. of the main body will kill the Typhoon .
Speed:
Running: Not possible.
Leaping: Not possible.
Digging: Not possible,
Swimming: 100 mph
Underwater Depth: 3 miles
Flying: Not possible.
Statistical Data:
Height: 75 feet
Width: 90 feet
Length: 100 feet
Weight: 200 tons.
Cargo: has room for a few things or one passenger in the pilots compartment .
Physical Strength: 25
Production Cycle: 10 year gestation period plus 20 year growth cycle until maturity
Operational Lifetime: 100 years
Horror Factor: 10
Feeding: Typhoon is a Carnivorous War Mount. And needs to eat 20 tons of animal matter a day.
This nutrition is gathered from microscopic plankton filtered out from the water as it passes through
the underwater thrusters.
Color: The top side of the Maelstrom is predominantly black with light blue and purple highlights and
has a light blue to white under-belly.
Sleep Requirements: As an artificially created organism, the Typhoon only requires 4 hours of sleep per day.
Other Data:
Other Data (used when the War Mount is without a rider):
An unmanned Typhoon is able to function without a rider using its animal-like intelligence and instincts
to respond to any given situation. However, the creature tends only to take action to defend itself when
threatened or when obeying the commands of an Outrider or Packmaster (only), like a trained watchdog.
It has no feelings about people or robots one way or the other.
War Mount Attributes: I.Q. lD4 (low animal intelligence), M.E. 1D6+4, M.A. 1D6, P.S. 20-24 (Supernatural),
P.P. 1D6+6, P.E.
Number of Attacks per Melee: 5 (up to three bio-weapons of any combination can be fired as a single volley)
Combat Bonuses: +2 on initiative, +4 to strike, +4 to parry, doge not possible, +4 to pull punch,
+2 to save vs. psionics, +30% to save vs. coma/death, +5 to save vs. magic, critical strike on an unmodified 18-20,
+6 to strike with long range bio-weapons
Combat Capabilities:
• Restrained Tail Strike: 5D6
• Full Strength Tail Strike: 3D4x10
• Power Tail Strike: 3D6x10+10, but counts as two attacks
• Body Block/Ram: 3D6x10+40, but counts as two attacks
Senses and Features:
• Advanced Sight: Can see clearly at distances up to one mile, also possesses passive nightvision 6000 feet,
and polarized vision.
• Sound Amplifying Hearing: Can hear a whisper at 300 feet (1200 feet underwater).
• Sense of taste and smell is about one hundred times as acute as humans.
• The War Mount automatically can sense magnetic north.
• The War Mount has built in gills which pass on enough oxygen for the Out Riders Inside and any passengers.
• Bio-Comms: Organic resonators create sympathetic vibrations that other bio-comm units can translate.
The communications are undecipherable to the machines. Its bio-comm allows communication externally up
to a maximum range of 6 miles.
• Radar: Maximum range is 6 miles, but it can only be used on the surface of the ocean.
• Sonar: Maximum range is 2000 feet.
• Super Regeneration: Regenerates 3D6x10 per melee. Can regenerate lost bio-weapons within 2D4 hours
and can even regenerate the head after 4D4 weeks.
• Enhanced Operational Lifetime
• Enhanced Neurological Connections
• Floating Air Bladder: Increases depth tolerance to 8,000 feet. In the alternative, the War Mount can float
effortlessly on the surface of the water indefinitely.
• Reinforced Exoskeleton
Bio-Weapon Systems:
1. Remora Bio Torpedo's (20) The main underwater weapon used by the Typhoon is the Remora Bio Torpedo
each torpedo is a 3ft long genetically modified remora fish that is curled up inside a blister like protective growth.
To fire a torpedo the protective blister ruptures the torpedo uncurls gets its targeting information and detaches
from the War Mount then speeds off after its target once it reaches its target it attaches to the target them
explodes. Each of the Bio Torpedo's has its own independent neurological bundle (similar to tiny brain) allowing
the torpedo to track and target its subject independently. This provides each of the Bio Torpedo's with two
attacks per melee round, as well as a bonus of +5 to strike and dodge, until it strikes its target (and is destroyed),
or is shot at and destroyed, or until it dies within 2D6 melee rounds after being launched.
Primary Purpose: Assault
M.D.C. of the Torpedo: 20 M.D.C. points, but the torpedo is a small target and is -3 to hit on a “Called Shot”.
Mega-Damage: 3D6x10 M.D. per individual Bio Torpedo fired.
Maximum Effective Range: 10 miles (16 km).
Rate of Fire: One at a time or in volleys of 2, 4, 6 or up to the number located on that particular War Mount.
Whether a single torpedo or an entire volley is fired, it counts as two melee attack/actions. Roll once to strike,
either all the torpedo's in the volley hit or they all miss.
Payload: 20 Remora Bio spread out across the body of the war mount . it takes 2D6 hours to regrow a spent torpedo.
Bonus: +5 to strike and dodge, as noted above.
2. Omega Cannons (2): The Typhoons primary medium range weapon is a pair of powerful Omega Cannons there
is one cannon on each side of the Typhoons head just above the mouth.
Primary Purpose: Assault
Mega-Damage: 2D8x10 M.D. if a single Omega Cannon is used, or 4D8xl0 M.D. if both are fired simultaneously at
the same target(s).
Maximum Effective Range: 2000 feet.
Rate of Fire The Omega Cannons can be fires one at a time or fired simultaneously at the same target.
a single shot or paired volley count as two melee attack/actions.
Payload: Effectively unlimited, since these are energy based weapons.
Bonus: +2 to strike on an aimed shot,
3. Super Light Cells (6): Three of these laser eyes are mounted on each side of the war mount and are used as
a close in defensive weapon. To hit an opponent the War Mount must move its entire body to bring the light cells
to bear on a target .
Primary Purpose: Self-Defense, Anti-Armor.
Mega-Damage: 1D1O+5 M.D. for a single laser blast or 3D10+15 for a simultaneous triple blast (several lasers fired
simultaneously at the same target). The light produced by these cells contains the full spectrum of light, so its
beams do full damage even to laser resistant armors (it’s not a true laser).
Rate of Fire: Each single, double or larger volley blast counts as one melee attack.
Maximum Effective Range: 600 feet.
Payload: Effectively unlimited.
post your ideas but stuff here isnt for the splicers unleashed contest here is my first idea the back story isnt finished but its a start
Typhoon Bio-Sub
The Typhoon is a massive Blue Whale Bio-Sub designed by the Dark Fleet to support and defend the
Krakens of the fleet and to patrol there home waters for any threats from rival houses or the machine.
Each Typhoon is bristling with weapons and has two pilots one controls the War Mount and forward
firing omega cannons while the other watches sensors and controls the remora torpedo's and light
cell lasers. At least 6 of these War Mounts can be found accompanying each Kraken
Class: Attack Submarine
Crew: 2 pilots
M.D.C. by Location:
• Remora Bio Torpedo(20): 20 each
• Omega Cannons(2): 150
• Super Light Cell(6): 80
• Underwater Thrusters (2): 500 each
• Tail: 1500
• Main Body: 5,000**
• Head: 2000*
• Right Flipper: 800
• Left Flipper : 800
*Destroying the head will not kill the Typhoon but will stop it in its tracks, eliminates all optical and
sensory input ,and reduces the speed of the war mount to 40% of maximum.
** Depleting the M.D.C. of the main body will kill the Typhoon .
Speed:
Running: Not possible.
Leaping: Not possible.
Digging: Not possible,
Swimming: 100 mph
Underwater Depth: 3 miles
Flying: Not possible.
Statistical Data:
Height: 75 feet
Width: 90 feet
Length: 100 feet
Weight: 200 tons.
Cargo: has room for a few things or one passenger in the pilots compartment .
Physical Strength: 25
Production Cycle: 10 year gestation period plus 20 year growth cycle until maturity
Operational Lifetime: 100 years
Horror Factor: 10
Feeding: Typhoon is a Carnivorous War Mount. And needs to eat 20 tons of animal matter a day.
This nutrition is gathered from microscopic plankton filtered out from the water as it passes through
the underwater thrusters.
Color: The top side of the Maelstrom is predominantly black with light blue and purple highlights and
has a light blue to white under-belly.
Sleep Requirements: As an artificially created organism, the Typhoon only requires 4 hours of sleep per day.
Other Data:
Other Data (used when the War Mount is without a rider):
An unmanned Typhoon is able to function without a rider using its animal-like intelligence and instincts
to respond to any given situation. However, the creature tends only to take action to defend itself when
threatened or when obeying the commands of an Outrider or Packmaster (only), like a trained watchdog.
It has no feelings about people or robots one way or the other.
War Mount Attributes: I.Q. lD4 (low animal intelligence), M.E. 1D6+4, M.A. 1D6, P.S. 20-24 (Supernatural),
P.P. 1D6+6, P.E.
Number of Attacks per Melee: 5 (up to three bio-weapons of any combination can be fired as a single volley)
Combat Bonuses: +2 on initiative, +4 to strike, +4 to parry, doge not possible, +4 to pull punch,
+2 to save vs. psionics, +30% to save vs. coma/death, +5 to save vs. magic, critical strike on an unmodified 18-20,
+6 to strike with long range bio-weapons
Combat Capabilities:
• Restrained Tail Strike: 5D6
• Full Strength Tail Strike: 3D4x10
• Power Tail Strike: 3D6x10+10, but counts as two attacks
• Body Block/Ram: 3D6x10+40, but counts as two attacks
Senses and Features:
• Advanced Sight: Can see clearly at distances up to one mile, also possesses passive nightvision 6000 feet,
and polarized vision.
• Sound Amplifying Hearing: Can hear a whisper at 300 feet (1200 feet underwater).
• Sense of taste and smell is about one hundred times as acute as humans.
• The War Mount automatically can sense magnetic north.
• The War Mount has built in gills which pass on enough oxygen for the Out Riders Inside and any passengers.
• Bio-Comms: Organic resonators create sympathetic vibrations that other bio-comm units can translate.
The communications are undecipherable to the machines. Its bio-comm allows communication externally up
to a maximum range of 6 miles.
• Radar: Maximum range is 6 miles, but it can only be used on the surface of the ocean.
• Sonar: Maximum range is 2000 feet.
• Super Regeneration: Regenerates 3D6x10 per melee. Can regenerate lost bio-weapons within 2D4 hours
and can even regenerate the head after 4D4 weeks.
• Enhanced Operational Lifetime
• Enhanced Neurological Connections
• Floating Air Bladder: Increases depth tolerance to 8,000 feet. In the alternative, the War Mount can float
effortlessly on the surface of the water indefinitely.
• Reinforced Exoskeleton
Bio-Weapon Systems:
1. Remora Bio Torpedo's (20) The main underwater weapon used by the Typhoon is the Remora Bio Torpedo
each torpedo is a 3ft long genetically modified remora fish that is curled up inside a blister like protective growth.
To fire a torpedo the protective blister ruptures the torpedo uncurls gets its targeting information and detaches
from the War Mount then speeds off after its target once it reaches its target it attaches to the target them
explodes. Each of the Bio Torpedo's has its own independent neurological bundle (similar to tiny brain) allowing
the torpedo to track and target its subject independently. This provides each of the Bio Torpedo's with two
attacks per melee round, as well as a bonus of +5 to strike and dodge, until it strikes its target (and is destroyed),
or is shot at and destroyed, or until it dies within 2D6 melee rounds after being launched.
Primary Purpose: Assault
M.D.C. of the Torpedo: 20 M.D.C. points, but the torpedo is a small target and is -3 to hit on a “Called Shot”.
Mega-Damage: 3D6x10 M.D. per individual Bio Torpedo fired.
Maximum Effective Range: 10 miles (16 km).
Rate of Fire: One at a time or in volleys of 2, 4, 6 or up to the number located on that particular War Mount.
Whether a single torpedo or an entire volley is fired, it counts as two melee attack/actions. Roll once to strike,
either all the torpedo's in the volley hit or they all miss.
Payload: 20 Remora Bio spread out across the body of the war mount . it takes 2D6 hours to regrow a spent torpedo.
Bonus: +5 to strike and dodge, as noted above.
2. Omega Cannons (2): The Typhoons primary medium range weapon is a pair of powerful Omega Cannons there
is one cannon on each side of the Typhoons head just above the mouth.
Primary Purpose: Assault
Mega-Damage: 2D8x10 M.D. if a single Omega Cannon is used, or 4D8xl0 M.D. if both are fired simultaneously at
the same target(s).
Maximum Effective Range: 2000 feet.
Rate of Fire The Omega Cannons can be fires one at a time or fired simultaneously at the same target.
a single shot or paired volley count as two melee attack/actions.
Payload: Effectively unlimited, since these are energy based weapons.
Bonus: +2 to strike on an aimed shot,
3. Super Light Cells (6): Three of these laser eyes are mounted on each side of the war mount and are used as
a close in defensive weapon. To hit an opponent the War Mount must move its entire body to bring the light cells
to bear on a target .
Primary Purpose: Self-Defense, Anti-Armor.
Mega-Damage: 1D1O+5 M.D. for a single laser blast or 3D10+15 for a simultaneous triple blast (several lasers fired
simultaneously at the same target). The light produced by these cells contains the full spectrum of light, so its
beams do full damage even to laser resistant armors (it’s not a true laser).
Rate of Fire: Each single, double or larger volley blast counts as one melee attack.
Maximum Effective Range: 600 feet.
Payload: Effectively unlimited.