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Quick Summoner question

Posted: Thu Nov 04, 2010 1:24 pm
by Skottomania
As far as summoning circles go, the book (PFRPG 2nd Ed.) is pretty straightforward. The only one I'm having some trouble with is the Summon Elemental Forces circle (pg. 146). It functions a bit differently from the other summoning circles in that instead of summoning a creature of some sort, it allows the Summoner to basically cast some wizard and warlock elemental spells ("summoning the elemental forces"). My question is how long can the Summoner continue to cast the spells and summon the elemental forces? The duration for summoning circles is "Permanent until destroyed or deactivated by the circle maker". Can the Summoner use the circle, and thus the spells, indefinitely then? I'm assuming the circle provides the P.P.E. for the spells like the other circles do. The description says, "ONE elemental magic can be cast every minute (4 melee rounds). Several long-lasting elemental spells can be in effect at the same time as long as they don't contradict each other (i.e. rain storm and drought)." However, it doesn't say anything about how long the circle lasts, how many spells the Summoner can cast (how many elemental forces s/he can summon), or anything of that nature.

Is this circle basically a license to cast free elemental magic once it's been activated?

Re: Quick Summoner question

Posted: Thu Nov 04, 2010 3:47 pm
by The Dark Elf
IMO...

Lasts as long as you like.

Summoner doesnt need any additional PPE other than circle activation.

Limits are that he summoner must be in the circle.

Undecided but maybe - once summoner leaves, circle needs to be reactivated?

Re: Quick Summoner question

Posted: Fri Nov 05, 2010 8:06 pm
by Skottomania
Level one Earthquake and Tornado?

Hell yes.

Re: Quick Summoner question

Posted: Thu Nov 11, 2010 11:56 am
by Nekira Sudacne
Offically yes, once you activate the Summon Elemental Forces circle you can cast any of the listed spells indefinatly.

No, this isn't really broken. all it means is the enemy needs to retreat and come back with a plan.

A circle mage of high level and an established base with ample resources should be one of the most terrifying foes in palladium.

Problem is, they're shackled to it. Their home is a fortress, but like any stationary fort, it can be taken down eventually.

Re: Quick Summoner question

Posted: Sat Nov 13, 2010 4:39 am
by Damian Magecraft
twhaley wrote:
Offically yes, once you activate the Summon Elemental Forces circle you can cast any of the listed spells indefinatly.

No, this isn't really broken. all it means is the enemy needs to retreat and come back with a plan.



Hah ha ha ha ha ha haaaaa! Hah ha ha ha ha ha haaa!Hah ha ha ha.....
Wait, you're being serious?

It is Nekira, She never jokes about rules.
And she is right...
that circle is strong but limited...
It is not that hard to get around, You just have to understand the limits of the magic.

Re: Quick Summoner question

Posted: Sun Nov 14, 2010 1:00 am
by X'Zanthar
A summoner is quite powerful once he has a few levels and some power circles. You only need the scrying one to send your minions after a target.

Kill a powerful wizard? Cut his tongue out and you know his spells (good to have a diabolist make it permanent), makes for cautious wizards around diabolists.

Summoners are dangerous and rightly feared, but yes, they hate to travel.

Re: Quick Summoner question

Posted: Sat Nov 20, 2010 12:50 pm
by Goliath Strongarm
The key to beating a summoner is surprise. Yes, the circle is extremely powerful. If he has time to prepare it and do his little ritual.

If it's in his home base, thats great.. but being an ADVENTURER, how often is he going to be sitting at home?

Re: Quick Summoner question

Posted: Sun Nov 21, 2010 12:56 am
by X'Zanthar
Goliath Strongarm wrote:The key to beating a summoner is surprise. Yes, the circle is extremely powerful. If he has time to prepare it and do his little ritual.

If it's in his home base, thats great.. but being an ADVENTURER, how often is he going to be sitting at home?


Then all you have to deal with are his minions!

Re: Quick Summoner question

Posted: Sat Nov 27, 2010 11:02 pm
by Starmage21
you have to get a little crafty, but some circles can easily become mobile. Summon Elemental Forces only requires a hawk and some gems I think. It wouldnt be too bad to scribe it on a leather mat and roll it up to travel :D

Re: Quick Summoner question

Posted: Tue Mar 27, 2012 9:28 am
by Torval
X'Zanthar wrote:Kill a powerful wizard? Cut his tongue out and you know his spells (good to have a diabolist make it permanent), makes for cautious wizards around diabolists.


Sorry to revive an old thread; however, was the quoted comment supposed to be sarcasm or am I missing some amazing way to harness spell magic? What good would cutting his tongue out do? And what role would the diabolist play in that situation?

I have never seen or heard of this being done. Someone help enlighten me?

Re: Quick Summoner question

Posted: Tue Mar 27, 2012 12:32 pm
by The Dark Elf
Torval wrote:
X'Zanthar wrote:Kill a powerful wizard? Cut his tongue out and you know his spells (good to have a diabolist make it permanent), makes for cautious wizards around diabolists.


Sorry to revive an old thread; however, was the quoted comment supposed to be sarcasm or am I missing some amazing way to harness spell magic? What good would cutting his tongue out do? And what role would the diabolist play in that situation?

I have never seen or heard of this being done. Someone help enlighten me?


It's the circle of knowledge but you need to burn the wizards tongue for it to work so it couldnt be permanent.

Re: Quick Summoner question

Posted: Tue Mar 27, 2012 3:45 pm
by X'Zanthar
The Dark Elf wrote:
Torval wrote:
X'Zanthar wrote:Kill a powerful wizard? Cut his tongue out and you know his spells (good to have a diabolist make it permanent), makes for cautious wizards around diabolists.


Sorry to revive an old thread; however, was the quoted comment supposed to be sarcasm or am I missing some amazing way to harness spell magic? What good would cutting his tongue out do? And what role would the diabolist play in that situation?

I have never seen or heard of this being done. Someone help enlighten me?


It's the circle of knowledge but you need to burn the wizards tongue for it to work so it couldnt be permanent.


Burning the tongue activates the circle. Duration is based on level, not tongue burning time, "Abilities last indefinitely while the Summoner and/or others allowed in the circle remain in the circle, but lasts 10 minutes per level of the circle maker upon leaving the circle." (Circle of Knowledge, PFRPG Main Book, pg 152)

So a ward making it permanent should work, at least IOG. It is not a game breaker, the circle would probably not be mobile, but if it is, you still need PPE for the spells. Though scroll making, transcribing spells etc are other options.

Re: Quick Summoner question

Posted: Wed Mar 28, 2012 5:50 am
by The Dark Elf
X'Zanthar wrote:
The Dark Elf wrote:
Torval wrote:
X'Zanthar wrote:Kill a powerful wizard? Cut his tongue out and you know his spells (good to have a diabolist make it permanent), makes for cautious wizards around diabolists.


Sorry to revive an old thread; however, was the quoted comment supposed to be sarcasm or am I missing some amazing way to harness spell magic? What good would cutting his tongue out do? And what role would the diabolist play in that situation?

I have never seen or heard of this being done. Someone help enlighten me?


It's the circle of knowledge but you need to burn the wizards tongue for it to work so it couldnt be permanent.


Burning the tongue activates the circle. Duration is based on level, not tongue burning time, "Abilities last indefinitely while the Summoner and/or others allowed in the circle remain in the circle, but lasts 10 minutes per level of the circle maker upon leaving the circle." (Circle of Knowledge, PFRPG Main Book, pg 152)

So a ward making it permanent should work, at least IOG. It is not a game breaker, the circle would probably not be mobile, but if it is, you still need PPE for the spells. Though scroll making, transcribing spells etc are other options.


I'll concede that. I was thinking of a ward on the tongue for some reason.

Re: Quick Summoner question

Posted: Wed Mar 28, 2012 7:35 am
by Torval
Ah, very good. Thank you for the clarification. That makes sense now.

You two rock. :D

Re: Quick Summoner question

Posted: Wed Mar 28, 2012 12:56 pm
by pblackcrow
Starmage21 wrote:you have to get a little crafty, but some circles can easily become mobile. Summon Elemental Forces only requires a hawk and some gems I think. It wouldnt be too bad to scribe it on a leather mat and roll it up to travel :D

Any crease or brake in it or the like and it becomes useless. However, wooden platform that could be carried, with a power matrix and several phantom footmen to carry it, um that could make for an interesting game. However, one MUST SLEEP! Invisibility superior, to assassinate him or her, unless mind you a sanctum spell had been cast. At which point you would need to know negate magic or find someone who was a "negamagical". Either way, you would have to something to warrant it. Summoners aren't all bad.